Add a bevy-texture example based on wgpu-texture (#4360)
* Add a bevy-texture example based on wgpu-texture * Use git branch of Blitz * Update existing code to new blitz * Use Device from Dioxus for bevy * Use ManualTextureView Signed-off-by: Nico Burns <nico@nicoburns.com> * Fix texture size on window resize * Clean code * Rename example to 'bevy-example' in 'bevy' directory * Upgrade to blitz 0.1.0-alpha.5 and anyrender 0.4 * Install alsa in CI Signed-off-by: Nico Burns <nico@nicoburns.com> * Add libudev to CI Signed-off-by: Nico Burns <nico@nicoburns.com> --------- Signed-off-by: Nico Burns <nico@nicoburns.com> Co-authored-by: Jerome Caucat <jerome.caucat@smartshape.com> Co-authored-by: Nico Burns <nico@nicoburns.com>
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[package]
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name = "bevy-example"
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version = "0.0.0"
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edition = "2021"
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license = "MIT"
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publish = false
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[features]
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default = ["desktop"]
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desktop = ["dioxus/desktop"]
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native = ["dioxus/native"]
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tracing = ["dep:tracing-subscriber", "dioxus-native/tracing"]
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[dependencies]
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bevy = { version = "0.16" }
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dioxus-native = { path = "../../packages/native" }
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dioxus = { workspace = true }
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wgpu = "24"
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color = "0.3"
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tracing-subscriber = { workspace = true, optional = true }
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