Rework Guide (#486)

* Move getting started to Guide

* Clean up summary and getting started

* Shorten intro by moving stuff to individual platform docs

* Make intro even shorter, summarize features

* Further cleanup; move development-related docs to separate section

* Make `guide` a crate. Turn code samples into examples so that we can check if they compile

* Rewrite "Describing the UI":

* Focus on RSX syntax (interactivity covered in later chapters); make sure samples are tested; concise language

* Move some "special attribute" samples to the `examples` directory

* Simplify introduction to components

* Simplify introduction to component props

* Document Prop features; add code samples

* Simplify component children docs

* Interactivity: better introduction to events

* Hooks: better introduction

* Remove outdated doc

* Introducs use_ref

* Simplify User Input chapter

* Document event handler props

* Meme editor example

* Meme editor walkthrough

* Add dark mode example

* Guide for context; dark mode example

* Guide: custom hooks

* Guide: conditional rendering

* Guide: rendering lists

* Guide: rendering lists + keys

* Move remaining infor from Reference to guide

* Delete reference book
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# Coroutines
Another good tool to keep in your async toolbox are coroutines. Coroutines are futures that can be manually stopped, started, paused, and resumed.
Like regular futures, code in a Dioxus coroutine will run until the next `await` point before yielding. This low-level control over asynchronous tasks is quite powerful, allowing for infinitely looping tasks like WebSocket polling, background timers, and other periodic actions.
## `use_coroutine`
The basic setup for coroutines is the `use_coroutine` hook. Most coroutines we write will be polling loops using async/await.
```rust
fn app(cx: Scope) -> Element {
let ws: &UseCoroutine<()> = use_coroutine(&cx, |rx| async move {
// Connect to some sort of service
let mut conn = connect_to_ws_server().await;
// Wait for data on the service
while let Some(msg) = conn.next().await {
// handle messages
}
});
}
```
For many services, a simple async loop will handle the majority of use cases.
However, if we want to temporarily disable the coroutine, we can "pause" it using the `pause` method, and "resume" it using the `resume` method:
```rust
let sync: &UseCoroutine<()> = use_coroutine(&cx, |rx| async move {
// code for syncing
});
if sync.is_running() {
cx.render(rsx!{
button {
onclick: move |_| sync.pause(),
"Disable syncing"
}
})
} else {
cx.render(rsx!{
button {
onclick: move |_| sync.resume(),
"Enable syncing"
}
})
}
```
This pattern is where coroutines are extremely useful – instead of writing all the complicated logic for pausing our async tasks like we would with JavaScript promises, the Rust model allows us to just not poll our future.
## Sending Values
You might've noticed the `use_coroutine` closure takes an argument called `rx`. What is that? Well, a common pattern in complex apps is to handle a bunch of async code at once. With libraries like Redux Toolkit, managing multiple promises at once can be challenging and a common source of bugs.
With Coroutines, we have the opportunity to centralize our async logic. The `rx` parameter is an Unbounded Channel for code external to the coroutine to send data *into* the coroutine. Instead of looping on an external service, we can loop on the channel itself, processing messages from within our app without needing to spawn a new future. To send data into the coroutine, we would call "send" on the handle.
```rust
enum ProfileUpdate {
SetUsername(String),
SetAge(i32)
}
let profile = use_coroutine(&cx, |mut rx: UnboundedReciver<ProfileUpdate>| async move {
let mut server = connect_to_server().await;
while let Ok(msg) = rx.next().await {
match msg {
ProfileUpdate::SetUsername(name) => server.update_username(name).await,
ProfileUpdate::SetAge(age) => server.update_age(age).await,
}
}
});
cx.render(rsx!{
button {
onclick: move |_| profile.send(ProfileUpdate::SetUsername("Bob".to_string())),
"Update username"
}
})
```
For sufficiently complex apps, we could build a bunch of different useful "services" that loop on channels to update the app.
```rust
let profile = use_coroutine(&cx, profile_service);
let editor = use_coroutine(&cx, editor_service);
let sync = use_coroutine(&cx, sync_service);
async fn profile_service(rx: UnboundedReceiver<ProfileCommand>) {
// do stuff
}
async fn sync_service(rx: UnboundedReceiver<SyncCommand>) {
// do stuff
}
async fn editor_service(rx: UnboundedReceiver<EditorCommand>) {
// do stuff
}
```
We can combine coroutines with Fermi to emulate Redux Toolkit's Thunk system with much less headache. This lets us store all of our app's state *within* a task and then simply update the "view" values stored in Atoms. It cannot be understated how powerful this technique is: we get all the perks of native Rust tasks with the optimizations and ergonomics of global state. This means your *actual* state does not need to be tied up in a system like Fermi or Redux – the only Atoms that need to exist are those that are used to drive the display/UI.
```rust
static USERNAME: Atom<String> = |_| "default".to_string();
fn app(cx: Scope) -> Element {
let atoms = use_atom_root(&cx);
use_coroutine(&cx, |rx| sync_service(rx, atoms.clone()));
cx.render(rsx!{
Banner {}
})
}
fn Banner(cx: Scope) -> Element {
let username = use_read(&cx, USERNAME);
cx.render(rsx!{
h1 { "Welcome back, {username}" }
})
}
```
Now, in our sync service, we can structure our state however we want. We only need to update the view values when ready.
```rust
enum SyncAction {
SetUsername(String),
}
async fn sync_service(mut rx: UnboundedReceiver<SyncAction>, atoms: AtomRoot) {
let username = atoms.write(USERNAME);
let errors = atoms.write(ERRORS);
while let Ok(msg) = rx.next().await {
match msg {
SyncAction::SetUsername(name) => {
if set_name_on_server(&name).await.is_ok() {
username.set(name);
} else {
errors.make_mut().push("SetUsernameFailed");
}
}
}
}
}
```
## Yielding Values
To yield values from a coroutine, simply bring in a `UseState` handle and set the value whenever your coroutine completes its work.
```rust
let sync_status = use_state(&cx, || Status::Launching);
let sync_task = use_coroutine(&cx, |rx: UnboundedReceiver<SyncAction>| {
to_owned![sync_status];
async move {
loop {
delay_ms(1000).await;
sync_status.set(Status::Working);
}
}
})
```
## Automatic injection into the Context API
Coroutine handles are automatically injected through the context API. `use_coroutine_handle` with the message type as a generic can be used to fetch a handle.
```rust
fn Child(cx: Scope) -> Element {
let sync_task = use_coroutine_handle::<SyncAction>(&cx);
sync_task.send(SyncAction::SetUsername);
}
```