Add a bevy-texture example based on wgpu-texture (#4360)
* Add a bevy-texture example based on wgpu-texture * Use git branch of Blitz * Update existing code to new blitz * Use Device from Dioxus for bevy * Use ManualTextureView Signed-off-by: Nico Burns <nico@nicoburns.com> * Fix texture size on window resize * Clean code * Rename example to 'bevy-example' in 'bevy' directory * Upgrade to blitz 0.1.0-alpha.5 and anyrender 0.4 * Install alsa in CI Signed-off-by: Nico Burns <nico@nicoburns.com> * Add libudev to CI Signed-off-by: Nico Burns <nico@nicoburns.com> --------- Signed-off-by: Nico Burns <nico@nicoburns.com> Co-authored-by: Jerome Caucat <jerome.caucat@smartshape.com> Co-authored-by: Nico Burns <nico@nicoburns.com>
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* {
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box-sizing: border-box;
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}
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html, body, main {
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height: 100%;
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font-family: system-ui, sans;
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margin: 0;
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}
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main {
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display: grid;
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grid-template-rows: 100px 1fr;
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grid-template-columns: 100%;
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background: #f4e8d2;
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}
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#canvas-container {
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display: grid;
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opacity: 0.8;
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grid-row: 2;
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}
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header {
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padding: 10px 40px;
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background-color: white;
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z-index: 100;
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grid-row: 1;
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}
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#overlay {
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position: absolute;
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width: 33%;
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height: 100%;
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right: 0;
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z-index: 10;
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background-color: rgba(0, 0, 0, 0.5);
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padding-top: 40%;
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padding-inline: 20px;
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color: white;
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}
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#underlay {
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position: absolute;
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width: 33%;
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height: 100%;
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z-index: -10;
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background-color: black;
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padding-top: 40%;
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padding-inline: 20px;
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color: white;
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}
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.color-control {
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display: flex;
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gap: 12px;
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> input {
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width: 150px;
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color: black;
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}
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}
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