Add a bevy-texture example based on wgpu-texture (#4360)

* Add a bevy-texture example based on wgpu-texture

* Use git branch of Blitz

* Update existing code to new blitz

* Use Device from Dioxus for bevy

* Use ManualTextureView

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Fix texture size on window resize

* Clean code

* Rename example to 'bevy-example' in 'bevy' directory

* Upgrade to blitz 0.1.0-alpha.5 and anyrender 0.4

* Install alsa in CI

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Add libudev to CI

Signed-off-by: Nico Burns <nico@nicoburns.com>

---------

Signed-off-by: Nico Burns <nico@nicoburns.com>
Co-authored-by: Jerome Caucat <jerome.caucat@smartshape.com>
Co-authored-by: Nico Burns <nico@nicoburns.com>
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authored and GitHub committed 2025-07-04 22:01:00 +01:00
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