Rework Guide (#486)
* Move getting started to Guide * Clean up summary and getting started * Shorten intro by moving stuff to individual platform docs * Make intro even shorter, summarize features * Further cleanup; move development-related docs to separate section * Make `guide` a crate. Turn code samples into examples so that we can check if they compile * Rewrite "Describing the UI": * Focus on RSX syntax (interactivity covered in later chapters); make sure samples are tested; concise language * Move some "special attribute" samples to the `examples` directory * Simplify introduction to components * Simplify introduction to component props * Document Prop features; add code samples * Simplify component children docs * Interactivity: better introduction to events * Hooks: better introduction * Remove outdated doc * Introducs use_ref * Simplify User Input chapter * Document event handler props * Meme editor example * Meme editor walkthrough * Add dark mode example * Guide for context; dark mode example * Guide: custom hooks * Guide: conditional rendering * Guide: rendering lists * Guide: rendering lists + keys * Move remaining infor from Reference to guide * Delete reference book
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@@ -1,185 +0,0 @@
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//! Example: Antipatterns
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//! ---------------------
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//!
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//! This example shows what *not* to do and provides a reason why a given pattern is considered an "AntiPattern". Most
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//! anti-patterns are considered wrong due performance reasons or violate the "rules" of Dioxus. These rules are
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//! borrowed from other successful UI frameworks, and Dioxus is more focused on providing a familiar, ergonomic interface
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//! rather than building new harder-to-misuse patterns.
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//!
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//! In this list we showcase:
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//! - Not adding keys for iterators
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//! - Heavily nested fragments
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//! - Understanding ordering of set_state
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//! - Naming conventions
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//! - Rules of hooks
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//!
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//! Feel free to file a PR or Issue if you run into another antipattern that you think users of Dioxus should know about.
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use dioxus::prelude::*;
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/// Antipattern: Iterators without keys
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/// -----------------------------------
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///
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/// This is considered an anti-pattern for performance reasons. Dioxus will diff your current and old layout and must
|
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/// take a slower path if it can't correlate old elements with new elements. Lists are particularly susceptible to the
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/// "slow" path, so you're strongly encouraged to provide a unique, stable ID between renders. Additionally, providing
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/// the *wrong* keys is even worse - props might be assigned to the wrong components! Keys should be:
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/// - Unique
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/// - Stable
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/// - Predictable
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///
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/// Dioxus will log an error in the console if it detects that your iterator does not properly generate keys
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#[derive(PartialEq, Props)]
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struct NoKeysProps {
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data: std::collections::HashMap<u32, String>,
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}
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fn AntipatternNoKeys(cx: Scope<NoKeysProps>) -> Element {
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// WRONG: Make sure to add keys!
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cx.render(rsx! {
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ul {
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cx.props.data.iter().map(|(k, v)| rsx!(li { "List item: {v}" }))
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}
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});
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// RIGHT: Like this:
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cx.render(rsx! {
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ul {
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cx.props.data.iter().map(|(k, v)| rsx!(li { key: "{k}", "List item: {v}" }))
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}
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})
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}
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|
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/// Antipattern: Deeply nested fragments
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/// ------------------------------------
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||||
///
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||||
/// This particular antipattern is not necessarily an antipattern in other frameworks but does has a performance impact
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/// in Dioxus apps. Fragments don't mount a physical element to the DOM immediately, so Dioxus must recurse into its
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/// children to find a physical DOM node. This process is called "normalization". Other frameworks perform an agressive
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||||
/// mutative normalization while Dioxus keeps your VNodes immutable. This means that deeply nested fragments make Dioxus
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/// perform unnecessary work. Prefer one or two levels of fragments / nested components until presenting a true DOM element.
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///
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/// Only Component and Fragment nodes are susceptible to this issue. Dioxus mitigates this with components by providing
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/// an API for registering shared state without the ContextProvider pattern.
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fn AntipatternNestedFragments(cx: Scope<()>) -> Element {
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// Try to avoid heavily nesting fragments
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cx.render(rsx!(
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Fragment {
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Fragment {
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Fragment {
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||||
Fragment {
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||||
Fragment {
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div { "Finally have a real node!" }
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||||
}
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||||
}
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||||
}
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||||
}
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||||
}
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))
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}
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/// Antipattern: Using state after it's been updated
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/// -----------------------------------------------
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||||
///
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||||
/// This is an antipattern in other frameworks, but less so in Dioxus. However, it's important to highlight that use_state
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||||
/// does *not* work the same way as it does in React. Rust provides explicit guards against mutating shared data - a huge
|
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/// problem in JavaScript land. With Rust and Dioxus, it's nearly impossible to misuse `use_state` - you simply can't
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||||
/// accidentally modify the state you've received!
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///
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/// However, calling set_state will *not* update the current version of state in the component. This should be easy to
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/// recognize from the function signature, but Dioxus will not update the "live" version of state. Calling `set_state`
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/// merely places a new value in the queue and schedules the component for a future update.
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fn AntipatternRelyingOnSetState(cx: Scope) -> Element {
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let (state, set_state) = use_state(&cx, || "Hello world").classic();
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set_state("New state");
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||||
// This will return false! `state` will *still* be "Hello world"
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assert!(state == &"New state");
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todo!()
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}
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/// Antipattern: Capitalization
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/// ---------------------------
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||||
///
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/// This antipattern is enforced to retain parity with other frameworks and provide useful IDE feedback, but is less
|
||||
/// critical than other potential misuses. In short:
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||||
/// - Only raw elements may start with a lowercase character
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||||
/// - All components must start with an uppercase character
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||||
///
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/// i.e.: the following component will be rejected when attempted to be used in the rsx! macro
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static antipattern_component: Component = |cx| todo!();
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||||
|
||||
/// Antipattern: Misusing hooks
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||||
/// ---------------------------
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||||
///
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||||
/// This pattern is an unfortunate one where Dioxus replicates the same behavior as other frameworks. Dioxus supports
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||||
/// "hooks" - i.e. "memory cells" that allow a value to be stored between renders. This allows other hooks to tap into
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/// a component's "memory" without explicitly adding all of its data to a struct definition. In Dioxus, hooks are allocated
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/// with a bump arena and then immediately sealed.
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///
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/// This means that hooks may not be misused:
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/// - Called out of order
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||||
/// - Called in a conditional
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||||
/// - Called in loops or callbacks
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||||
///
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||||
/// For the most part, Rust helps with rule #3 but does not save you from misusing rule #1 or #2. Dioxus will panic
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/// if hooks do not downcast to the same data between renders. This is validated by TypeId and, eventually, a custom key.
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#[derive(PartialEq, Props)]
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struct MisuedHooksProps {
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should_render_state: bool,
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}
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fn AntipatternMisusedHooks(cx: Scope<MisuedHooksProps>) -> Element {
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if props.should_render_state {
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// do not place a hook in the conditional!
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||||
// prefer to move it out of the conditional
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let (state, set_state) = use_state(&cx, || "hello world").classic();
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cx.render(rsx!(div { "{state}" }))
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} else {
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cx.render(rsx!(div { "Not rendering state" }))
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||||
}
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||||
}
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||||
|
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/// Antipattern: Downcasting refs and panicking
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/// ------------------------------------------
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||||
///
|
||||
/// Occasionally it's useful to get the ref of an element to handle it directly. Elements support downcasting to
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/// Dioxus' virtual element types as well as their true native counterparts. Downcasting to Dioxus' virtual elements
|
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/// will never panic, but downcasting to native elements will fail if on an unsupported platform. We recommend avoiding
|
||||
/// publishing hooks and components that deeply rely on controlling elements using their native `ref`, preferring to
|
||||
/// use their Dioxus Virtual Element counterpart instead.
|
||||
/// This particular code *will panic* due to the unwrap. Try to avoid these types of patterns.
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||||
/// ---------------------------------
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/// TODO: Get this to compile properly
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/// let div_ref = use_node_ref(&cx);
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///
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/// cx.render(rsx!{
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/// div { ref: div_ref, class: "custom class",
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||||
/// button { "click me to see my parent's class"
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||||
/// onclick: move |_| if let Some(div_ref) = div_ref {
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/// panic!("Div class is {}", div_ref.to_native::<web_sys::Element>().unwrap().class())
|
||||
/// }
|
||||
/// }
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||||
/// }
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||||
/// })
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static _example: Component = |cx| todo!();
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/// Antipattern: publishing components and hooks with all features enabled
|
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/// ----------------------------------------------------------------------
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||||
///
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||||
/// The `dioxus` crate combines a bunch of useful utilities together (like the rsx! and html! macros, hooks, and more).
|
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/// However, when publishing your custom hook or component, we highly advise using only the `core` feature on the dioxus
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||||
/// crate. This makes your crate compile faster, makes it more stable, and avoids bringing in incompatible libraries that
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/// might make it not compile on unsupported platforms.
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///
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||||
/// We don't have a code snippet for this, but just prefer to use this line:
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||||
/// dioxus = { version = "*", features = ["core"]}
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/// instead of this one:
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/// dioxus = { version = "*", features = ["web", "desktop", "full"]}
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/// in your Cargo.toml
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///
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||||
/// This will only include the `core` dioxus crate which is relatively slim and fast to compile and avoids target-specific
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/// libraries.
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||||
static __example: Component = |cx| todo!();
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||||
fn Example(cx: Scope) -> Element {
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||||
cx.render(rsx! {
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||||
AntipatternNoKeys { data: std::collections::HashMap::new() }
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||||
AntipatternNestedFragments {}
|
||||
})
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||||
}
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@@ -1,38 +0,0 @@
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//! Example: The basics of Dioxus
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//! ----------------------------
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||||
//!
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||||
//! This small example covers some of the basics of Dioxus including
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//! - Components
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||||
//! - Props
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||||
//! - Children
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||||
//! - the rsx! macro
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||||
|
||||
use dioxus::prelude::*;
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||||
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pub fn Example(cx: Scope) -> Element {
|
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cx.render(rsx! {
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div {
|
||||
Greeting {
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||||
name: "Dioxus"
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div { "Dioxus is a fun, fast, and portable UI framework for Rust" }
|
||||
}
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||||
}
|
||||
})
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||||
}
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||||
|
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#[derive(PartialEq, Props)]
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||||
struct GreetingProps<'a> {
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name: &'static str,
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children: Element<'a>,
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||||
}
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pub fn Greeting<'a>(cx: Scope<'a, GreetingProps<'a>>) -> Element {
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||||
cx.render(rsx! {
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div {
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h1 { "Hello, {cx.props.name}!" }
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||||
p { "Welcome to the Dioxus framework" }
|
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br {}
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&cx.props.children
|
||||
}
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||||
})
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}
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@@ -1,47 +0,0 @@
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//! Example: Children
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||||
//! -----------------
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||||
//!
|
||||
//! Dioxus supports passing children in from the parent. These children are allocated in the parent and just passed
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//! into the child. Components that pass in children may not be safely memoized, though in practice it's rare for a
|
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//! change in a parent to not result in a different set of children.
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||||
//!
|
||||
//! In Dioxus, children can *only be a list*. Unlike React, you cannot pass in functions or arbitrary data. This is
|
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//! partially a limitation of having static types, but is rather intentional to encourage the use of attributes where
|
||||
//! arbitrary child data might normally be used. Check out the `function driven children` example for how to adopt your
|
||||
//! React pattern to Dioxus' semantics.
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||||
//!
|
||||
//! Dioxus will let you use the `children` method more than once - and it's semantically *okay* - but you'll likely
|
||||
//! ruin your page if you try to clone elements in this way. Under the hood, Dioxus shares a "mounted ID" for each node,
|
||||
//! and mounting the same VNode in two places will overwrite the first mounted ID. This will likely lead to dead elements.
|
||||
//!
|
||||
//! In the future, this might become a runtime error, so consider it an error today.
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||||
|
||||
use dioxus::prelude::*;
|
||||
|
||||
fn Example(cx: Scope) -> Element {
|
||||
cx.render(rsx! {
|
||||
div {
|
||||
Banner {
|
||||
p { "Some Content1" }
|
||||
}
|
||||
Banner {
|
||||
p { "Some Content2" }
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
#[derive(Props)]
|
||||
struct BannerProps<'a> {
|
||||
children: Element<'a>,
|
||||
}
|
||||
|
||||
fn Banner<'a>(cx: Scope<'a, BannerProps<'a>>) -> Element<'a> {
|
||||
cx.render(rsx! {
|
||||
div {
|
||||
h1 { "This is a great banner!" }
|
||||
div { class: "content", &cx.props.children }
|
||||
footer { "Wow, what a great footer" }
|
||||
}
|
||||
})
|
||||
}
|
||||
@@ -1,114 +0,0 @@
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||||
//! Example: Conditional Rendering
|
||||
//! ------------------------------
|
||||
//!
|
||||
//! This example shows how to hide or show elements using conditional rendering.
|
||||
//!
|
||||
//! Oftentimes you might want to display a different UI given some sort of condition. This is called "conditional rendering".
|
||||
//! In Dioxus, you can perform conditional rendering with optionals or matching.
|
||||
//!
|
||||
//! The rsx! and html! macros accepts anything that is `IntoIter<Item = impl IntoVnode>`. Options and Results both implement
|
||||
//! IntoIter for impl VNode, so you can use option/result for conditional rendering.
|
||||
|
||||
use dioxus::prelude::*;
|
||||
|
||||
// Convert a boolean conditional into a hide/show
|
||||
#[derive(PartialEq, Props)]
|
||||
pub struct MyProps {
|
||||
should_show: bool,
|
||||
}
|
||||
pub fn Example0(cx: Scope<MyProps>) -> Element {
|
||||
cx.render(rsx! {
|
||||
div {
|
||||
cx.props.should_show.then(|| rsx!{
|
||||
h1 { "showing the title!" }
|
||||
})
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
// Convert a boolean conditional into an either/or
|
||||
// Because rsx! is lazy (produces a closure), we cannot use it in two branch arms. To use it in matching/branching, we
|
||||
// must render it.
|
||||
//
|
||||
// Dioxus will let you render any `LazyNodes` into a `VNode` with `cx.render`. `rsx!` also supports the `in cx` syntax
|
||||
// which will do essentially the same thing as `cx.render`.
|
||||
//
|
||||
// In short:
|
||||
// `rsx!(cx, ...)` is shorthand for `cx.render(rsx!(...))`
|
||||
#[derive(PartialEq, Props)]
|
||||
pub struct MyProps1 {
|
||||
should_show: bool,
|
||||
}
|
||||
pub fn Example1(cx: Scope<MyProps1>) -> Element {
|
||||
cx.render(rsx! {
|
||||
div {
|
||||
// With matching
|
||||
match props.should_show {
|
||||
true => cx.render(rsx!(div {"it is true!"})),
|
||||
false => rsx!(cx, div {"it is false!"}),
|
||||
},
|
||||
|
||||
// or with just regular conditions
|
||||
if props.should_show {
|
||||
rsx!(cx, div {"it is true!"})
|
||||
} else {
|
||||
rsx!(cx, div {"it is false!"})
|
||||
},
|
||||
|
||||
// or with optional chaining
|
||||
props.should_show
|
||||
.then(|| rsx!(cx, div {"it is true!"}))
|
||||
.unwrap_or_else(|| rsx!(cx, div {"it is false!"}))
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
/// Matching can be expanded
|
||||
|
||||
#[derive(PartialEq)]
|
||||
pub enum Color {
|
||||
Green,
|
||||
Yellow,
|
||||
Red,
|
||||
}
|
||||
#[derive(PartialEq, Props)]
|
||||
pub struct MyProps2 {
|
||||
color: Color,
|
||||
}
|
||||
pub fn Example2(cx: Scope<MyProps2>) -> Element {
|
||||
cx.render(rsx! {
|
||||
div {
|
||||
match props.color {
|
||||
Color::Green => rsx!(cx, div {"it is Green!"}),
|
||||
Color::Yellow => rsx!(cx, div {"it is Yellow!"}),
|
||||
Color::Red => rsx!(cx, div {"it is Red!"}),
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
pub fn Example(cx: Scope<()>) -> Element {
|
||||
let should_show = use_state(&cx, || false);
|
||||
let mut color_index = use_state(&cx, || 0);
|
||||
let color = match *color_index % 2 {
|
||||
2 => Color::Green,
|
||||
1 => Color::Yellow,
|
||||
_ => Color::Red,
|
||||
};
|
||||
|
||||
cx.render(rsx! {
|
||||
div {
|
||||
button {
|
||||
onclick: move |_| should_show.set(!*should_show),
|
||||
"click to toggle showing the examples"
|
||||
}
|
||||
button {
|
||||
onclick: move |_| color_index += 1,
|
||||
"click to for the enxt color"
|
||||
}
|
||||
Example0 { should_show: *should_show }
|
||||
Example1 { should_show: *should_show }
|
||||
Example2 { color: color }
|
||||
}
|
||||
})
|
||||
}
|
||||
@@ -1,37 +0,0 @@
|
||||
use dioxus::prelude::*;
|
||||
fn main() {}
|
||||
|
||||
pub fn Example(cx: Scope) -> Element {
|
||||
cx.render(rsx! {
|
||||
div {
|
||||
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
// A controlled component:
|
||||
pub fn ControlledSelect(cx: Scope) -> Element {
|
||||
let value = use_state(&cx, || String::from("Grapefruit"));
|
||||
cx.render(rsx! {
|
||||
select { value: "{value}", onchange: move |evt| value.set(evt.value()),
|
||||
option { value: "Grapefruit", "Grapefruit"}
|
||||
option { value: "Lime", "Lime"}
|
||||
option { value: "Coconut", "Coconut"}
|
||||
option { value: "Mango", "Mango"}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
// TODO - how do uncontrolled things work?
|
||||
pub fn UncontrolledSelect(cx: Scope) -> Element {
|
||||
let value = use_state(&cx, || String::new());
|
||||
|
||||
cx.render(rsx! {
|
||||
select {
|
||||
option { value: "Grapefruit", "Grapefruit"}
|
||||
option { value: "Lime", "Lime"}
|
||||
option { value: "Coconut", "Coconut"}
|
||||
option { value: "Mango", "Mango"}
|
||||
}
|
||||
})
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
//! Example: Null/None Children
|
||||
//! ---------------------------
|
||||
//!
|
||||
//! This is a simple pattern that allows you to return no elements!
|
||||
|
||||
use dioxus::prelude::*;
|
||||
|
||||
pub fn Example(cx: Scope) -> Element {
|
||||
None
|
||||
}
|
||||
@@ -1,51 +0,0 @@
|
||||
//! Example: Fragments
|
||||
//! ------------------
|
||||
//!
|
||||
//! Dioxus can return multiple elements without a container through the use of the VNode called a "Fragment". Fragments do not
|
||||
//! have a mounted root and are inserted inline with their siblings. There are three ways of creating fragments as outlined
|
||||
//! in the examples below:
|
||||
//! - By returning multiple elements in Rsx!
|
||||
//! - By using the `Fragment` component
|
||||
//! - By using the fragment() method on the node factory
|
||||
|
||||
use dioxus::prelude::*;
|
||||
|
||||
pub fn Example(cx: Scope) -> Element {
|
||||
cx.render(rsx! {
|
||||
App1 {}
|
||||
App2 {}
|
||||
App3 {}
|
||||
})
|
||||
}
|
||||
|
||||
// Returning multiple elements with rsx! or html!
|
||||
pub fn App1(cx: Scope) -> Element {
|
||||
cx.render(rsx! {
|
||||
h1 { }
|
||||
h2 { }
|
||||
h3 { }
|
||||
})
|
||||
}
|
||||
|
||||
// Using the Fragment component
|
||||
pub fn App2(cx: Scope) -> Element {
|
||||
cx.render(rsx! {
|
||||
Fragment {
|
||||
div {}
|
||||
div {}
|
||||
"asd"
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
// Using the `fragment` method on the NodeFactory
|
||||
pub fn App3(cx: Scope) -> Element {
|
||||
cx.render(LazyNodes::new(move |fac| {
|
||||
fac.fragment_from_iter([
|
||||
fac.text(format_args!("A")),
|
||||
fac.text(format_args!("B")),
|
||||
fac.text(format_args!("A")),
|
||||
fac.text(format_args!("B")),
|
||||
])
|
||||
}))
|
||||
}
|
||||
@@ -1,34 +0,0 @@
|
||||
//! Example: Iterators
|
||||
//! ------------------
|
||||
//!
|
||||
//! This example demonstrates how to use iterators with Dioxus.
|
||||
//! Iterators must be used through the curly braces item in element bodies.
|
||||
//! While you might be inclined to `.collect::<>` into Html, Dioxus prefers you provide an iterator that
|
||||
//! resolves to VNodes. It's more efficient and easier to write than having to `collect` everywhere.
|
||||
//!
|
||||
//! This also makes it easy to write "pull"-style iterators that don't have a known size.
|
||||
//!
|
||||
//! However, when the size of an iterator needs to be known for display purposes, collecting is fine.
|
||||
|
||||
use dioxus::prelude::*;
|
||||
|
||||
pub static Example: Component = |cx| {
|
||||
let example_data = use_state(&cx, || 0);
|
||||
|
||||
cx.render(rsx! {
|
||||
h3 {"Selected: {example_data}"}
|
||||
ul {
|
||||
(0..10).map(|f| rsx! {
|
||||
li {
|
||||
onclick: move |_| example_data.set(f),
|
||||
"ID: {f}"
|
||||
ul {
|
||||
(0..10).map(|k| rsx!{
|
||||
li { "Sub iterator: {f}.{k}" }
|
||||
})
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
})
|
||||
};
|
||||
@@ -1,55 +0,0 @@
|
||||
//! Example: Listeners
|
||||
//! ------------------
|
||||
//!
|
||||
//! This example demonstrates the various ways listeners may be used in Dioxus.
|
||||
//! Listeners may be at most `FnMut` - but not `FnOnce`.
|
||||
//! Listeners may borrow the lifetime of cx (children and hooks), but not of local (stack) data.
|
||||
|
||||
use dioxus::prelude::*;
|
||||
|
||||
pub fn Example(cx: Scope) -> Element {
|
||||
cx.render(rsx! {
|
||||
ButtonList {}
|
||||
NonUpdatingEvents {}
|
||||
DisablePropagation {}
|
||||
})
|
||||
}
|
||||
|
||||
/// We can use `set_name` in multiple closures; the closures automatically *copy* the reference to set_name.
|
||||
pub fn ButtonList(cx: Scope) -> Element {
|
||||
let name = use_state(&cx, || "...?");
|
||||
|
||||
cx.render(rsx!(
|
||||
div {
|
||||
h1 { "Hello, {name}" }
|
||||
|
||||
["jack", "jill", "john", "jane"]
|
||||
.iter()
|
||||
.map(move |n| rsx!(button { onclick: move |_| name.set(n), "{n}" }))
|
||||
}
|
||||
))
|
||||
}
|
||||
|
||||
/// This shows how listeners may be without a visible change in the display.
|
||||
/// Check the console.
|
||||
pub fn NonUpdatingEvents(cx: Scope) -> Element {
|
||||
cx.render(rsx! {
|
||||
div {
|
||||
button {
|
||||
onclick: move |_| log::trace!("Did not cause any updates!"),
|
||||
"Click me to log!"
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
pub fn DisablePropagation(cx: Scope) -> Element {
|
||||
cx.render(rsx! {
|
||||
div {
|
||||
onclick: move |_| log::trace!("event propagated to the div!")
|
||||
button {
|
||||
onclick: move |evt| log::trace!("Button will allow propagation"),
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
Reference in new issue
Block a user