make TUI widgets cross framework

This commit is contained in:
Evan Almloff committed 2023-03-24 12:43:51 -05:00
1 parent 9a16687bdc
commit 625dc662d2
32 files changed
+3023 -1091

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+92 -16
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@@ -14,7 +14,7 @@ use crate::node::{
ElementNode, FromAnyValue, NodeType, OwnedAttributeDiscription, OwnedAttributeValue, TextNode,
};
use crate::node_ref::{NodeMask, NodeMaskBuilder};
use crate::node_watcher::NodeWatcher;
use crate::node_watcher::{AttributeWatcher, NodeWatcher};
use crate::passes::{DirtyNodeStates, TypeErasedState};
use crate::prelude::AttributeMaskBuilder;
use crate::tree::{TreeMut, TreeMutView, TreeRef, TreeRefView};
@@ -49,6 +49,7 @@ impl Deref for DirtyNodesResult {
pub(crate) struct NodesDirty<V: FromAnyValue + Send + Sync> {
passes_updated: FxHashMap<NodeId, FxHashSet<TypeId>>,
nodes_updated: FxHashMap<NodeId, NodeMask>,
nodes_created: FxHashSet<NodeId>,
pub(crate) passes: Box<[TypeErasedState<V>]>,
}
@@ -90,6 +91,7 @@ impl<V: FromAnyValue + Send + Sync> NodesDirty<V> {
}
type NodeWatchers<V> = Arc<RwLock<Vec<Box<dyn NodeWatcher<V> + Send + Sync>>>>;
type AttributeWatchers<V> = Arc<RwLock<Vec<Box<dyn AttributeWatcher<V> + Send + Sync>>>>;
/// A Dom that can sync with the VirtualDom mutations intended for use in lazy renderers.
/// The render state passes from parent to children and or accumulates state from children to parents.
@@ -106,6 +108,7 @@ pub struct RealDom<V: FromAnyValue + Send + Sync = ()> {
nodes_listening: FxHashMap<String, FxHashSet<NodeId>>,
pub(crate) dirty_nodes: NodesDirty<V>,
node_watchers: NodeWatchers<V>,
attribute_watchers: AttributeWatchers<V>,
workload: ScheduledWorkload,
root_id: NodeId,
phantom: std::marker::PhantomData<V>,
@@ -159,8 +162,10 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
passes_updated,
nodes_updated,
passes: tracked_states,
nodes_created: [root_id].into_iter().collect(),
},
node_watchers: Default::default(),
attribute_watchers: Default::default(),
workload,
root_id,
phantom: std::marker::PhantomData,
@@ -181,15 +186,16 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
pub fn create_node(&mut self, node: impl Into<NodeType<V>>) -> NodeMut<'_, V> {
let id = self.world.add_entity(node.into());
self.tree_mut().create_node(id);
self.dirty_nodes
.passes_updated
.entry(id)
.or_default()
.extend(self.dirty_nodes.passes.iter().map(|x| x.this_type_id));
let watchers = self.node_watchers.clone();
for watcher in &*watchers.read().unwrap() {
watcher.on_node_added(NodeMut::new(id, self));
}
self.dirty_nodes
.mark_dirty(id, NodeMaskBuilder::ALL.build());
self.dirty_nodes.nodes_created.insert(id);
NodeMut::new(id, self)
}
@@ -216,16 +222,19 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
self.root_id
}
/// Check if a node exists in the dom.
pub fn contains(&self, id: NodeId) -> bool {
self.tree_ref().contains(id)
}
/// Get a reference to a node.
pub fn get(&self, id: NodeId) -> Option<NodeRef<'_, V>> {
self.tree_ref()
.contains(id)
.then_some(NodeRef { id, dom: self })
self.contains(id).then_some(NodeRef { id, dom: self })
}
/// Get a mutable reference to a node.
pub fn get_mut(&mut self, id: NodeId) -> Option<NodeMut<'_, V>> {
let contains = self.tree_ref().contains(id);
let contains = self.contains(id);
contains.then(|| NodeMut::new(id, self))
}
@@ -247,8 +256,41 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
&mut self,
ctx: SendAnyMap,
) -> (FxDashSet<NodeId>, FxHashMap<NodeId, NodeMask>) {
let nodes_created = std::mem::take(&mut self.dirty_nodes.nodes_created);
// call node watchers
{
let watchers = self.node_watchers.clone();
// ignore watchers if they are already being modified
if let Ok(mut watchers) = watchers.try_write() {
for id in &nodes_created {
for watcher in &mut *watchers {
watcher.on_node_added(NodeMut::new(*id, self));
}
}
};
}
let passes = std::mem::take(&mut self.dirty_nodes.passes_updated);
let nodes_updated = std::mem::take(&mut self.dirty_nodes.nodes_updated);
// call attribute watchers
for (node_id, mask) in &nodes_updated {
if self.contains(*node_id) {
// ignore watchers if they are already being modified
let watchers = self.attribute_watchers.clone();
if let Ok(mut watchers) = watchers.try_write() {
for watcher in &mut *watchers {
watcher.on_attributes_changed(
self.get_mut(*node_id).unwrap(),
mask.attributes(),
);
}
};
}
}
let dirty_nodes =
DirtyNodeStates::with_passes(self.dirty_nodes.passes.iter().map(|p| p.this_type_id));
let tree = self.tree_ref();
@@ -341,6 +383,17 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
self.node_watchers.write().unwrap().push(Box::new(watcher));
}
/// Adds an [`AttributeWatcher`] to the dom. Attribute watchers are called whenever an attribute is changed.
pub fn add_attribute_watcher(
&mut self,
watcher: impl AttributeWatcher<V> + 'static + Send + Sync,
) {
self.attribute_watchers
.write()
.unwrap()
.push(Box::new(watcher));
}
/// Returns a reference to the underlying world. Any changes made to the world will not update the reactive system.
pub fn raw_world(&self) -> &World {
&self.world
@@ -399,7 +452,7 @@ impl<'a, V: Component<Tracking = Untracked> + Send + Sync> DerefMut for ViewEntr
}
/// A immutable view of a node
pub trait NodeImmutable<V: FromAnyValue + Send + Sync>: Sized {
pub trait NodeImmutable<V: FromAnyValue + Send + Sync = ()>: Sized {
/// Get the real dom this node was created in
fn real_dom(&self) -> &RealDom<V>;
@@ -573,7 +626,9 @@ impl<'a, V: FromAnyValue + Send + Sync> NodeMut<'a, V> {
.or_default()
.insert(TypeId::of::<T>());
let view_mut: ViewMut<T> = self.dom.borrow_raw().ok()?;
Some(ViewEntryMut::new(view_mut, self.id))
view_mut
.contains(self.id)
.then_some(ViewEntryMut::new(view_mut, self.id))
}
/// Insert a custom component into this node
@@ -684,7 +739,8 @@ impl<'a, V: FromAnyValue + Send + Sync> NodeMut<'a, V> {
for child in children_ids_vec {
self.dom.get_mut(child).unwrap().remove();
}
self.dom.tree_mut().remove_single(id);
self.dom.tree_mut().remove(id);
self.real_dom_mut().raw_world_mut().delete_entity(id);
}
/// Replace this node with a different node
@@ -758,7 +814,7 @@ impl<'a, V: FromAnyValue + Send + Sync> NodeMut<'a, V> {
/// mark that this node was removed for the incremental system
fn mark_removed(&mut self) {
let watchers = self.dom.node_watchers.clone();
for watcher in &*watchers.read().unwrap() {
for watcher in &mut *watchers.write().unwrap() {
watcher.on_node_removed(NodeMut::new(self.id(), self.dom));
}
}
@@ -766,9 +822,12 @@ impl<'a, V: FromAnyValue + Send + Sync> NodeMut<'a, V> {
/// mark that this node was moved for the incremental system
fn mark_moved(&mut self) {
let watchers = self.dom.node_watchers.clone();
for watcher in &*watchers.read().unwrap() {
watcher.on_node_moved(NodeMut::new(self.id(), self.dom));
}
// ignore watchers if the we are inside of a watcher
if let Ok(mut watchers) = watchers.try_write() {
for watcher in &mut *watchers {
watcher.on_node_moved(NodeMut::new(self.id(), self.dom));
}
};
}
/// Get a mutable reference to the type of the current node
@@ -885,6 +944,15 @@ pub struct ElementNodeMut<'a, V: FromAnyValue + Send + Sync = ()> {
dirty_nodes: &'a mut NodesDirty<V>,
}
impl std::fmt::Debug for ElementNodeMut<'_> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("ElementNodeMut")
.field("id", &self.id)
.field("element", &*self.element)
.finish()
}
}
impl<V: FromAnyValue + Send + Sync> ElementNodeMut<'_, V> {
/// Get the current element
fn element(&self) -> &ElementNode<V> {
@@ -976,6 +1044,14 @@ impl<V: FromAnyValue + Send + Sync> ElementNodeMut<'_, V> {
self.element_mut().attributes.get_mut(name)
}
/// Get an attribute of the element
pub fn get_attribute(
&self,
name: &OwnedAttributeDiscription,
) -> Option<&OwnedAttributeValue<V>> {
self.element().attributes.get(name)
}
/// Get the set of all events the element is listening to
pub fn listeners(&self) -> &FxHashSet<String> {
&self.element().listeners