Feat: massive changes to definition of components
This change switches back to the original `ctx<props>` syntax for commponents. This lets lifetime elision to remove the need to match exactly which lifetime (props or ctx) gets carried to the output. As such, `Props` is currently required to be static. It *is* possible to loosen this restriction, and will be done in the future, though only through adding metadata about the props through the Props derive macro. Implementing the IS_STATIC trait is unsafe, so the derive macro will do it through some heuristics. For now, this unlocks sharing vnodes from parents to children, enabling pass-thru components, fragments, portals, etc.
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@@ -25,7 +25,7 @@ pub struct TodoItem {
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pub contents: String,
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}
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static App: FC<()> = |ctx, _| {
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static App: FC<()> = |ctx| {
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let (draft, set_draft) = use_state(&ctx, || "".to_string());
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let (filter, set_filter) = use_state(&ctx, || FilterState::All);
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let (is_editing, set_is_editing) = use_state(&ctx, || false);
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@@ -143,7 +143,7 @@ static App: FC<()> = |ctx, _| {
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))
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};
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pub fn FilterToggles(ctx: Context, props: &()) -> DomTree {
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pub fn FilterToggles(ctx: Context<()>) -> VNode {
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// let reducer = recoil::use_callback(&ctx, || ());
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// let items_left = recoil::use_atom_family(&ctx, &TODOS, uuid::Uuid::new_v4());
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