Feat: fix internal lifecycle
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@@ -10,6 +10,9 @@ pub enum Error {
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#[error("Wrong Properties Type")]
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WrongProps,
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#[error("Base scope has not been mounted yet")]
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NotMounted,
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// #[error("Out of compute credits")]
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// OutOfCredits,
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@@ -16,12 +16,17 @@ impl EventTrigger {
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pub fn new() -> Self {
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todo!()
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}
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/// Create a new "start" event that boots up the virtual dom if it is paused
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pub fn start_event() -> Self {
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todo!()
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}
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}
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pub enum VirtualEvent {
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// the event to drain the current lifecycle queue
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// Used to initate the dom
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InitiateEvent,
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StartEvent,
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// Real events
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ClipboardEvent,
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@@ -23,20 +23,19 @@ use std::{
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/// An integrated virtual node system that progresses events and diffs UI trees.
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/// Differences are converted into patches which a renderer can use to draw the UI.
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pub struct VirtualDom {
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// pub struct VirtualDom<P: Properties> {
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/// All mounted components are arena allocated to make additions, removals, and references easy to work with
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/// A generational arean is used to re-use slots of deleted scopes without having to resize the underlying arena.
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pub(crate) components: Arena<Scope>,
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/// The index of the root component.
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/// Will not be ready if the dom is fresh
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base_scope: Index,
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event_queue: Rc<RefCell<VecDeque<LifecycleEvent>>>,
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// Mark the root props with P, even though they're held by the root component
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// This is done so we don't have a "generic" vdom, making it easier to hold references to it, especially when the holders
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// don't care about the generic props type
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// Most implementations that use the VirtualDom won't care about the root props anyways.
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// todo: encapsulate more state into this so we can better reuse it
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diff_bump: Bump,
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#[doc(hidden)]
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_root_prop_type: std::any::TypeId,
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}
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@@ -56,75 +55,28 @@ impl VirtualDom {
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/// This is useful when a component tree can be driven by external state (IE SSR) but it would be too expensive
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/// to toss out the entire tree.
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pub fn new_with_props<P: 'static>(root: FC<P>, root_props: P) -> Self {
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// 1. Create the component arena
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// 2. Create the base scope (can never be removed)
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// 3. Create the lifecycle queue
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// 4. Create the event queue
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let mut components = Arena::new();
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todo!();
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// Arena allocate all the components
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// This should make it *really* easy to store references in events and such
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// let mut components = Arena::new();
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let event_queue = Rc::new(RefCell::new(VecDeque::new()));
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// Create a reference to the component in the arena
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// let base_scope = components.insert(Scope::new(root, None));
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// Note: we are essentially running the "Mount" lifecycle event manually while the vdom doesnt yet exist
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// This puts the dom in a usable state on creation, rather than being potentially invalid
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let base_scope = components.insert(Scope::new::<_, P>(root, root_props, None));
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// // Create a new mount event with no root container
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// let first_event = LifecycleEvent::mount(base_scope, None, 0, root_props);
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// evaluate the component, pushing any updates its generates into the lifecycle queue
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// todo!
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// // Create an event queue with a mount for the base scope
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// let event_queue = Rc::new(RefCell::new(vec![first_event].into_iter().collect()));
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let _root_prop_type = TypeId::of::<P>();
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let diff_bump = Bump::new();
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// let _root_prop_type = TypeId::of::<P>();
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// Self {
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// components,
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// base_scope,
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// event_queue,
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// _root_prop_type,
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// }
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}
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/// With access to the virtual dom, schedule an update to the Root component's props
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pub fn update_props<P: 'static>(&mut self, new_props: P) -> Result<()> {
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// Ensure the props match
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if TypeId::of::<P>() != self._root_prop_type {
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return Err(Error::WrongProps);
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Self {
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components,
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base_scope,
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event_queue,
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diff_bump,
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_root_prop_type,
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}
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self.event_queue
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.as_ref()
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.borrow_mut()
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.push_back(LifecycleEvent {
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event_type: LifecycleType::PropsChanged {
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props: Box::new(new_props),
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},
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component_index: self.base_scope,
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});
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Ok(())
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}
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/// Schedule a future update for a component from outside the vdom!
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///
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/// This lets services external to the virtual dom interact directly with the component and event system.
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pub fn queue_update() {}
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pub fn start(&mut self) -> Result<EditList> {
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todo!()
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}
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/// Pop an event off the event queue and process it
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/// Update the root props, and progress
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/// Takes a bump arena to allocate into, making the diff phase as fast as possible
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pub fn progress(&mut self) -> Result<()> {
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let event = self
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.event_queue
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.as_ref()
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.borrow_mut()
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.pop_front()
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.ok_or(Error::NoEvent)?;
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self.process_lifecycle(event)
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}
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/// This method is the most sophisticated way of updating the virtual dom after an external event has been triggered.
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@@ -136,14 +88,22 @@ impl VirtualDom {
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/// If implementing an external renderer, this is the perfect method to combine with an async event loop that waits on
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/// listeners.
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///
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/// Note: this method is not async and does not provide suspense-like functionality. It is up to the renderer to provide the
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/// executor and handlers for suspense as show in the example.
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///
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/// ```ignore
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/// let (sender, receiver) = channel::new();
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/// sender.send(EventTrigger::start());
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///
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/// let mut dom = VirtualDom::new();
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/// dom.suspense_handler(|event| sender.send(event));
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///
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///
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/// while let Ok(diffs) = dom.progress_with_event(receiver.recv().await) {
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/// render(diffs);
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/// }
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///
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/// ```
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pub async fn progress_with_event(&mut self, evt: EventTrigger) -> Result<()> {
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// pub async fn progress_with_event(&mut self, evt: EventTrigger) -> Result<EditList<'_>> {
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pub fn progress_with_event(&mut self, evt: EventTrigger) -> Result<EditList<'_>> {
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let EventTrigger {
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component_id,
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listener_id,
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@@ -173,124 +133,93 @@ impl VirtualDom {
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// *then* run the non-prop updates that were not already covered by props
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let mut affected_components = Vec::new();
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// It's essentially draining the vec, but with some dancing to release the RefMut
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// We also want to be able to push events into the queue from processing the event
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while let Some(event) = {
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let new_evt = self.event_queue.as_ref().borrow_mut().pop_front();
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new_evt
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} {
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affected_components.push(event.component_index);
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if let Some(component_idx) = event.index() {
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affected_components.push(component_idx);
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}
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self.process_lifecycle(event)?;
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}
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let diff_bump = Bump::new();
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let diff_machine = DiffMachine::new(&diff_bump);
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// Reset and then build a new diff machine
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// The previous edit list cannot be around while &mut is held
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// Make sure variance doesnt break this
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self.diff_bump.reset();
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let diff_machine = DiffMachine::new(&self.diff_bump);
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Ok(diff_machine.consume())
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}
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/// Using mutable access to the Virtual Dom, progress a given lifecycle event
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fn process_lifecycle(&mut self, LifecycleEvent { event_type }: LifecycleEvent) -> Result<()> {
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match event_type {
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// Component needs to be mounted to the virtual dom
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LifecycleType::Mount { to, under, props } => {}
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// The parent for this component generated new props and the component needs update
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LifecycleType::PropsChanged { props, component } => {}
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// Component was messaged via the internal subscription service
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LifecycleType::Callback { component } => {}
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}
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Ok(())
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}
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/// Using mutable access to the Virtual Dom, progress a given lifecycle event
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///
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///
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///
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///
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///
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///
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fn process_lifecycle(
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&mut self,
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LifecycleEvent {
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component_index: index,
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event_type,
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}: LifecycleEvent,
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) -> Result<()> {
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let scope = self.components.get_mut(index).ok_or(Error::NoEvent)?;
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match event_type {
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// Component needs to be mounted to the virtual dom
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LifecycleType::Mount { to, under, props } => {
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if let Some(other) = to {
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// mount to another component
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} else {
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// mount to the root
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}
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// let g = props.as_ref();
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// scope.run(g);
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// scope.run(runner, props, dom);
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}
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// The parent for this component generated new props and the component needs update
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LifecycleType::PropsChanged { props } => {
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//
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}
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// Component was successfully mounted to the dom
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LifecycleType::Mounted {} => {
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//
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}
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// Component was removed from the DOM
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// Run any destructors and cleanup for the hooks and the dump the component
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LifecycleType::Removed {} => {
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let f = self.components.remove(index);
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// let f = dom.components.remove(index);
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}
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// Component was messaged via the internal subscription service
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LifecycleType::Messaged => {
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//
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}
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// Event from renderer was fired with a given listener ID
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//
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LifecycleType::Callback { listener_id } => {}
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// Run any post-render callbacks on a component
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LifecycleType::Rendered => {}
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/// With access to the virtual dom, schedule an update to the Root component's props.
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/// This generates the appropriate Lifecycle even. It's up to the renderer to actually feed this lifecycle event
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/// back into the event system to get an edit list.
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pub fn update_props<P: 'static>(&mut self, new_props: P) -> Result<LifecycleEvent> {
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// Ensure the props match
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if TypeId::of::<P>() != self._root_prop_type {
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return Err(Error::WrongProps);
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}
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Ok(())
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Ok(LifecycleEvent {
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event_type: LifecycleType::PropsChanged {
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props: Box::new(new_props),
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component: self.base_scope,
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},
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})
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}
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}
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pub struct LifecycleEvent {
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pub component_index: Index,
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pub event_type: LifecycleType,
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}
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/// The internal lifecycle event system is managed by these
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/// Right now, we box the properties and but them in the enum
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/// Later, we could directly call the chain of children without boxing
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/// We could try to reuse the boxes somehow
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pub enum LifecycleType {
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// Component needs to be mounted, but its scope doesn't exist yet
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Mount {
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to: Option<Index>,
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to: Index,
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under: usize,
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props: Box<dyn std::any::Any>,
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},
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// Parent was evalauted causing new props to generate
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PropsChanged {
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props: Box<dyn std::any::Any>,
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component: Index,
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},
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Rendered,
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Mounted,
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Removed,
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Messaged,
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// Hook for the subscription API
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Callback {
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listener_id: i32,
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component: Index,
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},
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}
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impl LifecycleEvent {
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// helper method for shortcutting to the enum type
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// probably not necessary
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fn mount<P: 'static>(which: Index, to: Option<Index>, under: usize, props: P) -> Self {
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Self {
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component_index: which,
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event_type: LifecycleType::Mount {
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to,
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under,
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props: Box::new(props),
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},
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fn index(&self) -> Option<Index> {
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match &self.event_type {
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LifecycleType::Mount { to, under, props } => None,
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LifecycleType::PropsChanged { component, .. }
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| LifecycleType::Callback { component } => Some(component.clone()),
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}
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}
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}
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