Fix error in examples/future.rs comments, use_futures inline docs comments, also added clarification that Signal<T>.read() and Singal<T>() are the same thing
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@@ -1,7 +1,7 @@
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//! A simple example that shows how to use the use_future hook to run a background task.
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//! A simple example that shows how to use the use_future hook to run a background task.
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//!
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//!
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//! use_future assumes your future will never complete - it won't return a value.
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//! use_future won't return a value, analagous to use_effect.
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//! If you want to return a value, use use_resource instead.
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//! If you want to return a value from a future, use use_resource instead.
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use dioxus::prelude::*;
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use dioxus::prelude::*;
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use std::time::Duration;
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use std::time::Duration;
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@@ -0,0 +1,22 @@
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//! The simplest example of a Dioxus app.
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//!
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//! In this example we:
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//! - import a number of important items from the prelude (launch, Element, rsx, div, etc.)
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//! - define a main function that calls the launch function with our app function
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//! - define an app function that returns a div element with the text "Hello, world!"
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//!
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//! The `launch` function is the entry point for all Dioxus apps. It takes a function that returns an Element. This function
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//! calls "launch" on the currently-configured renderer you have. So if the `web` feature is enabled, it will launch a web
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//! app, and if the `desktop` feature is enabled, it will launch a desktop app.
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use dioxus::prelude::*;
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fn main() {
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launch(app);
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}
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fn app() -> Element {
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rsx! {
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div { "Hello, world!" }
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}
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}
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@@ -0,0 +1,22 @@
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//! The simplest example of a Dioxus app.
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//!
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//! In this example we:
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//! - import a number of important items from the prelude (launch, Element, rsx, div, etc.)
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//! - define a main function that calls the launch function with our app function
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//! - define an app function that returns a div element with the text "Hello, world!"
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//!
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//! The `launch` function is the entry point for all Dioxus apps. It takes a function that returns an Element. This function
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//! calls "launch" on the currently-configured renderer you have. So if the `web` feature is enabled, it will launch a web
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//! app, and if the `desktop` feature is enabled, it will launch a desktop app.
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use dioxus::prelude::*;
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fn main() {
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launch(app);
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}
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fn app() -> Element {
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rsx! {
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div { "Hello, world!" }
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}
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}
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@@ -0,0 +1,25 @@
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//! The simplest example of a Dioxus app.
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//!
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//! In this example we:
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//! - import a number of important items from the prelude (launch, Element, rsx, div, etc.)
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//! - define a main function that calls the launch function with our app function
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//! - define an app function that returns a div element with the text "Hello, world!"
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//!
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//! The `launch` function is the entry point for all Dioxus apps. It takes a function that returns an Element. This function
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//! calls "launch" on the currently-configured renderer you have. So if the `web` feature is enabled, it will launch a web
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//! app, and if the `desktop` feature is enabled, it will launch a desktop app.
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use dioxus::prelude::*;
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fn main() {
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launch(app);
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}
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fn app() -> Element {
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let counter = use_signal(|| 0usize);
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rsx! {
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button { onclick: move || counter += 1, "Increment Counter" }
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p { "{counter}" }
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}
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}
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@@ -0,0 +1,22 @@
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//! The simplest example of a Dioxus app.
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//!
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//! In this example we:
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//! - import a number of important items from the prelude (launch, Element, rsx, div, etc.)
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//! - define a main function that calls the launch function with our app function
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//! - define an app function that returns a div element with the text "Hello, world!"
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//!
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//! The `launch` function is the entry point for all Dioxus apps. It takes a function that returns an Element. This function
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//! calls "launch" on the currently-configured renderer you have. So if the `web` feature is enabled, it will launch a web
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//! app, and if the `desktop` feature is enabled, it will launch a desktop app.
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use dioxus::prelude::*;
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fn main() {
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launch(app);
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}
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fn app() -> Element {
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rsx! {
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div { "Hello, world!" }
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}
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}
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@@ -0,0 +1,22 @@
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//! The simplest example of a Dioxus app.
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//!
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//! In this example we:
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//! - import a number of important items from the prelude (launch, Element, rsx, div, etc.)
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//! - define a main function that calls the launch function with our app function
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//! - define an app function that returns a div element with the text "Hello, world!"
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//!
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//! The `launch` function is the entry point for all Dioxus apps. It takes a function that returns an Element. This function
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//! calls "launch" on the currently-configured renderer you have. So if the `web` feature is enabled, it will launch a web
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//! app, and if the `desktop` feature is enabled, it will launch a desktop app.
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use dioxus::prelude::*;
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fn main() {
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launch(app);
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}
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fn app() -> Element {
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rsx! {
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div { "Hello, world!" }
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}
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}
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@@ -0,0 +1,22 @@
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//! The simplest example of a Dioxus app.
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//!
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//! In this example we:
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//! - import a number of important items from the prelude (launch, Element, rsx, div, etc.)
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//! - define a main function that calls the launch function with our app function
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//! - define an app function that returns a div element with the text "Hello, world!"
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//!
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//! The `launch` function is the entry point for all Dioxus apps. It takes a function that returns an Element. This function
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//! calls "launch" on the currently-configured renderer you have. So if the `web` feature is enabled, it will launch a web
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//! app, and if the `desktop` feature is enabled, it will launch a desktop app.
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use dioxus::prelude::*;
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fn main() {
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launch(app);
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}
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fn app() -> Element {
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rsx! {
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div { "Hello, world!" }
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}
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}
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@@ -0,0 +1,22 @@
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//! The simplest example of a Dioxus app.
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//!
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//! In this example we:
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//! - import a number of important items from the prelude (launch, Element, rsx, div, etc.)
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//! - define a main function that calls the launch function with our app function
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//! - define an app function that returns a div element with the text "Hello, world!"
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//!
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//! The `launch` function is the entry point for all Dioxus apps. It takes a function that returns an Element. This function
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//! calls "launch" on the currently-configured renderer you have. So if the `web` feature is enabled, it will launch a web
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//! app, and if the `desktop` feature is enabled, it will launch a desktop app.
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use dioxus::prelude::*;
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fn main() {
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launch(app);
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}
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fn app() -> Element {
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rsx! {
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div { "Hello, world!" }
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}
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}
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@@ -42,7 +42,7 @@ pub fn use_context<T: 'static + Clone>() -> T {
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/// use_context_provider(|| Signal::new(0));
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/// use_context_provider(|| Signal::new(0));
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/// rsx! { Child {} }
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/// rsx! { Child {} }
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///}
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///}
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// This component does read from the signal, so when the signal changes it will rerun
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/// // This component does read from the signal, so when the signal changes it will rerun
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///#[component]
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///#[component]
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///fn Child() -> Element {
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///fn Child() -> Element {
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/// let signal: Signal<i32> = use_context();
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/// let signal: Signal<i32> = use_context();
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@@ -12,7 +12,7 @@ use std::future::Future;
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/// This future will **not** run on the server
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/// This future will **not** run on the server
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/// The future is spawned on the next call to `flush_sync` which means that it will not run on the server.
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/// The future is spawned on the next call to `flush_sync` which means that it will not run on the server.
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/// To run a future on the server, you should use `spawn` directly.
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/// To run a future on the server, you should use `spawn` directly.
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/// `use_future` assumes your future will never complete - **it won't return a value**.
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/// `use_future` **won't return a value**.
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/// If you want to return a value, use `use_resource` instead.
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/// If you want to return a value, use `use_resource` instead.
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/// ```rust
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/// ```rust
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/// fn app() -> Element {
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/// fn app() -> Element {
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@@ -39,7 +39,9 @@ pub trait Readable {
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MappedSignal::new(try_read, peek)
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MappedSignal::new(try_read, peek)
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}
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}
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/// Get the current value of the state. If this is a signal, this will subscribe the current scope to the signal. If the value has been dropped, this will panic.
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/// Get the current value of the state. If this is a signal, this will subscribe the current scope to the signal.
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/// If the value has been dropped, this will panic. Calling this on a Signal is the same as
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/// using the signal() syntax to read and subscribe to its value
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#[track_caller]
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#[track_caller]
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fn read(&self) -> ReadableRef<Self> {
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fn read(&self) -> ReadableRef<Self> {
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self.try_read().unwrap()
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self.try_read().unwrap()
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