Add a bevy-texture example based on wgpu-texture (#4360)
* Add a bevy-texture example based on wgpu-texture * Use git branch of Blitz * Update existing code to new blitz * Use Device from Dioxus for bevy * Use ManualTextureView Signed-off-by: Nico Burns <nico@nicoburns.com> * Fix texture size on window resize * Clean code * Rename example to 'bevy-example' in 'bevy' directory * Upgrade to blitz 0.1.0-alpha.5 and anyrender 0.4 * Install alsa in CI Signed-off-by: Nico Burns <nico@nicoburns.com> * Add libudev to CI Signed-off-by: Nico Burns <nico@nicoburns.com> --------- Signed-off-by: Nico Burns <nico@nicoburns.com> Co-authored-by: Jerome Caucat <jerome.caucat@smartshape.com> Co-authored-by: Nico Burns <nico@nicoburns.com>
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@@ -21,13 +21,13 @@ autofocus = []
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[dependencies]
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# Blitz dependencies
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anyrender = { version = "0.3", default-features = false }
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anyrender_vello = { version = "0.3", default-features = false }
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blitz-dom = { version = "=0.1.0-alpha.4", default-features = false }
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blitz-net = { version = "=0.1.0-alpha.4", optional = true }
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blitz-paint = { version = "=0.1.0-alpha.4", optional = true }
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blitz-traits = { version = "=0.1.0-alpha.4" }
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blitz-shell = { version = "=0.1.0-alpha.4", default-features = false }
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anyrender = { version = "0.4", default-features = false }
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anyrender_vello = { version = "0.4", default-features = false }
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blitz-dom = { version = "=0.1.0-alpha.5", default-features = false }
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blitz-net = { version = "=0.1.0-alpha.5", optional = true }
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blitz-paint = { version = "=0.1.0-alpha.5", optional = true }
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blitz-traits = { version = "=0.1.0-alpha.5" }
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blitz-shell = { version = "=0.1.0-alpha.5", default-features = false }
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# DioxusLabs dependencies
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dioxus-core = { workspace = true }
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