handle passes entering or avoiding the shadow tree
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@@ -4,15 +4,15 @@ use crate::NodeId;
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use shipyard::{Component, EntitiesViewMut, Get, View, ViewMut};
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use std::fmt::Debug;
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/// A subtree of a tree.
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/// A shadow_tree of a tree.
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#[derive(PartialEq, Eq, Clone, Debug, Component)]
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pub struct Subtree {
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/// The root of the subtree
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shadow_roots: Vec<NodeId>,
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pub struct ShadowTree {
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/// The root of the shadow_tree
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pub shadow_roots: Vec<NodeId>,
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/// The node that children of the super tree should be inserted under.
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slot: Option<NodeId>,
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/// The node in the super tree that the subtree is attached to.
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super_tree_root: NodeId,
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pub slot: Option<NodeId>,
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/// The node in the super tree that the shadow_tree is attached to.
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pub super_tree_root: NodeId,
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}
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/// A node in a tree.
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@@ -20,9 +20,11 @@ pub struct Subtree {
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pub struct Node {
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parent: Option<NodeId>,
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children: Vec<NodeId>,
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child_subtree: Option<Subtree>,
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/// If this node is a slot in a subtree, this is node whose child_subtree is that subtree.
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slot_for_supertree: Option<NodeId>,
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child_subtree: Option<ShadowTree>,
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/// If this node is a slot in a shadow_tree, this is node whose child_subtree is that shadow_tree.
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slot_for_light_tree: Option<NodeId>,
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/// If this node is a root of a shadow_tree, this is the node whose child_subtree is that shadow_tree.
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light_tree_root: Option<NodeId>,
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height: u16,
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}
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@@ -37,8 +39,13 @@ pub trait TreeRef {
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fn parent_id(&self, id: NodeId) -> Option<NodeId>;
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/// The children ids of the node.
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fn children_ids(&self, id: NodeId) -> Vec<NodeId>;
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/// The subtree tree under the node.
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fn subtree(&self, id: NodeId) -> Option<&Subtree>;
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/// The shadow tree tree under the node.
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fn shadow_tree(&self, id: NodeId) -> Option<&ShadowTree>;
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// TODO: rethink naming
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/// The node that contains the shadow tree this node is a slot for
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fn slot_for_light_tree(&self, id: NodeId) -> Option<NodeId>;
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/// The node that contains the shadow tree this node is a root of
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fn light_tree_root(&self, id: NodeId) -> Option<NodeId>;
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/// The height of the node.
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fn height(&self, id: NodeId) -> Option<u16>;
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/// Returns true if the node exists.
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@@ -59,9 +66,9 @@ pub trait TreeMut: TreeRef {
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fn insert_before(&mut self, old_id: NodeId, new_id: NodeId);
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/// Inserts a node after another node.
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fn insert_after(&mut self, old_id: NodeId, new_id: NodeId);
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/// Creates a new subtree.
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/// Creates a new shadow tree.
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fn create_subtree(&mut self, id: NodeId, shadow_roots: Vec<NodeId>, slot: Option<NodeId>);
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/// Remove any subtree.
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/// Remove any shadow tree.
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fn remove_subtree(&mut self, id: NodeId);
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}
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@@ -84,34 +91,42 @@ impl<'a> TreeRef for TreeRefView<'a> {
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self.get(id).is_ok()
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}
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fn subtree(&self, id: NodeId) -> Option<&Subtree> {
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fn shadow_tree(&self, id: NodeId) -> Option<&ShadowTree> {
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self.get(id).ok()?.child_subtree.as_ref()
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}
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fn slot_for_light_tree(&self, id: NodeId) -> Option<NodeId> {
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self.get(id).ok()?.slot_for_light_tree
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}
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fn light_tree_root(&self, id: NodeId) -> Option<NodeId> {
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self.get(id).ok()?.light_tree_root
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}
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}
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impl<'a> TreeMut for TreeMutView<'a> {
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fn remove(&mut self, id: NodeId) {
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fn recurse(tree: &mut TreeMutView<'_>, id: NodeId) {
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let (supertree, children) = {
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let (light_tree, children) = {
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let node = (&mut tree.1).get(id).unwrap();
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(node.slot_for_supertree, std::mem::take(&mut node.children))
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(node.slot_for_light_tree, std::mem::take(&mut node.children))
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};
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for child in children {
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recurse(tree, child);
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}
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// If this node is a slot in a subtree, remove it from the subtree.
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if let Some(supertree) = supertree {
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let supertree_root = (&mut tree.1).get(supertree).unwrap();
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// If this node is a slot in a shadow_tree, remove it from the shadow_tree.
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if let Some(light_tree) = light_tree {
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let light_tree_root = (&mut tree.1).get(light_tree).unwrap();
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if let Some(subtree) = &mut supertree_root.child_subtree {
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subtree.slot = None;
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if let Some(shadow_tree) = &mut light_tree_root.child_subtree {
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shadow_tree.slot = None;
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}
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debug_assert!(
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supertree_root.children.is_empty(),
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"Subtree root should have no children when slot is removed."
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light_tree_root.children.is_empty(),
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"ShadowTree root should have no children when slot is removed."
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);
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}
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}
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@@ -137,7 +152,8 @@ impl<'a> TreeMut for TreeMutView<'a> {
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children: Vec::new(),
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height: 0,
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child_subtree: None,
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slot_for_supertree: None,
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slot_for_light_tree: None,
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light_tree_root: None,
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},
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);
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}
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@@ -212,7 +228,7 @@ impl<'a> TreeMut for TreeMutView<'a> {
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let light_root_height;
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{
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let subtree = Subtree {
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let shadow_tree = ShadowTree {
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super_tree_root: id,
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shadow_roots: shadow_roots.clone(),
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slot,
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@@ -220,20 +236,20 @@ impl<'a> TreeMut for TreeMutView<'a> {
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let light_root = node_data_mut
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.get(id)
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.expect("tried to create subtree with non-existent id");
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.expect("tried to create shadow_tree with non-existent id");
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light_root.child_subtree = Some(subtree);
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light_root.child_subtree = Some(shadow_tree);
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light_root_height = light_root.height;
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if let Some(slot) = slot {
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let slot = node_data_mut
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.get(slot)
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.expect("tried to create subtree with non-existent slot");
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slot.slot_for_supertree = Some(id);
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.expect("tried to create shadow_tree with non-existent slot");
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slot.slot_for_light_tree = Some(id);
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}
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}
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// Now that we have created the subtree, we need to update the height of the subtree roots
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// Now that we have created the shadow_tree, we need to update the height of the shadow_tree roots
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for root in shadow_roots {
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set_height(self, root, light_root_height + 1);
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}
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@@ -243,13 +259,13 @@ impl<'a> TreeMut for TreeMutView<'a> {
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let (_, node_data_mut) = self;
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if let Ok(node) = node_data_mut.get(id) {
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if let Some(subtree) = node.child_subtree.take() {
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// Remove the slot's link to the subtree
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if let Some(slot) = subtree.slot {
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if let Some(shadow_tree) = node.child_subtree.take() {
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// Remove the slot's link to the shadow_tree
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if let Some(slot) = shadow_tree.slot {
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let slot = node_data_mut
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.get(slot)
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.expect("tried to remove subtree with non-existent slot");
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slot.slot_for_supertree = None;
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.expect("tried to remove shadow_tree with non-existent slot");
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slot.slot_for_light_tree = None;
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}
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let node = node_data_mut.get(id).unwrap();
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@@ -262,7 +278,7 @@ impl<'a> TreeMut for TreeMutView<'a> {
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}
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// Reset the height of the shadow roots
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for root in &subtree.shadow_roots {
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for root in &shadow_tree.shadow_roots {
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set_height(self, *root, 0);
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}
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}
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@@ -272,13 +288,13 @@ impl<'a> TreeMut for TreeMutView<'a> {
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fn child_height(parent: &Node, tree: &impl TreeRef) -> u16 {
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match &parent.child_subtree {
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Some(subtree) => {
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if let Some(slot) = subtree.slot {
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Some(shadow_tree) => {
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if let Some(slot) = shadow_tree.slot {
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tree.height(slot)
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.expect("Attempted to read a slot that does not exist")
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+ 1
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} else {
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panic!("Attempted to read the height of a subtree without a slot");
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panic!("Attempted to read the height of a shadow_tree without a slot");
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}
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}
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None => parent.height + 1,
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@@ -287,22 +303,22 @@ fn child_height(parent: &Node, tree: &impl TreeRef) -> u16 {
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/// Sets the height of a node and updates the height of all its children
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fn set_height(tree: &mut TreeMutView<'_>, node: NodeId, height: u16) {
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let (subtree, supertree, children) = {
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let (shadow_tree, light_tree, children) = {
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let mut node_data_mut = &mut tree.1;
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let mut node = (&mut node_data_mut).get(node).unwrap();
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node.height = height;
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(
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node.child_subtree.clone(),
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node.slot_for_supertree,
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node.slot_for_light_tree,
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node.children.clone(),
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)
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};
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// If the children are actually part of a subtree, there height is determined by the height of the subtree
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if let Some(subtree) = subtree {
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// Set the height of the subtree roots
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for &shadow_root in &subtree.shadow_roots {
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// If the children are actually part of a shadow_tree, there height is determined by the height of the shadow_tree
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if let Some(shadow_tree) = shadow_tree {
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// Set the height of the shadow_tree roots
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for &shadow_root in &shadow_tree.shadow_roots {
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set_height(tree, shadow_root, height);
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}
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} else {
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@@ -312,9 +328,9 @@ fn set_height(tree: &mut TreeMutView<'_>, node: NodeId, height: u16) {
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}
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}
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// If this nodes is a slot for a subtree, we need to go to the super tree and update the height of its children
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if let Some(supertree) = supertree {
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let children = (&tree.1).get(supertree).unwrap().children.clone();
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// If this nodes is a slot for a shadow_tree, we need to go to the super tree and update the height of its children
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if let Some(light_tree) = light_tree {
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let children = (&tree.1).get(light_tree).unwrap().children.clone();
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for child in children {
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set_height(tree, child, height + 1);
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}
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@@ -344,10 +360,20 @@ impl<'a> TreeRef for TreeMutView<'a> {
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self.1.get(id).is_ok()
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}
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fn subtree(&self, id: NodeId) -> Option<&Subtree> {
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fn shadow_tree(&self, id: NodeId) -> Option<&ShadowTree> {
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let node_data = &self.1;
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node_data.get(id).unwrap().child_subtree.as_ref()
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}
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fn slot_for_light_tree(&self, id: NodeId) -> Option<NodeId> {
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let node_data = &self.1;
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node_data.get(id).unwrap().slot_for_light_tree
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}
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fn light_tree_root(&self, id: NodeId) -> Option<NodeId> {
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let node_data = &self.1;
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node_data.get(id).unwrap().light_tree_root
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}
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}
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#[test]
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@@ -375,7 +401,7 @@ fn creation() {
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}
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#[test]
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fn subtree() {
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fn shadow_tree() {
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use shipyard::World;
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#[derive(Component)]
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struct Num(i32);
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@@ -432,7 +458,7 @@ fn subtree() {
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&[shadow_parent_id]
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);
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assert_eq!(
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tree.1.get(shadow_child_id).unwrap().slot_for_supertree,
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tree.1.get(shadow_child_id).unwrap().slot_for_light_tree,
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Some(parent_id)
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);
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