Implement new mutations with native core (#630)
* work on seperating tree struture from realdom * intial update to new mutations * handle height * update to taffy 0.2 * add as_varient functions to OwnedAttributeValue * make get node parent mut optionally return a parent * work on upward pass * add more code for parrellel passes * make resolve passes public * more work on parallel passes * fix deadlock and add more tests * move height into the tree instead of the realdom * make passes exicute in parallel instead of executing invidual passes in parellel * fix some warnings * add up dependant test * clean up examples * work on intigrating state with passes * update to new mutations * work on implementing macro * make the macro compile * more progress on macro * mark cloned nodes as dirty * update persistant_iterator utility * fix mask generation * update tui with new mutations * more progress updating tui * some basic tui examples working * don't push template nodes onto the stack * update hover example * update benchmark * update more examples * fix root node layout * ignore out of bounds renders * update color picker example * update all events example * update remaining examples * update tests * tests passing * move persistant iterator test * update examples * fix gaps in layout * fix formatting * fix memory leak
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@@ -11,13 +11,13 @@ fn app(cx: Scope) -> Element {
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height: "100%",
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flex_direction: "column",
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background_color: "black",
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// margin_right: "10px",
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margin_right: "10px",
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div {
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width: "70%",
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height: "70%",
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background_color: "green",
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// margin_left: "4px",
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margin_left: "4px",
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div {
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width: "100%",
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@@ -34,10 +34,10 @@ fn app(cx: Scope) -> Element {
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align_items: "center",
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flex_direction: "column",
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// padding_top: "2px",
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// padding_bottom: "2px",
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// padding_left: "4px",
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// padding_right: "4px",
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padding_top: "2px",
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padding_bottom: "2px",
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padding_left: "4px",
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padding_right: "4px",
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"[A]"
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"[A]"
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