Implement new mutations with native core (#630)
* work on seperating tree struture from realdom * intial update to new mutations * handle height * update to taffy 0.2 * add as_varient functions to OwnedAttributeValue * make get node parent mut optionally return a parent * work on upward pass * add more code for parrellel passes * make resolve passes public * more work on parallel passes * fix deadlock and add more tests * move height into the tree instead of the realdom * make passes exicute in parallel instead of executing invidual passes in parellel * fix some warnings * add up dependant test * clean up examples * work on intigrating state with passes * update to new mutations * work on implementing macro * make the macro compile * more progress on macro * mark cloned nodes as dirty * update persistant_iterator utility * fix mask generation * update tui with new mutations * more progress updating tui * some basic tui examples working * don't push template nodes onto the stack * update hover example * update benchmark * update more examples * fix root node layout * ignore out of bounds renders * update color picker example * update all events example * update remaining examples * update tests * tests passing * move persistant iterator test * update examples * fix gaps in layout * fix formatting * fix memory leak
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@@ -1,18 +1,17 @@
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use std::{cmp::Ordering, fmt::Debug};
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use std::cmp::Ordering;
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use crate::node::Node;
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use crate::node_ref::{NodeMask, NodeView};
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use crate::real_dom::NodeData;
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use crate::traversable::Traversable;
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use crate::RealNodeId;
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use anymap::AnyMap;
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use rustc_hash::FxHashSet;
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use crate::passes::{resolve_passes, AnyPass, DirtyNodeStates};
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use crate::tree::TreeView;
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use crate::{FxDashSet, RealNodeId, SendAnyMap};
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/// Join two sorted iterators
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pub(crate) fn union_ordered_iter<T: Ord + Debug>(
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s_iter: impl Iterator<Item = T>,
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o_iter: impl Iterator<Item = T>,
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pub(crate) fn union_ordered_iter<'a>(
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s_iter: impl Iterator<Item = &'a str>,
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o_iter: impl Iterator<Item = &'a str>,
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new_len_guess: usize,
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) -> Vec<T> {
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) -> Vec<String> {
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let mut s_peekable = s_iter.peekable();
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let mut o_peekable = o_iter.peekable();
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let mut v = Vec::with_capacity(new_len_guess);
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@@ -23,7 +22,7 @@ pub(crate) fn union_ordered_iter<T: Ord + Debug>(
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break;
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}
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Ordering::Less => {
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v.push(o_peekable.next().unwrap());
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v.push(o_peekable.next().unwrap().to_string());
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}
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Ordering::Equal => {
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o_peekable.next();
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@@ -31,10 +30,10 @@ pub(crate) fn union_ordered_iter<T: Ord + Debug>(
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}
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}
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}
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v.push(s_peekable.next().unwrap());
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v.push(s_peekable.next().unwrap().to_string());
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}
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for o_i in o_peekable {
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v.push(o_i);
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v.push(o_i.to_string());
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}
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for w in v.windows(2) {
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debug_assert!(w[1] > w[0]);
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@@ -57,17 +56,17 @@ pub(crate) fn union_ordered_iter<T: Ord + Debug>(
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/// impl ChildDepState for Layout {
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/// type Ctx = ();
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/// // The layout depends on the layout of the children.
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/// type DepState = Layout;
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/// type DepState = (Layout,);
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/// fn reduce<'a>(
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/// &mut self,
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/// _node: NodeView,
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/// children: impl Iterator<Item = &'a Self::DepState>,
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/// children: impl Iterator<Item = (&'a Self,)>,
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/// _ctx: &Self::Ctx,
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/// ) -> bool
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/// where
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/// Self::DepState: 'a{
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/// /// Children are layed out form left to right. The width of the parent is the sum of the widths and the max of the heights.
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/// let new = children.copied().reduce(|c1, c2| Layout{
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/// let new = children.map(|(&c,)|c).reduce(|c1, c2| Layout{
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/// width: c1.width + c2.width,
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/// height: c1.height.max(c2.height)
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/// }).unwrap_or_default();
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@@ -81,15 +80,15 @@ pub trait ChildDepState {
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/// The context is passed to the [ChildDepState::reduce] when it is resolved.
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type Ctx;
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/// A state from each child node that this node depends on. Typically this is Self, but it could be any state that is within the state tree.
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/// This must be either a [ChildDepState], or [NodeDepState].
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type DepState;
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/// Depstate must be a tuple containing any number of borrowed elements that are either [ChildDepState] or [NodeDepState].
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type DepState: ElementBorrowable;
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/// The part of a node that this state cares about. This is used to determine if the state should be updated when a node is updated.
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const NODE_MASK: NodeMask = NodeMask::NONE;
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/// Resolve the state current node's state from the state of the children, the state of the node, and some external context.
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fn reduce<'a>(
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&mut self,
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node: NodeView,
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children: impl Iterator<Item = &'a Self::DepState>,
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children: impl Iterator<Item = <Self::DepState as ElementBorrowable>::ElementBorrowed<'a>>,
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ctx: &Self::Ctx,
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) -> bool
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where
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@@ -109,7 +108,7 @@ pub trait ChildDepState {
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/// impl ParentDepState for FontSize {
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/// type Ctx = ();
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/// // The font size depends on the font size of the parent element.
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/// type DepState = Self;
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/// type DepState = (Self,);
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/// const NODE_MASK: NodeMask =
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/// NodeMask::new_with_attrs(AttributeMask::Static(&[
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/// "font-size"
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@@ -117,12 +116,12 @@ pub trait ChildDepState {
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/// fn reduce<'a>(
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/// &mut self,
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/// node: NodeView,
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/// parent: Option<&'a Self::DepState>,
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/// parent: Option<(&'a Self,)>,
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/// ctx: &Self::Ctx,
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/// ) -> bool{
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/// let old = *self;
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/// // If the font size was set on the parent, it is passed down to the current element
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/// if let Some(parent) = parent {
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/// if let Some((parent,)) = parent {
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/// *self = *parent;
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/// }
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/// // If the current node overrides the font size, use that size insead.
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@@ -143,15 +142,15 @@ pub trait ParentDepState {
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/// The context is passed to the [ParentDepState::reduce] when it is resolved.
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type Ctx;
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/// A state from from the parent node that this node depends on. Typically this is Self, but it could be any state that is within the state tree.
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/// This must be either a [ParentDepState] or [NodeDepState]
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type DepState;
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/// Depstate must be a tuple containing any number of borrowed elements that are either [ParentDepState] or [NodeDepState].
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type DepState: ElementBorrowable;
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/// The part of a node that this state cares about. This is used to determine if the state should be updated when a node is updated.
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const NODE_MASK: NodeMask = NodeMask::NONE;
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/// Resolve the state current node's state from the state of the parent node, the state of the node, and some external context.
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fn reduce<'a>(
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&mut self,
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node: NodeView,
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parent: Option<&'a Self::DepState>,
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parent: Option<<Self::DepState as ElementBorrowable>::ElementBorrowed<'a>>,
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ctx: &Self::Ctx,
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) -> bool;
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}
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@@ -169,6 +168,7 @@ pub trait ParentDepState {
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///
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/// impl NodeDepState for TabIndex {
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/// type Ctx = ();
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/// type DepState = ();
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/// const NODE_MASK: NodeMask =
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/// NodeMask::new_with_attrs(AttributeMask::Static(&[
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/// "tabindex"
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@@ -193,42 +193,44 @@ pub trait ParentDepState {
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/// }
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/// }
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/// ```
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/// The generic argument (Depstate) must be a tuple containing any number of borrowed elements that are either a [ChildDepState], [ParentDepState] or [NodeDepState].
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// Todo: once GATs land we can model multable dependencies better
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pub trait NodeDepState<DepState = ()> {
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pub trait NodeDepState {
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/// Depstate must be a tuple containing any number of borrowed elements that are either [ChildDepState], [ParentDepState] or [NodeDepState].
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type DepState: ElementBorrowable;
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/// The state passed to [NodeDepState::reduce] when it is resolved.
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type Ctx;
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/// The part of a node that this state cares about. This is used to determine if the state should be updated when a node is updated.
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const NODE_MASK: NodeMask = NodeMask::NONE;
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/// Resolve the state current node's state from the state of the sibling states, the state of the node, and some external context.
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fn reduce(&mut self, node: NodeView, siblings: DepState, ctx: &Self::Ctx) -> bool;
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fn reduce<'a>(
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&mut self,
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node: NodeView,
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node_state: <Self::DepState as ElementBorrowable>::ElementBorrowed<'a>,
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ctx: &Self::Ctx,
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) -> bool;
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}
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/// Do not implement this trait. It is only meant to be derived and used through [crate::real_dom::RealDom].
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pub trait State: Default + Clone {
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pub trait State: Default + Clone + 'static {
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#[doc(hidden)]
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fn update<
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'a,
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T: Traversable<Node = Self, Id = RealNodeId>,
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T2: Traversable<Node = NodeData, Id = RealNodeId>,
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>(
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dirty: &[(RealNodeId, NodeMask)],
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state_tree: &'a mut T,
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rdom: &'a T2,
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ctx: &AnyMap,
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) -> FxHashSet<RealNodeId>;
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const PASSES: &'static [AnyPass<Node<Self>>];
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#[doc(hidden)]
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const MASKS: &'static [NodeMask];
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#[doc(hidden)]
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fn update<T: TreeView<Node<Self>>>(
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dirty: DirtyNodeStates,
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tree: &mut T,
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ctx: SendAnyMap,
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) -> FxDashSet<RealNodeId> {
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let passes = Self::PASSES.iter().collect();
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resolve_passes(tree, dirty, passes, ctx)
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}
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}
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impl ChildDepState for () {
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type Ctx = ();
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type DepState = ();
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fn reduce<'a>(
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&mut self,
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_: NodeView,
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_: impl Iterator<Item = &'a Self::DepState>,
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_: &Self::Ctx,
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) -> bool
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fn reduce<'a>(&mut self, _: NodeView, _: impl Iterator<Item = ()>, _: &Self::Ctx) -> bool
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where
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Self::DepState: 'a,
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{
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@@ -239,14 +241,55 @@ impl ChildDepState for () {
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impl ParentDepState for () {
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type Ctx = ();
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type DepState = ();
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fn reduce<'a>(&mut self, _: NodeView, _: Option<&'a Self::DepState>, _: &Self::Ctx) -> bool {
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fn reduce<'a>(&mut self, _: NodeView, _: Option<()>, _: &Self::Ctx) -> bool {
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false
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}
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}
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impl NodeDepState<()> for () {
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impl NodeDepState for () {
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type DepState = ();
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type Ctx = ();
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fn reduce(&mut self, _: NodeView, _sibling: (), _: &Self::Ctx) -> bool {
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false
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}
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}
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pub trait ElementBorrowable {
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type ElementBorrowed<'a>
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where
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Self: 'a;
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fn borrow_elements(&self) -> Self::ElementBorrowed<'_>;
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}
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macro_rules! impl_element_borrowable {
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($($t:ident),*) => {
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impl< $($t),* > ElementBorrowable for ($($t,)*) {
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type ElementBorrowed<'a> = ($(&'a $t,)*) where Self: 'a;
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#[allow(clippy::unused_unit, non_snake_case)]
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fn borrow_elements<'a>(&'a self) -> Self::ElementBorrowed<'a> {
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let ($($t,)*) = self;
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($(&$t,)*)
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}
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}
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};
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}
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impl_element_borrowable!();
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impl_element_borrowable!(A);
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impl_element_borrowable!(A, B);
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impl_element_borrowable!(A, B, C);
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impl_element_borrowable!(A, B, C, D);
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impl_element_borrowable!(A, B, C, D, E);
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impl_element_borrowable!(A, B, C, D, E, F);
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impl_element_borrowable!(A, B, C, D, E, F, G);
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impl_element_borrowable!(A, B, C, D, E, F, G, H);
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impl_element_borrowable!(A, B, C, D, E, F, G, H, I);
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impl_element_borrowable!(A, B, C, D, E, F, G, H, I, J);
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impl_element_borrowable!(A, B, C, D, E, F, G, H, I, J, K);
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impl_element_borrowable!(A, B, C, D, E, F, G, H, I, J, K, L);
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impl_element_borrowable!(A, B, C, D, E, F, G, H, I, J, K, L, M);
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impl_element_borrowable!(A, B, C, D, E, F, G, H, I, J, K, L, M, N);
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impl_element_borrowable!(A, B, C, D, E, F, G, H, I, J, K, L, M, N, O);
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impl_element_borrowable!(A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P);
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