Rework Guide (#486)
* Move getting started to Guide * Clean up summary and getting started * Shorten intro by moving stuff to individual platform docs * Make intro even shorter, summarize features * Further cleanup; move development-related docs to separate section * Make `guide` a crate. Turn code samples into examples so that we can check if they compile * Rewrite "Describing the UI": * Focus on RSX syntax (interactivity covered in later chapters); make sure samples are tested; concise language * Move some "special attribute" samples to the `examples` directory * Simplify introduction to components * Simplify introduction to component props * Document Prop features; add code samples * Simplify component children docs * Interactivity: better introduction to events * Hooks: better introduction * Remove outdated doc * Introducs use_ref * Simplify User Input chapter * Document event handler props * Meme editor example * Meme editor walkthrough * Add dark mode example * Guide for context; dark mode example * Guide: custom hooks * Guide: conditional rendering * Guide: rendering lists * Guide: rendering lists + keys * Move remaining infor from Reference to guide * Delete reference book
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#![allow(non_snake_case)]
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use dioxus::prelude::*;
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use std::collections::HashMap;
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fn main() {
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dioxus::desktop::launch(App);
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}
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fn App(cx: Scope) -> Element {
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let you_are_happy = true;
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let you_know_it = false;
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// ANCHOR: conditional
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// ❌ don't call hooks in conditionals!
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// We must ensure that the same hooks will be called every time
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// But `if` statements only run if the conditional is true!
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// So we might violate rule 2.
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if you_are_happy && you_know_it {
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let something = use_state(&cx, || "hands");
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println!("clap your {something}")
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}
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// ✅ instead, *always* call use_state
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// You can put other stuff in the conditional though
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let something = use_state(&cx, || "hands");
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if you_are_happy && you_know_it {
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println!("clap your {something}")
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}
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// ANCHOR_END: conditional
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// ANCHOR: closure
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// ❌ don't call hooks inside closures!
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// We can't guarantee that the closure, if used, will be called at the same time every time
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let _a = || {
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let b = use_state(&cx, || 0);
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b.get()
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};
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// ✅ instead, move hook `b` outside
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let b = use_state(&cx, || 0);
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let _a = || b.get();
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// ANCHOR_END: closure
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let names: Vec<&str> = vec![];
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// ANCHOR: loop
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// `names` is a Vec<&str>
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// ❌ Do not use hooks in loops!
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// In this case, if the length of the Vec changes, we break rule 2
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for _name in &names {
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let is_selected = use_state(&cx, || false);
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println!("selected: {is_selected}");
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}
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// ✅ Instead, use a hashmap with use_ref
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let selection_map = use_ref(&cx, || HashMap::<&str, bool>::new());
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for name in &names {
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let is_selected = selection_map.read()[name];
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println!("selected: {is_selected}");
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}
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// ANCHOR_END: loop
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None
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}
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