Move asset hashing into the CLI (#3988)

* Fix deduping assets

* hash assets in the linker

* fix extracting assets

* Fix the hashed asset name

* deserialize the asset back from the link section

* prevent the read from being inlined

* remove some extra logs

* Fix liveview routing

* Only look for direct dependencies on dioxus features

* fix wasm split test

* On wasm, create a new object file with the asset information

* Fix multiple assets

* add a regression test for 3467

* fix image link

* fix linker out file

* fix linux linker args

* add windows linker command

* fix linux link args

* fix windows target triple

* Expose an option to build assets in the linker intercept

* Fix the standalone optimizer and document it in the dx help command

* include the cli opt version in the hash

* fix clippy

* fix ssg port

* add a safety note to the read_volatile call

* move found assets log

* fix some merge conflicts

* fix build

* make most env var for the linker optional

* guess the target triple when dx acts as the linker intercept

* automatically find the linker for normal builds

* use the right linker in wasm mode

* fix mac linker

* look inside archive files (rlibs)

* remove out.txt

* fix clippy

* fix typo

* fix clippy

* fix build

* fix dx link name in docs

* ignore libcompiler_builtins warnings

* fix playwright

* pass typocheck

* fix printing sysroot

* Modify final binary

* fix wasm assets

* remove old link section logic

* fix tests

* forward manganis export args

* fail to evaluate relocatable address

* retain all exports in the same pattern as other platforms

* Fix adding assets during a wasm hot patch

* less nesting and remove logs

* fix clippy

* log pdb files

* read from pdb

* print data section contents

* print with object

* normal windows builds working

* fix hot patch windows

* clean up logs

* fix clippy

* clean up assets

* use the most recent pdb

* fix doc test

* fix typo

* tiny nits

* make bundled a reference instead of a pointer

* add helpful comment to impl

* match on file format

* Fix asset hashing comment

---------

Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
This commit is contained in:
Evan AlmloffandJonathan Kelley authored and GitHub committed 2025-05-31 21:45:12 +02:00
1 parent f865e3f559
commit 58669f892d
45 files changed
+1174 -762

No files matched your search

+32 -6
View File
@@ -1,4 +1,4 @@
use std::path::Path;
use std::{hash::Hasher, path::Path};
use anyhow::{anyhow, Context};
use codemap::SpanLoc;
@@ -146,12 +146,11 @@ pub(crate) fn minify_css(css: &str) -> anyhow::Result<String> {
Ok(res.code)
}
/// Process an scss/sass file into css.
pub(crate) fn process_scss(
/// Compile scss with grass
pub(crate) fn compile_scss(
scss_options: &CssAssetOptions,
source: &Path,
output_path: &Path,
) -> anyhow::Result<()> {
) -> anyhow::Result<String> {
let style = match scss_options.minified() {
true => OutputStyle::Compressed,
false => OutputStyle::Expanded,
@@ -162,7 +161,18 @@ pub(crate) fn process_scss(
.quiet(false)
.logger(&ScssLogger {});
let css = grass::from_path(source, &options)?;
let css = grass::from_path(source, &options)
.with_context(|| format!("Failed to compile scss file: {}", source.display()))?;
Ok(css)
}
/// Process an scss/sass file into css.
pub(crate) fn process_scss(
scss_options: &CssAssetOptions,
source: &Path,
output_path: &Path,
) -> anyhow::Result<()> {
let css = compile_scss(scss_options, source)?;
let minified = minify_css(&css)?;
std::fs::write(output_path, minified).with_context(|| {
@@ -199,3 +209,19 @@ impl grass::Logger for ScssLogger {
);
}
}
/// Hash the inputs to the scss file
pub(crate) fn hash_scss(
scss_options: &CssAssetOptions,
source: &Path,
hasher: &mut impl Hasher,
) -> anyhow::Result<()> {
// Grass doesn't expose the ast for us to traverse the imports in the file. Instead of parsing scss ourselves
// we just hash the expanded version of the file for now
let css = compile_scss(scss_options, source)?;
// Hash the compiled css
hasher.write(css.as_bytes());
Ok(())
}