finishing touches and benchmarks
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use dioxus_core::*;
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use dioxus_native_core::layout_attributes::apply_layout_attributes;
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use dioxus_native_core::real_dom::BubbledUpState;
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use stretch2::prelude::*;
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/// the size
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#[derive(Clone, PartialEq, Default, Debug)]
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pub struct StretchLayout {
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pub style: Style,
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pub node: Option<Node>,
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}
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impl BubbledUpState for StretchLayout {
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type Ctx = Stretch;
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/// Setup the layout
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fn reduce<'a, I>(&mut self, children: I, vnode: &VNode, stretch: &mut Self::Ctx)
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where
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I: Iterator<Item = &'a Self>,
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Self: 'a,
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{
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match vnode {
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VNode::Text(t) => {
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let char_len = t.text.chars().count();
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let style = Style {
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size: Size {
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// characters are 1 point tall
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height: Dimension::Points(1.0),
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// text is as long as it is declared
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width: Dimension::Points(char_len as f32),
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},
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..Default::default()
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};
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if let Some(n) = self.node {
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if self.style != style {
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stretch.set_style(n, style).unwrap();
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}
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} else {
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self.node = Some(stretch.new_node(style, &[]).unwrap());
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}
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self.style = style;
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}
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VNode::Element(el) => {
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// gather up all the styles from the attribute list
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let mut style = Style::default();
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for &Attribute { name, value, .. } in el.attributes {
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apply_layout_attributes(name, value, &mut style);
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}
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// the root node fills the entire area
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if el.id.get() == Some(ElementId(0)) {
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apply_layout_attributes("width", "100%", &mut style);
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apply_layout_attributes("height", "100%", &mut style);
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}
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// Set all direct nodes as our children
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let mut child_layout = vec![];
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for l in children {
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child_layout.push(l.node.unwrap());
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}
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if let Some(n) = self.node {
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if &stretch.children(n).unwrap() != &child_layout {
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stretch.set_children(n, &child_layout).unwrap();
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}
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if self.style != style {
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stretch.set_style(n, style).unwrap();
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}
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} else {
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self.node = Some(stretch.new_node(style, &child_layout).unwrap());
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}
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self.style = style;
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}
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_ => (),
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}
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}
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}
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