Don't use inline scripts and function constructor (#4310)

* Don't use inline scripts and function constructor.

This allows a stricter Content-Security-Policy which is required for web extensions.

* Load module scripts asynchronously

* Extract common code into method

* Fix injecting loading script

* Append to the file instead of reading and appending to the file string

---------

Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
Co-authored-by: Evan Almloff <evanalmloff@gmail.com>
This commit is contained in:
authored and GitHub committed 2025-06-26 12:08:02 -05:00
1 parent 0dd0f05db0
commit 6cc379718b
5 files changed
+114 -70

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+1
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@@ -1,3 +1,4 @@
<!DOCTYPE html>
<html>
<head>
<title>{app_title}</title>
+80 -55
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@@ -3364,8 +3364,14 @@ impl BuildRequest {
wasm_opt::optimize(&post_bindgen_wasm, &post_bindgen_wasm, &wasm_opt_options).await?;
}
// In release mode, we make the wasm and bindgen files into assets so they get bundled with max
// optimizations.
if self.should_bundle_to_asset() {
// Make sure to register the main wasm file with the asset system
assets.register_asset(&post_bindgen_wasm, AssetOptions::Unknown)?;
}
// Now that the wasm is registered as an asset, we can write the js glue shim
self.write_js_glue_shim(assets)?;
if self.should_bundle_to_asset() {
// Register the main.js with the asset system so it bundles in the snippets and optimizes
assets.register_asset(
@@ -3374,36 +3380,63 @@ impl BuildRequest {
)?;
}
if self.should_bundle_to_asset() {
// Make sure to register the main wasm file with the asset system
assets.register_asset(&post_bindgen_wasm, AssetOptions::Unknown)?;
}
// Write the index.html file with the pre-configured contents we got from pre-rendering
self.write_index_html(assets)?;
Ok(())
}
fn write_js_glue_shim(&self, assets: &AssetManifest) -> Result<()> {
let wasm_path = self.bundled_wasm_path(assets);
// Load and initialize wasm without requiring a separate javascript file.
// This also allows using a strict Content-Security-Policy.
let mut js = std::fs::OpenOptions::new()
.append(true)
.open(self.wasm_bindgen_js_output_file())?;
let mut buf_writer = std::io::BufWriter::new(&mut js);
writeln!(
buf_writer,
r#"
window.__wasm_split_main_initSync = initSync;
// Actually perform the load
__wbg_init({{module_or_path: "/{}/{wasm_path}"}}).then((wasm) => {{
// assign this module to be accessible globally
window.__dx_mainWasm = wasm;
window.__dx_mainInit = __wbg_init;
window.__dx_mainInitSync = initSync;
window.__dx___wbg_get_imports = __wbg_get_imports;
if (wasm.__wbindgen_start == undefined) {{
wasm.main();
}}
}});
"#,
self.base_path_or_default(),
)?;
Ok(())
}
/// Write the index.html file to the output directory. This must be called after the wasm and js
/// assets are registered with the asset system if this is a release build.
pub(crate) fn write_index_html(&self, assets: &AssetManifest) -> Result<()> {
// Get the path to the wasm-bindgen output files. Either the direct file or the opitmized one depending on the build mode
let wasm_bindgen_wasm_out = self.wasm_bindgen_wasm_output_file();
let wasm_path = if self.should_bundle_to_asset() {
let name = assets
.get_first_asset_for_source(&wasm_bindgen_wasm_out)
.expect("The wasm source must exist before creating index.html");
format!("assets/{}", name.bundled_path())
} else {
format!(
"wasm/{}",
wasm_bindgen_wasm_out.file_name().unwrap().to_str().unwrap()
)
};
let wasm_path = self.bundled_wasm_path(assets);
let js_path = self.bundled_js_path(assets);
// Write the index.html file with the pre-configured contents we got from pre-rendering
std::fs::write(
self.root_dir().join("index.html"),
self.prepare_html(assets, &wasm_path, &js_path).unwrap(),
)?;
Ok(())
}
fn bundled_js_path(&self, assets: &AssetManifest) -> String {
let wasm_bindgen_js_out = self.wasm_bindgen_js_output_file();
let js_path = if self.should_bundle_to_asset() {
if self.should_bundle_to_asset() {
let name = assets
.get_first_asset_for_source(&wasm_bindgen_js_out)
.expect("The js source must exist before creating index.html");
@@ -3413,14 +3446,23 @@ impl BuildRequest {
"wasm/{}",
wasm_bindgen_js_out.file_name().unwrap().to_str().unwrap()
)
};
}
}
// Write the index.html file with the pre-configured contents we got from pre-rendering
std::fs::write(
self.root_dir().join("index.html"),
self.prepare_html(assets, &wasm_path, &js_path).unwrap(),
)?;
Ok(())
/// Get the path to the wasm-bindgen output files. Either the direct file or the opitmized one depending on the build mode
fn bundled_wasm_path(&self, assets: &AssetManifest) -> String {
let wasm_bindgen_wasm_out = self.wasm_bindgen_wasm_output_file();
if self.should_bundle_to_asset() {
let name = assets
.get_first_asset_for_source(&wasm_bindgen_wasm_out)
.expect("The wasm source must exist before creating index.html");
format!("assets/{}", name.bundled_path())
} else {
format!(
"wasm/{}",
wasm_bindgen_wasm_out.file_name().unwrap().to_str().unwrap()
)
}
}
fn info_plist_contents(&self, platform: Platform) -> Result<String> {
@@ -3908,7 +3950,7 @@ impl BuildRequest {
self.inject_resources(assets, wasm_path, &mut html)?;
// Inject loading scripts if they are not already present
self.inject_loading_scripts(&mut html);
self.inject_loading_scripts(assets, &mut html);
// Replace any special placeholders in the HTML with resolved values
self.replace_template_placeholders(&mut html, wasm_path, js_path);
@@ -4000,7 +4042,7 @@ impl BuildRequest {
// Manually inject the wasm file for preloading. WASM currently doesn't support preloading in the manganis asset system
head_resources.push_str(&format!(
"<link rel=\"preload\" as=\"fetch\" type=\"application/wasm\" href=\"/{{base_path}}/assets/{wasm_path}\" crossorigin>"
"<link rel=\"preload\" as=\"fetch\" type=\"application/wasm\" href=\"/{{base_path}}/{wasm_path}\" crossorigin>"
));
Self::replace_or_insert_before("{style_include}", "</head", &head_resources, html);
@@ -4008,38 +4050,21 @@ impl BuildRequest {
}
/// Inject loading scripts if they are not already present
fn inject_loading_scripts(&self, html: &mut String) {
// If it looks like we are already loading wasm or the current build opted out of injecting loading scripts, don't inject anything
if !self.inject_loading_scripts || html.contains("__wbindgen_start") {
fn inject_loading_scripts(&self, assets: &AssetManifest, html: &mut String) {
// If the current build opted out of injecting loading scripts, don't inject anything
if !self.inject_loading_scripts {
return;
}
// If not, insert the script
*html = html.replace(
"</body",
r#" <script>
// We can't use a module script here because we need to start the script immediately when streaming
import("/{base_path}/{js_path}").then(
({ default: init, initSync, __wbg_get_imports }) => {
// export initSync in case a split module needs to initialize
window.__wasm_split_main_initSync = initSync;
// Actually perform the load
init({module_or_path: "/{base_path}/{wasm_path}"}).then((wasm) => {
// assign this module to be accessible globally
window.__dx_mainWasm = wasm;
window.__dx_mainInit = init;
window.__dx_mainInitSync = initSync;
window.__dx___wbg_get_imports = __wbg_get_imports;
if (wasm.__wbindgen_start == undefined) {
wasm.main();
}
});
}
);
</script>
&format!(
r#"<script type="module" async src="/{}/{}"></script>
</body"#,
self.base_path_or_default(),
self.bundled_js_path(assets)
),
);
}