Fix effects triggered from async tasks; improve work scheduling docs (#2370)
* outline work scheduling * move scheduling code from dirty_scope to scheduler * introduce queue_effect * Run effects after all tasks are polled if there are no components rerendered * add a new test for async effects
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@@ -41,25 +41,29 @@ use crate::use_callback;
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/// ```
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#[track_caller]
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pub fn use_effect(callback: impl FnMut() + 'static) -> Effect {
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// let mut run_effect = use_hook(|| CopyValue::new(true));
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// use_hook_did_run(move |did_run| run_effect.set(did_run));
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let callback = use_callback(callback);
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let location = std::panic::Location::caller();
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use_hook(|| {
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// Inside the effect, we track any reads so that we can rerun the effect if a value the effect reads changes
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let (rc, mut changed) = ReactiveContext::new_with_origin(location);
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// Spawn a task that will run the effect when:
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// 1) The component is first run
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// 2) The effect is rerun due to an async read at any time
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// 3) The effect is rerun in the same tick that the component is rerun: we need to wait for the component to rerun before we can run the effect again
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let queue_effect_for_next_render = move || {
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queue_effect(move || rc.run_in(&*callback));
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};
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queue_effect_for_next_render();
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spawn(async move {
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loop {
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// Run the effect
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rc.run_in(&*callback);
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// Wait for context to change
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let _ = changed.next().await;
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// Wait for the dom the be finished with sync work
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wait_for_next_render().await;
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// Run the effect
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queue_effect_for_next_render();
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}
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});
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Effect { rc }
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