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Evan Almloff committed 2022-05-12 20:34:21 -05:00
commit 6ccbe662d2
13 files changed
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+111 -102
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@@ -4,6 +4,11 @@ use crossterm::event::{
use dioxus_core::*;
use fxhash::{FxHashMap, FxHashSet};
use dioxus_html::geometry::euclid::{Point2D, Rect, Size2D};
use dioxus_html::geometry::{ClientPoint, Coordinates, ElementPoint, PagePoint, ScreenPoint};
use dioxus_html::input_data::keyboard_types::Modifiers;
use dioxus_html::input_data::MouseButtonSet as DioxusMouseButtons;
use dioxus_html::input_data::{MouseButton as DioxusMouseButton, MouseButtonSet};
use dioxus_html::{on::*, KeyCode};
use std::{
any::Any,
@@ -12,6 +17,7 @@ use std::{
sync::Arc,
time::{Duration, Instant},
};
use stretch2::geometry::{Point, Size};
use stretch2::{prelude::Layout, Stretch};
use crate::FocusState;
@@ -75,7 +81,7 @@ impl EventData {
const MAX_REPEAT_TIME: Duration = Duration::from_millis(100);
pub struct InnerInputState {
mouse: Option<(MouseData, Vec<u16>)>,
mouse: Option<MouseData>,
wheel: Option<WheelData>,
last_key_pressed: Option<(KeyboardData, Instant)>,
screen: Option<(u16, u16)>,
@@ -100,54 +106,36 @@ impl InnerInputState {
match evt.1 {
// limitations: only two buttons may be held at once
EventData::Mouse(ref mut m) => {
match &mut self.mouse {
Some(state) => {
let mut buttons = state.0.buttons;
state.0 = m.clone();
match evt.0 {
// this code only runs when there are no buttons down
"mouseup" => {
buttons = 0;
state.1 = Vec::new();
}
"mousedown" => {
if state.1.contains(&m.buttons) {
// if we already pressed a button and there is another button released the button crossterm sends is the button remaining
if state.1.len() > 1 {
evt.0 = "mouseup";
state.1 = vec![m.buttons];
}
// otherwise some other button was pressed. In testing it was consistantly this mapping
else {
match m.buttons {
0x01 => state.1.push(0x02),
0x02 => state.1.push(0x01),
0x04 => state.1.push(0x01),
_ => (),
}
}
} else {
state.1.push(m.buttons);
}
let mut held_buttons = match &self.mouse {
Some(previous_data) => previous_data.held_buttons(),
None => MouseButtonSet::empty(),
};
buttons = state.1.iter().copied().reduce(|a, b| a | b).unwrap();
}
_ => (),
}
state.0.buttons = buttons;
m.buttons = buttons;
match evt.0 {
"mousedown" => {
held_buttons.insert(
m.trigger_button()
.expect("No trigger button for mousedown event"),
);
}
None => {
self.mouse = Some((
m.clone(),
if m.buttons == 0 {
Vec::new()
} else {
vec![m.buttons]
},
));
"mouseup" => {
held_buttons.remove(
m.trigger_button()
.expect("No trigger button for mouseup event"),
);
}
_ => {}
}
let new_mouse_data = MouseData::new(
m.coordinates(),
m.trigger_button(),
held_buttons,
m.modifiers(),
);
self.mouse = Some(new_mouse_data.clone());
*m = new_mouse_data;
}
EventData::Wheel(ref w) => self.wheel = Some(w.clone()),
EventData::Screen(ref s) => self.screen = Some(*s),
@@ -171,7 +159,7 @@ impl InnerInputState {
layout: &Stretch,
dom: &mut Dom,
) {
let previous_mouse = self.mouse.as_ref().map(|m| (m.0.clone(), m.1.clone()));
let previous_mouse = self.mouse.clone();
self.wheel = None;
@@ -225,17 +213,18 @@ impl InnerInputState {
}
fn resolve_mouse_events(
&mut self,
previous_mouse: Option<(MouseData, Vec<u16>)>,
&self,
previous_mouse: Option<MouseData>,
resolved_events: &mut Vec<UserEvent>,
layout: &Stretch,
dom: &mut Dom,
) {
fn layout_contains_point(layout: &Layout, point: (i32, i32)) -> bool {
layout.location.x as i32 <= point.0
&& layout.location.x as i32 + layout.size.width as i32 >= point.0
&& layout.location.y as i32 <= point.1
&& layout.location.y as i32 + layout.size.height as i32 >= point.1
fn layout_contains_point(layout: &Layout, point: ScreenPoint) -> bool {
let Point { x, y } = layout.location;
let Size { width, height } = layout.size;
let layout_rect = Rect::new(Point2D::new(x, y), Size2D::new(width, height));
layout_rect.contains(point.cast())
}
fn try_create_event(
@@ -264,25 +253,38 @@ impl InnerInputState {
}
fn prepare_mouse_data(mouse_data: &MouseData, layout: &Layout) -> MouseData {
let mut data = mouse_data.clone();
data.offset_x = data.client_x - layout.location.x as i32;
data.offset_y = data.client_y - layout.location.y as i32;
data
let Point { x, y } = layout.location;
let node_origin = ClientPoint::new(x.into(), y.into());
let new_client_coordinates = (mouse_data.client_coordinates() - node_origin)
.to_point()
.cast_unit();
new_client_coordinates,
mouse_data.page_coordinates(),
MouseData::new(
coordinates,
mouse_data.trigger_button(),
mouse_data.held_buttons(),
mouse_data.modifiers(),
)
}
if let Some(mouse) = &self.mouse {
let new_pos = (mouse.0.screen_x, mouse.0.screen_y);
let old_pos = previous_mouse
.as_ref()
.map(|m| (m.0.screen_x, m.0.screen_y));
// the a mouse button is pressed if a button was not down and is now down
let pressed =
(mouse.0.buttons & !previous_mouse.as_ref().map(|m| m.0.buttons).unwrap_or(0)) > 0;
// the a mouse button is pressed if a button was down and is now not down
let released =
(!mouse.0.buttons & previous_mouse.map(|m| m.0.buttons).unwrap_or(0)) > 0;
if let Some(mouse_data) = &self.mouse {
let new_pos = mouse_data.screen_coordinates();
let old_pos = previous_mouse.as_ref().map(|m| m.screen_coordinates());
// a mouse button is pressed if a button was not down and is now down
let previous_buttons = previous_mouse
.map_or(MouseButtonSet::empty(), |previous_data| {
previous_data.held_buttons()
});
let was_pressed = !(mouse_data.held_buttons() - previous_buttons).is_empty();
// a mouse button is released if a button was down and is now not down
let was_released = !(previous_buttons - mouse_data.held_buttons()).is_empty();
let wheel_delta = self.wheel.as_ref().map_or(0.0, |w| w.delta_y);
let mouse_data = &mouse.0;
let wheel_data = &self.wheel;
{
@@ -357,7 +359,7 @@ impl InnerInputState {
}
// mousedown
if pressed {
if was_pressed {
let mut will_bubble = FxHashSet::default();
for node in dom.get_listening_sorted("mousedown") {
let node_layout = layout.layout(node.state.layout.node.unwrap()).unwrap();
@@ -378,7 +380,7 @@ impl InnerInputState {
{
// mouseup
if released {
if was_released {
let mut will_bubble = FxHashSet::default();
for node in dom.get_listening_sorted("mouseup") {
let node_layout = layout.layout(node.state.layout.node.unwrap()).unwrap();
@@ -400,7 +402,7 @@ impl InnerInputState {
{
// click
if mouse_data.button == 0 && released {
if mouse_data.trigger_button() == Some(DioxusMouseButton::Primary) && was_released {
let mut will_bubble = FxHashSet::default();
for node in dom.get_listening_sorted("click") {
let node_layout = layout.layout(node.state.layout.node.unwrap()).unwrap();
@@ -422,7 +424,8 @@ impl InnerInputState {
{
// contextmenu
if mouse_data.button == 2 && released {
if mouse_data.trigger_button() == Some(DioxusMouseButton::Secondary) && was_released
{
let mut will_bubble = FxHashSet::default();
for node in dom.get_listening_sorted("contextmenu") {
let node_layout = layout.layout(node.state.layout.node.unwrap()).unwrap();
@@ -653,41 +656,47 @@ fn get_event(evt: TermEvent) -> Option<(&'static str, EventData)> {
let ctrl = m.modifiers.contains(KeyModifiers::CONTROL);
let meta = false;
let get_mouse_data = |b| {
let buttons = match b {
None => 0,
Some(MouseButton::Left) => 1,
Some(MouseButton::Right) => 2,
Some(MouseButton::Middle) => 4,
};
let button_state = match b {
None => 0,
Some(MouseButton::Left) => 0,
Some(MouseButton::Middle) => 1,
Some(MouseButton::Right) => 2,
};
let get_mouse_data = |crossterm_button: Option<MouseButton>| {
let button = crossterm_button.map(|b| match b {
MouseButton::Left => DioxusMouseButton::Primary,
MouseButton::Right => DioxusMouseButton::Secondary,
MouseButton::Middle => DioxusMouseButton::Auxiliary,
});
// from https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent
// The `page` and `screen` coordinates are inconsistent with the MDN definition, as they are relative to the viewport (client), not the target element/page/screen, respectively.
// todo?
// But then, MDN defines them in terms of pixels, yet crossterm provides only row/column, and it might not be possible to get pixels. So we can't get 100% consistency anyway.
EventData::Mouse(MouseData {
alt_key: alt,
button: button_state,
buttons,
client_x: x,
client_y: y,
ctrl_key: ctrl,
meta_key: meta,
let coordinates = Coordinates::new(
ScreenPoint::new(x, y),
ClientPoint::new(x, y),
// offset x/y are set when the origin of the event is assigned to an element
offset_x: 0,
offset_y: 0,
page_x: x,
page_y: y,
screen_x: x,
screen_y: y,
shift_key: shift,
})
ElementPoint::new(0., 0.),
PagePoint::new(x, y),
);
let mut modifiers = Modifiers::empty();
if shift {
modifiers.insert(Modifiers::SHIFT);
}
if ctrl {
modifiers.insert(Modifiers::CONTROL);
}
if meta {
modifiers.insert(Modifiers::META);
}
if alt {
modifiers.insert(Modifiers::ALT);
}
// held mouse buttons get set later by maintaining state, as crossterm does not provide them
EventData::Mouse(MouseData::new(
coordinates,
button,
DioxusMouseButtons::empty(),
modifiers,
))
};
let get_wheel_data = |up| {