Fix effects triggered from async tasks; improve work scheduling docs (#2370)
* outline work scheduling * move scheduling code from dirty_scope to scheduler * introduce queue_effect * Run effects after all tasks are polled if there are no components rerendered * add a new test for async effects
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@@ -41,25 +41,29 @@ use crate::use_callback;
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/// ```
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#[track_caller]
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pub fn use_effect(callback: impl FnMut() + 'static) -> Effect {
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// let mut run_effect = use_hook(|| CopyValue::new(true));
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// use_hook_did_run(move |did_run| run_effect.set(did_run));
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let callback = use_callback(callback);
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let location = std::panic::Location::caller();
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use_hook(|| {
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// Inside the effect, we track any reads so that we can rerun the effect if a value the effect reads changes
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let (rc, mut changed) = ReactiveContext::new_with_origin(location);
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// Spawn a task that will run the effect when:
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// 1) The component is first run
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// 2) The effect is rerun due to an async read at any time
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// 3) The effect is rerun in the same tick that the component is rerun: we need to wait for the component to rerun before we can run the effect again
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let queue_effect_for_next_render = move || {
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queue_effect(move || rc.run_in(&*callback));
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};
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queue_effect_for_next_render();
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spawn(async move {
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loop {
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// Run the effect
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rc.run_in(&*callback);
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// Wait for context to change
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let _ = changed.next().await;
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// Wait for the dom the be finished with sync work
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wait_for_next_render().await;
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// Run the effect
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queue_effect_for_next_render();
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}
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});
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Effect { rc }
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@@ -2,6 +2,7 @@
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use std::cell::RefCell;
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use std::collections::HashMap;
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use std::rc::Rc;
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use std::time::Duration;
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use dioxus::prelude::*;
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use dioxus_core::ElementId;
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@@ -42,9 +43,63 @@ async fn effects_rerun() {
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);
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dom.rebuild_in_place();
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dom.wait_for_work().await;
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tokio::select! {
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_ = dom.wait_for_work() => {}
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_ = tokio::time::sleep(Duration::from_millis(500)) => panic!("timed out")
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};
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let current_counter = counter.borrow();
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assert_eq!(current_counter.component, 1);
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assert_eq!(current_counter.effect, 1);
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}
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// https://github.com/DioxusLabs/dioxus/issues/2347
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// Effects should rerun when the signal changes if there are no changes to the component
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#[tokio::test]
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async fn effects_rerun_without_rerender() {
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#[derive(Default)]
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struct RunCounter {
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component: usize,
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effect: usize,
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}
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let counter = Rc::new(RefCell::new(RunCounter::default()));
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let mut dom = VirtualDom::new_with_props(
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|counter: Rc<RefCell<RunCounter>>| {
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counter.borrow_mut().component += 1;
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println!("component {}", counter.borrow().component);
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let mut signal = use_signal(|| 0);
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use_effect({
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to_owned![counter];
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move || {
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counter.borrow_mut().effect += 1;
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// This will subscribe the effect to the signal
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println!("Signal: {}", signal);
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}
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});
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use_future(move || async move {
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for i in 0..10 {
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tokio::time::sleep(std::time::Duration::from_millis(10)).await;
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println!("future {}", i);
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signal += 1;
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}
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});
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rsx! {
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div {}
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}
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},
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counter.clone(),
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);
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dom.rebuild_in_place();
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tokio::select! {
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_ = dom.wait_for_work() => {}
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_ = tokio::time::sleep(Duration::from_millis(500)) => {}
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};
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let current_counter = counter.borrow();
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assert_eq!(current_counter.component, 1);
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assert_eq!(current_counter.effect, 11);
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}
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