Feat: massive changes to definition of components
This change switches back to the original `ctx<props>` syntax for commponents. This lets lifetime elision to remove the need to match exactly which lifetime (props or ctx) gets carried to the output. As such, `Props` is currently required to be static. It *is* possible to loosen this restriction, and will be done in the future, though only through adding metadata about the props through the Props derive macro. Implementing the IS_STATIC trait is unsafe, so the derive macro will do it through some heuristics. For now, this unlocks sharing vnodes from parents to children, enabling pass-thru components, fragments, portals, etc.
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@@ -37,7 +37,7 @@ impl SomeState {
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}
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}
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pub static ExampleReducer: FC<()> = |ctx, props| {
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pub static ExampleReducer: FC<()> = |ctx| {
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let (state, reduce) = use_reducer(&ctx, SomeState::new, SomeState::reduce);
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let is_playing = state.is_playing();
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@@ -85,7 +85,7 @@ enum KindaState {
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Erred,
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}
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static EnumReducer: FC<()> = |ctx, props| {
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static EnumReducer: FC<()> = |ctx| {
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let (state, reduce) = use_reducer(&ctx, || KindaState::Ready, |cur, new| *cur = new);
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let contents = helper(&ctx);
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@@ -126,7 +126,7 @@ static EnumReducer: FC<()> = |ctx, props| {
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})
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};
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fn helper(ctx: &Context) -> DomTree {
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fn helper(ctx: &Context) -> VNode {
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ctx.render(rsx! {
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div {}
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})
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@@ -1,6 +1,6 @@
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use dioxus_ssr::{
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prelude::*,
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prelude::{builder::IntoDomTree, dioxus::events::on::MouseEvent},
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prelude::{builder::IntoVNode, dioxus::events::on::MouseEvent},
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TextRenderer,
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};
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@@ -8,6 +8,6 @@ fn main() {
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TextRenderer::new(App);
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}
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fn App(ctx: Context, props: &()) -> DomTree {
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fn App(ctx: Context<()>) -> VNode {
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todo!()
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}
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