chore: clean things up
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@@ -4,7 +4,6 @@ mod bump_frame;
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mod component;
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mod create;
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mod diff;
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mod element;
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mod events;
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mod factory;
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mod future_container;
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@@ -18,7 +17,7 @@ mod scopes;
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mod virtualdom;
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pub(crate) mod innerlude {
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pub use crate::element::Element;
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pub use crate::arena::*;
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pub use crate::events::*;
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pub use crate::future_container::*;
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pub use crate::lazynodes::*;
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@@ -28,10 +27,10 @@ pub(crate) mod innerlude {
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pub use crate::scopes::*;
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pub use crate::virtualdom::*;
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// /// An [`Element`] is a possibly-none [`VNode`] created by calling `render` on [`Scope`] or [`ScopeState`].
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// ///
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// /// Any [`None`] [`Element`] will automatically be coerced into a placeholder [`VNode`] with the [`VNode::Placeholder`] variant.
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// pub type Element<'a> = Option<VNodea<'a>>;
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/// An [`Element`] is a possibly-none [`VNode`] created by calling `render` on [`Scope`] or [`ScopeState`].
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///
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/// Any [`None`] [`Element`] will automatically be coerced into a placeholder [`VNode`] with the [`VNode::Placeholder`] variant.
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pub type Element<'a> = Option<VNode<'a>>;
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/// A [`Component`] is a function that takes a [`Scope`] and returns an [`Element`].
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///
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@@ -67,12 +66,16 @@ pub(crate) mod innerlude {
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}
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pub use crate::innerlude::{
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// AnyAttributeValue, AnyEvent,
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fc_to_builder,
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// AnyAttributeValue, AnyEvent, Attribute, AttributeValue, Component, Element, ElementId,
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Attribute,
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AttributeValue,
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Attributes,
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Component,
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DynamicNode,
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Element,
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ElementId,
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ElementPath,
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EventPriority,
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LazyNodes,
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NodeFactory,
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@@ -88,9 +91,6 @@ pub use crate::innerlude::{
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VNode,
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VirtualDom,
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};
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// EventHandler, EventPriority, IntoVNode, LazyNodes, Listener, NodeFactory, Properties, Renderer,
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// SchedulerMsg, Scope, ScopeId, ScopeState, TaskId, Template, TemplateAttribute, TemplateNode,
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// UiEvent, UserEvent, VComponent, VElement, VNode, VTemplate, VText, VirtualDom,
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/// The purpose of this module is to alleviate imports of many common types
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///
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