Feat: massive changes to definition of components
This change switches back to the original `ctx<props>` syntax for commponents. This lets lifetime elision to remove the need to match exactly which lifetime (props or ctx) gets carried to the output. As such, `Props` is currently required to be static. It *is* possible to loosen this restriction, and will be done in the future, though only through adding metadata about the props through the Props derive macro. Implementing the IS_STATIC trait is unsafe, so the derive macro will do it through some heuristics. For now, this unlocks sharing vnodes from parents to children, enabling pass-thru components, fragments, portals, etc.
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@@ -24,7 +24,7 @@ fn main() {
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#[derive(Debug)]
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struct CustomContext([&'static str; 3]);
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static Example: FC<()> = |ctx, props| {
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static Example: FC<()> = |ctx| {
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ctx.use_create_context(|| CustomContext(["Jack", "Jill", "Bob"]));
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ctx.render(rsx! {
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@@ -52,9 +52,9 @@ struct ButtonProps {
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id: u8,
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}
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fn CustomButton(ctx: Context, props: &ButtonProps) -> DomTree {
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fn CustomButton(ctx: Context, props: &ButtonProps) -> VNode {
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let names = ctx.use_context::<CustomContext>();
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let name = names.0[props.id as usize];
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let name = names.0[ctx.id as usize];
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ctx.render(rsx!{
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button {
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