suspense works in desktop
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@@ -1,11 +1,13 @@
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use std::ops::Bound;
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use crate::factory::RenderReturn;
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use crate::innerlude::{Mutations, SuspenseContext};
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use crate::innerlude::{Mutations, SuspenseContext, SuspenseId};
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use crate::mutations::Mutation;
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use crate::mutations::Mutation::*;
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use crate::nodes::VNode;
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use crate::nodes::{DynamicNode, TemplateNode};
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use crate::virtual_dom::VirtualDom;
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use crate::{AttributeValue, ElementId, ScopeId, TemplateAttribute};
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use crate::{AttributeValue, ScopeId, TemplateAttribute};
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impl VirtualDom {
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pub(crate) fn create_scope<'a>(
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@@ -50,8 +52,6 @@ impl VirtualDom {
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let cur_scope = self.scope_stack.last().copied().unwrap();
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println!("creating template: {:#?}", template);
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let mut on_stack = 0;
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for (root_idx, root) in template.template.roots.iter().enumerate() {
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on_stack += match root {
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@@ -64,9 +64,7 @@ impl VirtualDom {
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}
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TemplateNode::DynamicText(id) | TemplateNode::Dynamic(id) => {
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let dynamic_node = &template.dynamic_nodes[*id];
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match dynamic_node {
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match &template.dynamic_nodes[*id] {
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DynamicNode::Fragment { .. } | DynamicNode::Component { .. } => self
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.create_dynamic_node(
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mutations,
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@@ -79,19 +77,16 @@ impl VirtualDom {
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} => {
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let id = self.next_element(template);
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slot.set(id);
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mutations.push(CreateTextNode {
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value: value.clone(),
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id,
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});
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mutations.push(CreateTextNode { value, id });
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1
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}
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DynamicNode::Placeholder(id) => {
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DynamicNode::Placeholder(slot) => {
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let id = self.next_element(template);
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slot.set(id);
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mutations.push(CreatePlaceholder { id });
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1
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}
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}
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// self.create_dynamic_node(mutations, template, &template.dynamic_nodes[*id], *id)
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}
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};
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@@ -141,31 +136,34 @@ impl VirtualDom {
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}
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}
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// todo:
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//
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// we walk the roots front to back when creating nodes, bur want to fill in the dynamic nodes
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// back to front. This is because the indices would shift around because the paths become invalid
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//
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// We could easily implement this without the vec by walking the indicies forward
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let mut queued_changes = vec![];
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// We're on top of a node that has a dynamic child for a descendant
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// Skip any node that's a root
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while let Some((idx, path)) =
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dynamic_nodes.next_if(|(_, p)| p.len() > 1 && p[0] == root_idx as u8)
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{
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let node = &template.dynamic_nodes[idx];
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let m = self.create_dynamic_node(mutations, template, node, idx);
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if m > 0 {
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queued_changes.push(ReplacePlaceholder {
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m,
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path: &path[1..],
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});
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let mut start = None;
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let mut end = None;
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while let Some((idx, p)) = dynamic_nodes.next_if(|(_, p)| p[0] == root_idx as u8) {
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if p.len() == 1 {
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continue;
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}
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if start.is_none() {
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start = Some(idx);
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}
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end = Some(idx);
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}
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for change in queued_changes.into_iter().rev() {
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mutations.push(change);
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if let (Some(start), Some(end)) = (start, end) {
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for idx in start..=end {
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let node = &template.dynamic_nodes[idx];
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let m = self.create_dynamic_node(mutations, template, node, idx);
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if m > 0 {
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mutations.push(ReplacePlaceholder {
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m,
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path: &template.template.node_paths[idx][1..],
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});
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}
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}
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}
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}
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@@ -240,7 +238,7 @@ impl VirtualDom {
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idx: usize,
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) -> usize {
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match &node {
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DynamicNode::Text { id, value, inner } => {
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DynamicNode::Text { id, value, .. } => {
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let new_id = self.next_element(template);
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id.set(new_id);
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mutations.push(HydrateText {
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@@ -266,14 +264,32 @@ impl VirtualDom {
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let return_nodes = unsafe { self.run_scope(scope).extend_lifetime_ref() };
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match return_nodes {
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RenderReturn::Sync(None) | RenderReturn::Async(_) => {
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RenderReturn::Sync(None) => {
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todo!()
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}
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RenderReturn::Async(_) => {
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let new_id = self.next_element(template);
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placeholder.set(Some(new_id));
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self.scopes[scope.0].placeholder.set(Some(new_id));
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mutations.push(AssignId {
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id: new_id,
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path: &template.template.node_paths[idx][1..],
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});
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let boudary = self.scopes[scope.0]
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.consume_context::<SuspenseContext>()
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.unwrap();
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if boudary.placeholder.get().is_none() {
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boudary.placeholder.set(Some(new_id));
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}
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boudary
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.waiting_on
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.borrow_mut()
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.extend(self.collected_leaves.drain(..));
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0
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}
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@@ -288,16 +304,6 @@ impl VirtualDom {
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if let Some(boundary) =
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self.scopes[scope.0].has_context::<SuspenseContext>()
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{
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let mut boundary_mut = boundary.borrow_mut();
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let split_off = mutations.split_off(mutations_to_this_point);
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let split_off = unsafe { std::mem::transmute(split_off) };
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boundary_mut.mutations.edits = split_off;
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boundary_mut
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.waiting_on
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.extend(self.collected_leaves.drain(..));
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// Since this is a boundary, use it as a placeholder
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let new_id = self.next_element(template);
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placeholder.set(Some(new_id));
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@@ -306,6 +312,25 @@ impl VirtualDom {
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id: new_id,
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path: &template.template.node_paths[idx][1..],
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});
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// Now connect everything to the boundary
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let boundary_mut = boundary;
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let split_off = mutations.split_off(mutations_to_this_point);
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let split_off: Vec<Mutation> =
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unsafe { std::mem::transmute(split_off) };
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if boundary_mut.placeholder.get().is_none() {
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boundary_mut.placeholder.set(Some(new_id));
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}
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// In the generated edits, we want to pick off from where we left off.
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boundary_mut.mutations.borrow_mut().edits.extend(split_off);
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boundary_mut
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.waiting_on
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.borrow_mut()
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.extend(self.collected_leaves.drain(..));
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created = 0;
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}
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}
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