Add a bevy-texture example based on wgpu-texture (#4360)

* Add a bevy-texture example based on wgpu-texture

* Use git branch of Blitz

* Update existing code to new blitz

* Use Device from Dioxus for bevy

* Use ManualTextureView

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Fix texture size on window resize

* Clean code

* Rename example to 'bevy-example' in 'bevy' directory

* Upgrade to blitz 0.1.0-alpha.5 and anyrender 0.4

* Install alsa in CI

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Add libudev to CI

Signed-off-by: Nico Burns <nico@nicoburns.com>

---------

Signed-off-by: Nico Burns <nico@nicoburns.com>
Co-authored-by: Jerome Caucat <jerome.caucat@smartshape.com>
Co-authored-by: Nico Burns <nico@nicoburns.com>
This commit is contained in:
authored and GitHub committed 2025-07-04 22:01:00 +01:00
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commit 5495bcedb4
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* {
box-sizing: border-box;
}
html, body, main {
height: 100%;
font-family: system-ui, sans;
margin: 0;
}
main {
display: grid;
grid-template-rows: 100px 1fr;
grid-template-columns: 100%;
background: #f4e8d2;
}
#canvas-container {
display: grid;
opacity: 0.8;
grid-row: 2;
}
header {
padding: 10px 40px;
background-color: white;
z-index: 100;
grid-row: 1;
}
#overlay {
position: absolute;
width: 33%;
height: 100%;
right: 0;
z-index: 10;
background-color: rgba(0, 0, 0, 0.5);
padding-top: 40%;
padding-inline: 20px;
color: white;
}
#underlay {
position: absolute;
width: 33%;
height: 100%;
z-index: -10;
background-color: black;
padding-top: 40%;
padding-inline: 20px;
color: white;
}
.color-control {
display: flex;
gap: 12px;
> input {
width: 150px;
color: black;
}
}