Make EventHandler copy (#2112)

* implement Copy for EventHandler
* implement from closure for event handler and remove special on prefix
* fix props implementation of EventHandler
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Evan Almloff authored and GitHub committed 2024-03-19 19:48:53 -07:00
1 parent 4bb807a3ce
commit 58f7efafea
19 files changed
+755 -364

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+8 -6
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@@ -10,6 +10,7 @@ mod dirty_scope;
mod error_boundary;
mod events;
mod fragment;
mod generational_box;
mod global_context;
mod mutations;
mod nodes;
@@ -29,6 +30,7 @@ pub(crate) mod innerlude {
pub use crate::error_boundary::*;
pub use crate::events::*;
pub use crate::fragment::*;
pub use crate::generational_box::*;
pub use crate::global_context::*;
pub use crate::mutations::*;
pub use crate::nodes::*;
@@ -88,13 +90,13 @@ pub use crate::innerlude::{
/// This includes types like [`Element`], and [`Component`].
pub mod prelude {
pub use crate::innerlude::{
consume_context, consume_context_from_scope, current_scope_id, fc_to_builder, generation,
has_context, needs_update, needs_update_any, parent_scope, provide_context,
provide_root_context, remove_future, schedule_update, schedule_update_any, spawn,
spawn_forever, spawn_isomorphic, suspend, try_consume_context, use_after_render,
consume_context, consume_context_from_scope, current_owner, current_scope_id,
fc_to_builder, generation, has_context, needs_update, needs_update_any, parent_scope,
provide_context, provide_root_context, remove_future, schedule_update, schedule_update_any,
spawn, spawn_forever, spawn_isomorphic, suspend, try_consume_context, use_after_render,
use_before_render, use_drop, use_error_boundary, use_hook, use_hook_with_cleanup,
wait_for_next_render, AnyValue, Attribute, Component, ComponentFunction, Element,
ErrorBoundary, Event, EventHandler, Fragment, HasAttributes, IntoAttributeValue,
wait_for_next_render, with_owner, AnyValue, Attribute, Component, ComponentFunction,
Element, ErrorBoundary, Event, EventHandler, Fragment, HasAttributes, IntoAttributeValue,
IntoDynNode, OptionStringFromMarker, Properties, Runtime, RuntimeGuard, ScopeId,
ScopeState, SuperFrom, SuperInto, Task, Template, TemplateAttribute, TemplateNode, Throw,
VNode, VNodeInner, VirtualDom,