wip: integrate 3d renderer components
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@@ -5,6 +5,7 @@ members = [
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"packages/core",
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"packages/core",
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"packages/web",
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"packages/web",
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"packages/liveview",
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"packages/liveview",
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"packages/3d",
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]
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]
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# Built-in
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# Built-in
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@@ -0,0 +1,9 @@
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[package]
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name = "dioxus3d"
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version = "0.0.0"
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authors = ["Jonathan Kelley <jkelleyrtp@gmail.com>"]
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edition = "2018"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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@@ -0,0 +1,25 @@
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# Dioxus3d: declarative framework for using the `Canvas`
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Declarative wrapper over wgpu for creating interactive gpu-enabled visualizations in the browser with Dioxus. This crate's analog is ThreeJS and react-three-fiber. Here, we expose a set of hooks for using the `Canvas` imperatively, and then provide a set of components that interact with this canvas context. From there, declaring scenes is as easy as:
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```rust
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use dioxus3d::{Canvas};
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use dioxus::prelude::*;
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static HelloWorld = |ctx, props| {
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ctx.render(rsx! {
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Canvas {
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Text {
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"Hello world"
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rel_pos: (0,0,1)
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size: (1,1,1)
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}
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Cube {
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size: (1,1,1)
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}
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}
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})
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};
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```
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// dioxus bevy: wrap a bevy instance with reactive controls.
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@@ -0,0 +1,7 @@
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#[cfg(test)]
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mod tests {
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#[test]
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fn it_works() {
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assert_eq!(2 + 2, 4);
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}
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}
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