Upgrade Blitz to 0.1.0-rc.1 (#4452)
* Update to newer version of blitz_dom::Document trait Signed-off-by: Nico Burns <nico@nicoburns.com> * Native: use DocumentConfig parameter Signed-off-by: Nico Burns <nico@nicoburns.com> * Native: set event converter less often Signed-off-by: Nico Burns <nico@nicoburns.com> * Native: count event handlers and skip events if none Signed-off-by: Nico Burns <nico@nicoburns.com> * Upgrade to Blitz 0.1.0-rc.1 * Fix typo Signed-off-by: Nico Burns <nico@nicoburns.com> * Fix native-headless example Signed-off-by: Nico Burns <nico@nicoburns.com> * Use workspace deps for native-headless-in-bevy example Signed-off-by: Nico Burns <nico@nicoburns.com> * Fix native-headless-in-bevy example (for blitz 0.1.0-rc.1) * Fix native-dom-document doc tests --------- Signed-off-by: Nico Burns <nico@nicoburns.com>
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@@ -10,8 +10,8 @@ tracing = ["dep:tracing-subscriber", "dioxus-native-dom/tracing"]
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[dependencies]
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dioxus = { workspace = true, default-features = false, features = ["html", "hooks", "signals"] }
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dioxus-native-dom = { path = "../../packages/native-dom" }
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anyrender_vello = "0.4.1"
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dioxus-native-dom = { workspace = true }
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anyrender_vello = { workspace = true }
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vello = "0.5"
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rustc-hash = "1"
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futures-util = { workspace = true }
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@@ -4,7 +4,7 @@
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//! (this example is not really intended to be run as-is, and requires you to fill
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//! in the missing pieces)
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use anyrender_vello::{wgpu_context::WGPUContext, CustomPaintSource, VelloScenePainter};
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use blitz_dom::Document as _;
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use blitz_dom::{Document as _, DocumentConfig};
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use blitz_paint::paint_scene;
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use blitz_traits::{
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events::{BlitzMouseButtonEvent, MouseEventButton, MouseEventButtons, UiEvent},
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@@ -49,8 +49,13 @@ fn main() {
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// Create the dioxus virtual dom and the dioxus-native document
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// It is important to set the width, height, and scale factor on the document as these are used for layout.
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let vdom = VirtualDom::new(app);
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let mut dioxus_doc = DioxusDocument::new(vdom, None);
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dioxus_doc.set_viewport(Viewport::new(WIDTH, HEIGHT, SCALE_FACTOR, COLOR_SCHEME));
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let mut dioxus_doc = DioxusDocument::new(
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vdom,
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DocumentConfig {
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viewport: Some(Viewport::new(WIDTH, HEIGHT, SCALE_FACTOR, COLOR_SCHEME)),
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..Default::default()
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},
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);
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// Setup a WGPU Device and Queue
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//
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@@ -95,7 +100,7 @@ fn main() {
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// =============
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// Poll the vdom
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dioxus_doc.poll(Context::from_waker(&waker));
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dioxus_doc.poll(Some(Context::from_waker(&waker)));
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// Create a `VelloScenePainter` to paint into
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let mut custom_paint_sources =
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@@ -151,7 +156,7 @@ fn main() {
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buttons: MouseEventButtons::Primary, // keep track of all pressed buttons
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mods: Modifiers::empty(), // ctrl, alt, shift, etc
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});
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dioxus_doc.handle_event(event);
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dioxus_doc.handle_ui_event(event);
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// Trigger a poll via your event loop (or wait for next frame)
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}
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