Add a bevy-texture example based on wgpu-texture (#4360)
* Add a bevy-texture example based on wgpu-texture * Use git branch of Blitz * Update existing code to new blitz * Use Device from Dioxus for bevy * Use ManualTextureView Signed-off-by: Nico Burns <nico@nicoburns.com> * Fix texture size on window resize * Clean code * Rename example to 'bevy-example' in 'bevy' directory * Upgrade to blitz 0.1.0-alpha.5 and anyrender 0.4 * Install alsa in CI Signed-off-by: Nico Burns <nico@nicoburns.com> * Add libudev to CI Signed-off-by: Nico Burns <nico@nicoburns.com> --------- Signed-off-by: Nico Burns <nico@nicoburns.com> Co-authored-by: Jerome Caucat <jerome.caucat@smartshape.com> Co-authored-by: Nico Burns <nico@nicoburns.com>
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@@ -8,7 +8,9 @@ use blitz_dom::{
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net::Resource, BaseDocument, Document, EventDriver, EventHandler, Node, DEFAULT_CSS,
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};
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use blitz_traits::{
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events::UiEvent, net::NetProvider, ColorScheme, DomEvent, DomEventData, EventState, Viewport,
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events::{DomEvent, DomEventData, EventState, UiEvent},
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net::NetProvider,
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shell::{ColorScheme, Viewport},
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};
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use dioxus_core::{ElementId, Event, VirtualDom};
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@@ -1,4 +1,4 @@
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use blitz_traits::{BlitzKeyEvent, BlitzMouseButtonEvent, MouseEventButton};
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use blitz_traits::events::{BlitzKeyEvent, BlitzMouseButtonEvent, MouseEventButton};
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use dioxus_html::{
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geometry::{ClientPoint, ElementPoint, PagePoint, ScreenPoint},
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input_data::{MouseButton, MouseButtonSet},
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@@ -17,7 +17,9 @@ mod dioxus_renderer;
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mod events;
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mod mutation_writer;
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pub use anyrender_vello::{CustomPaintCtx, CustomPaintSource, TextureHandle};
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pub use anyrender_vello::{
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wgpu_context::DeviceHandle, CustomPaintCtx, CustomPaintSource, TextureHandle,
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};
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use assets::DioxusNativeNetProvider;
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use blitz_dom::{ns, LocalName, Namespace, QualName};
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pub use dioxus_application::{DioxusNativeApplication, DioxusNativeEvent};
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