Add use_const hook (#1667)
* Add use_const hook * cargo fmt * clippy allow * pub fn on get_rc
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@@ -60,6 +60,9 @@ pub mod computed;
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mod use_on_destroy;
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mod use_on_destroy;
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pub use use_on_destroy::*;
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pub use use_on_destroy::*;
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mod use_const;
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pub use use_const::*;
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mod use_context;
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mod use_context;
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pub use use_context::*;
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pub use use_context::*;
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@@ -0,0 +1,76 @@
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use std::rc::Rc;
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use dioxus_core::prelude::*;
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/// Store constant state between component renders.
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///
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/// UseConst allows you to store state that is initialized once and then remains constant across renders.
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/// You can only get an immutable reference after initalization.
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/// This can be useful for values that don't need to update reactively, thus can be memoized easily
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///
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/// ```rust, ignore
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/// struct ComplexData(i32);
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///
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/// fn Component(cx: Scope) -> Element {
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/// let id = use_const(cx, || ComplexData(100));
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///
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/// cx.render(rsx! {
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/// div { "{id.0}" }
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/// })
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/// }
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/// ```
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#[must_use]
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pub fn use_const<T: 'static>(
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cx: &ScopeState,
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initial_state_fn: impl FnOnce() -> T,
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) -> &UseConst<T> {
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cx.use_hook(|| UseConst {
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value: Rc::new(initial_state_fn()),
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})
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}
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#[derive(Clone)]
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pub struct UseConst<T> {
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value: Rc<T>,
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}
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impl<T> PartialEq for UseConst<T> {
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fn eq(&self, other: &Self) -> bool {
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Rc::ptr_eq(&self.value, &other.value)
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}
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}
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impl<T: core::fmt::Display> core::fmt::Display for UseConst<T> {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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self.value.fmt(f)
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}
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}
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impl<T> UseConst<T> {
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pub fn get_rc(&self) -> &Rc<T> {
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&self.value
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}
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}
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impl<T> std::ops::Deref for UseConst<T> {
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type Target = T;
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fn deref(&self) -> &Self::Target {
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self.value.as_ref()
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}
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}
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#[test]
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fn use_const_makes_sense() {
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#[allow(unused)]
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fn app(cx: Scope) -> Element {
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let const_val = use_const(cx, || vec![0, 1, 2, 3]);
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assert!(const_val[0] == 0);
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// const_val.remove(0); // Cannot Compile, cannot get mutable reference now
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None
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}
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}
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