Move asset hashing into the CLI (#3988)

* Fix deduping assets

* hash assets in the linker

* fix extracting assets

* Fix the hashed asset name

* deserialize the asset back from the link section

* prevent the read from being inlined

* remove some extra logs

* Fix liveview routing

* Only look for direct dependencies on dioxus features

* fix wasm split test

* On wasm, create a new object file with the asset information

* Fix multiple assets

* add a regression test for 3467

* fix image link

* fix linker out file

* fix linux linker args

* add windows linker command

* fix linux link args

* fix windows target triple

* Expose an option to build assets in the linker intercept

* Fix the standalone optimizer and document it in the dx help command

* include the cli opt version in the hash

* fix clippy

* fix ssg port

* add a safety note to the read_volatile call

* move found assets log

* fix some merge conflicts

* fix build

* make most env var for the linker optional

* guess the target triple when dx acts as the linker intercept

* automatically find the linker for normal builds

* use the right linker in wasm mode

* fix mac linker

* look inside archive files (rlibs)

* remove out.txt

* fix clippy

* fix typo

* fix clippy

* fix build

* fix dx link name in docs

* ignore libcompiler_builtins warnings

* fix playwright

* pass typocheck

* fix printing sysroot

* Modify final binary

* fix wasm assets

* remove old link section logic

* fix tests

* forward manganis export args

* fail to evaluate relocatable address

* retain all exports in the same pattern as other platforms

* Fix adding assets during a wasm hot patch

* less nesting and remove logs

* fix clippy

* log pdb files

* read from pdb

* print data section contents

* print with object

* normal windows builds working

* fix hot patch windows

* clean up logs

* fix clippy

* clean up assets

* use the most recent pdb

* fix doc test

* fix typo

* tiny nits

* make bundled a reference instead of a pointer

* add helpful comment to impl

* match on file format

* Fix asset hashing comment

---------

Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
This commit is contained in:
Evan AlmloffandJonathan Kelley authored and GitHub committed 2025-05-31 21:45:12 +02:00
1 parent f865e3f559
commit 58669f892d
45 files changed
+1174 -762

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+1 -1
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@@ -152,7 +152,7 @@ impl Output {
use std::io::IsTerminal;
if !stdout().is_terminal() {
return io::Result::Err(io::Error::new(io::ErrorKind::Other, "Not a terminal"));
return io::Result::Err(io::Error::other("Not a terminal"));
}
enable_raw_mode()?;
+4 -2
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@@ -309,8 +309,10 @@ impl AppServer {
// If it's an asset, we want to hotreload it
// todo(jon): don't hardcode this here
if let Some(bundled_name) = self.client.hotreload_bundled_asset(path).await {
assets.push(PathBuf::from("/assets/").join(bundled_name));
if let Some(bundled_names) = self.client.hotreload_bundled_assets(path).await {
for bundled_name in bundled_names {
assets.push(PathBuf::from("/assets/").join(bundled_name));
}
}
// If it's a rust file, we want to hotreload it using the filemap