Feat: massive changes to definition of components

This change switches back to the original `ctx<props>` syntax for
commponents. This lets lifetime elision to remove the need to match
exactly which lifetime (props or ctx) gets  carried to the output. As
such, `Props` is currently required to be static. It *is* possible to
loosen this restriction, and will be done in the future, though only
through adding metadata about the props through the Props derive
macro. Implementing the IS_STATIC trait is unsafe, so the derive macro
will do it through some heuristics.

For now, this unlocks sharing vnodes from parents to children, enabling
pass-thru components, fragments, portals, etc.
This commit is contained in:
Jonathan Kelley committed 2021-06-01 18:33:15 -04:00
1 parent c1fd848f89
commit 508c560320
82 files changed
+692 -558

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@@ -24,7 +24,7 @@ fn main() {
#[derive(Debug)]
struct CustomContext([&'static str; 3]);
static Example: FC<()> = |ctx, props| {
static Example: FC<()> = |ctx| {
ctx.use_create_context(|| CustomContext(["Jack", "Jill", "Bob"]));
ctx.render(rsx! {
@@ -52,9 +52,9 @@ struct ButtonProps {
id: u8,
}
fn CustomButton(ctx: Context, props: &ButtonProps) -> DomTree {
fn CustomButton(ctx: Context, props: &ButtonProps) -> VNode {
let names = ctx.use_context::<CustomContext>();
let name = names.0[props.id as usize];
let name = names.0[ctx.id as usize];
ctx.render(rsx!{
button {