Implement new mutations with native core (#630)
* work on seperating tree struture from realdom * intial update to new mutations * handle height * update to taffy 0.2 * add as_varient functions to OwnedAttributeValue * make get node parent mut optionally return a parent * work on upward pass * add more code for parrellel passes * make resolve passes public * more work on parallel passes * fix deadlock and add more tests * move height into the tree instead of the realdom * make passes exicute in parallel instead of executing invidual passes in parellel * fix some warnings * add up dependant test * clean up examples * work on intigrating state with passes * update to new mutations * work on implementing macro * make the macro compile * more progress on macro * mark cloned nodes as dirty * update persistant_iterator utility * fix mask generation * update tui with new mutations * more progress updating tui * some basic tui examples working * don't push template nodes onto the stack * update hover example * update benchmark * update more examples * fix root node layout * ignore out of bounds renders * update color picker example * update all events example * update remaining examples * update tests * tests passing * move persistant iterator test * update examples * fix gaps in layout * fix formatting * fix memory leak
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@@ -28,7 +28,7 @@ fn Button(cx: Scope<ButtonProps>) -> Element {
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background_color: "{color}",
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tabindex: "{cx.props.layer}",
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onkeydown: |e| {
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if let Code::Space = e.data.code() {
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if let Code::Space = e.inner().code() {
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toggle.modify(|f| !f);
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}
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},
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@@ -60,7 +60,7 @@ fn app(cx: Scope) -> Element {
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height: "100%",
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(1..8).map(|y|
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cx.render(rsx!{
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rsx!{
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div{
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display: "flex",
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flex_direction: "row",
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@@ -68,26 +68,26 @@ fn app(cx: Scope) -> Element {
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height: "100%",
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(1..8).map(|x|{
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if (x + y) % 2 == 0{
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cx.render(rsx!{
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rsx!{
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div{
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width: "100%",
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height: "100%",
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background_color: "rgb(100, 100, 100)",
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}
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})
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}
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}
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else{
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let layer = (x + y) % 3;
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cx.render(rsx!{
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rsx!{
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Button{
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color_offset: x * y,
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layer: layer as u16,
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}
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})
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}
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}
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})
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}
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})
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}
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)
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}
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})
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