docs: big updates to the reference
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//! Example: Tasks
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//! --------------
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//!
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//! Built around the same system that powers suspense, Dioxus also allows users to write arbitrary tasks that can modify
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//! state asynchronously. `use_task` takes a future and returns a task handle and an option that holds the tasks's return
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//! value. When the task completes, the component will re-render with the result freshly available.
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//!
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//! Tasks don't necessarily need to complete, however. It would be completely reasonable to wire up a websocket receiver
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//! in a task and have it work infinitely while the app is running. If the socket throws an error, the task could complete
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//! and the UI could present a helpful error message.
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//!
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//! Tasks also return the `TaskHandle` type which lets other component logic start, stop, and restart the task at any time.
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//! Tasks are very much like an async-flavoroued coroutine, making them incredibly powerful.
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//!
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//! Tasks must be valid for the 'static lifetime, so any state management neeeds to be cloned into the closure. `use_state`
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//! has a method called `for_async` which generates an AsyncUseState wrapper. This has a very similar API to the regualr
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//! `use_state` but is `static.
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//!
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//! Remeber `use_task` is a hook! Don't call it out of order or in loops. You might aaccidentally swap the task handles
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//! and break things in subtle ways.
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//!
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//! Whenever a component is scheduled for deletion, the task is dropped. Make sure that whatever primitives used in the
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//! task have a valid drop implementation and won't leave resources tied up.
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use dioxus::prelude::*;
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pub static Example: FC<()> = |cx| {
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let count = use_state(cx, || 0);
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let mut direction = use_state(cx, || 1);
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// Tasks are 'static, so we need to copy relevant items in
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let (async_count, dir) = (count.for_async(), *direction);
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let (task, result) = cx.use_task(move || async move {
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// Count infinitely!
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loop {
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gloo_timers::future::TimeoutFuture::new(250).await;
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*async_count.get_mut() += dir;
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}
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});
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cx.render(rsx! {
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div {
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h1 {"count is {count}"}
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button {
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"Stop counting"
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onclick: move |_| task.stop()
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}
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button {
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"Start counting"
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onclick: move |_| task.start()
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}
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button {
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"Switch counting direcion"
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onclick: move |_| {
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direction *= -1;
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task.restart();
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}
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}
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}
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})
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};
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