feat: implement ID cycling
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@@ -0,0 +1,51 @@
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use dioxus::core::{ElementId, Mutation::*};
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use dioxus::prelude::*;
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/// As we clean up old templates, the ID for the node should cycle
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#[test]
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fn cycling_elements() {
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let mut dom = VirtualDom::new(|cx| {
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cx.render(match cx.generation() % 2 {
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0 => rsx! { div { "wasd" } },
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1 => rsx! { div { "abcd" } },
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_ => unreachable!(),
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})
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});
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let edits = dom.rebuild().santize();
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assert_eq!(
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edits.edits,
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[
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LoadTemplate { name: "template", index: 0, id: ElementId(1,) },
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AppendChildren { m: 1 },
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]
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);
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dom.mark_dirty_scope(ScopeId(0));
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assert_eq!(
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dom.render_immediate().santize().edits,
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[
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LoadTemplate { name: "template", index: 0, id: ElementId(2,) },
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ReplaceWith { id: ElementId(1,), m: 1 },
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]
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);
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// notice that the IDs cycle back to ElementId(1), preserving a minimal memory footprint
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dom.mark_dirty_scope(ScopeId(0));
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assert_eq!(
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dom.render_immediate().santize().edits,
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[
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LoadTemplate { name: "template", index: 0, id: ElementId(1,) },
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ReplaceWith { id: ElementId(2,), m: 1 },
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]
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);
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dom.mark_dirty_scope(ScopeId(0));
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assert_eq!(
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dom.render_immediate().santize().edits,
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[
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LoadTemplate { name: "template", index: 0, id: ElementId(2,) },
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ReplaceWith { id: ElementId(1,), m: 1 },
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]
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);
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}
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