feat: props memoization is more powerful

This commit solves the memoization , properly memoizing properties that don't have any generic parameters. This is a rough heuristic to prevent non-static lifetimes from creeping into props and breaking our minual lifetime management.

Props that have a generic parameter are opted-out of the `partialeq` requirement and props *without* lifetimes must implement partialeq. We're going to leave manual disabling of memoization for future work.
This commit is contained in:
Jonathan Kelley committed 2021-06-22 17:20:54 -04:00
1 parent 7102fe5f98
commit 73047fe956
37 files changed
+877 -977

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+18 -9
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@@ -7,21 +7,27 @@
use crate::innerlude::FC;
pub unsafe trait Properties: PartialEq + Sized {
pub trait Properties: Sized {
type Builder;
const CAN_BE_MEMOIZED: bool;
fn builder() -> Self::Builder;
/// Memoization can only happen if the props are 'static
/// The user must know if their props are static, but if they make a mistake, UB happens
/// Therefore it's unsafe to memeoize.
unsafe fn memoize(&self, other: &Self) -> bool;
}
unsafe impl Properties for () {
const CAN_BE_MEMOIZED: bool = true;
impl Properties for () {
type Builder = EmptyBuilder;
fn builder() -> Self::Builder {
EmptyBuilder {}
}
unsafe fn memoize(&self, _other: &Self) -> bool {
true
}
}
// We allow components to use the () generic parameter if they have no props. This impl enables the "build" method
// that the macros use to anonymously complete prop construction.
pub struct EmptyBuilder;
impl EmptyBuilder {
#[inline]
@@ -30,6 +36,8 @@ impl EmptyBuilder {
}
}
/// This utility function launches the builder method so rsx! and html! macros can use the typed-builder pattern
/// to initialize a component's props.
pub fn fc_to_builder<T: Properties>(_: FC<T>) -> T::Builder {
T::builder()
}
@@ -39,9 +47,10 @@ pub fn fc_to_builder<T: Properties>(_: FC<T>) -> T::Builder {
///
/// Fragments capture a series of children without rendering extra nodes.
///
///
///
pub static Fragment: FC<()> = |ctx| {
/// Fragments are incredibly useful when necessary, but *do* add cost in the diffing phase.
/// Try to avoid nesting fragments if you can. Infinitely nested Fragments *will* cause diffing to crash.
#[allow(non_upper_case_globals)]
pub const Fragment: FC<()> = |ctx| {
use crate::prelude::*;
ctx.render(LazyNodes::new(move |c| {
crate::nodebuilder::vfragment(c, None, ctx.children())
+23 -1
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@@ -3,6 +3,7 @@
//!
//! Renderers don't actually need to own the virtual dom (it's up to the implementer).
use crate::innerlude::RealDom;
use crate::{events::EventTrigger, virtual_dom::VirtualDom};
use crate::{innerlude::Result, prelude::*};
@@ -40,7 +41,7 @@ impl DebugRenderer {
Ok(())
}
pub fn step(&mut self, machine: &mut DiffMachine) -> Result<()> {
pub fn step<Dom: RealDom>(&mut self, machine: &mut DiffMachine<Dom>) -> Result<()> {
Ok(())
}
@@ -70,6 +71,27 @@ impl DebugRenderer {
pub fn trigger_listener(&mut self, id: usize) -> Result<()> {
Ok(())
}
pub fn render_nodes<'a, F>(&self, other: LazyNodes<'a, F>) -> Result<()>
where
F: for<'b> FnOnce(&'b NodeCtx<'a>) -> VNode<'a> + 'a,
{
Ok(())
}
}
pub struct DebugVNodeSource {
bump: Bump,
}
impl DebugVNodeSource {
fn new() -> Self {
Self { bump: Bump::new() }
}
fn render_nodes(&self) -> VNode {
// let ctx = NodeCtx
todo!()
}
}
#[cfg(test)]
+21 -17
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@@ -44,31 +44,30 @@ use std::{
/// single node
pub trait RealDom {
// Navigation
fn push_root(&self, root: RealDomNode);
fn pop(&self);
fn push_root(&mut self, root: RealDomNode);
// Add Nodes to the dom
fn append_child(&self);
fn replace_with(&self);
fn append_child(&mut self);
fn replace_with(&mut self);
// Remove Nodesfrom the dom
fn remove(&self);
fn remove_all_children(&self);
fn remove(&mut self);
fn remove_all_children(&mut self);
// Create
fn create_text_node(&self, text: &str) -> RealDomNode;
fn create_element(&self, tag: &str) -> RealDomNode;
fn create_element_ns(&self, tag: &str, namespace: &str) -> RealDomNode;
fn create_text_node(&mut self, text: &str) -> RealDomNode;
fn create_element(&mut self, tag: &str) -> RealDomNode;
fn create_element_ns(&mut self, tag: &str, namespace: &str) -> RealDomNode;
// events
fn new_event_listener(&self, event: &str, scope: ScopeIdx, id: usize);
// fn new_event_listener(&self, event: &str);
fn remove_event_listener(&self, event: &str);
fn new_event_listener(&mut self, event: &str, scope: ScopeIdx, id: usize);
// fn new_event_listener(&mut self, event: &str);
fn remove_event_listener(&mut self, event: &str);
// modify
fn set_text(&self, text: &str);
fn set_attribute(&self, name: &str, value: &str, is_namespaced: bool);
fn remove_attribute(&self, name: &str);
fn set_text(&mut self, text: &str);
fn set_attribute(&mut self, name: &str, value: &str, is_namespaced: bool);
fn remove_attribute(&mut self, name: &str);
// node ref
fn raw_node_as_any_mut(&self) -> &mut dyn Any;
@@ -470,7 +469,7 @@ impl<'a, Dom: RealDom> DiffMachine<'a, Dom> {
// [... node]
//
// The change list stack is left unchanged.
fn diff_listeners(&self, old: &[Listener<'_>], new: &[Listener<'_>]) {
fn diff_listeners(&mut self, old: &[Listener<'_>], new: &[Listener<'_>]) {
if !old.is_empty() || !new.is_empty() {
// self.dom.commit_traversal();
}
@@ -518,7 +517,12 @@ impl<'a, Dom: RealDom> DiffMachine<'a, Dom> {
// [... node]
//
// The change list stack is left unchanged.
fn diff_attr(&self, old: &'a [Attribute<'a>], new: &'a [Attribute<'a>], is_namespaced: bool) {
fn diff_attr(
&mut self,
old: &'a [Attribute<'a>],
new: &'a [Attribute<'a>],
is_namespaced: bool,
) {
// Do O(n^2) passes to add/update and remove attributes, since
// there are almost always very few attributes.
//
+2 -4
View File
@@ -11,10 +11,9 @@
pub mod arena;
pub mod component; // Logic for extending FC
// pub mod debug_renderer;
pub mod debug_renderer;
pub mod diff;
pub mod patch; // An "edit phase" described by transitions and edit operations // Test harness for validating that lifecycles and diffs work appropriately
// the diffing algorithm that builds the ChangeList
pub mod error; // Error type we expose to the renderers
pub mod events; // Manages the synthetic event API
pub mod hooks; // Built-in hooks
@@ -36,7 +35,6 @@ pub(crate) mod innerlude {
pub use crate::hooks::*;
pub use crate::nodebuilder::*;
pub use crate::nodes::*;
pub use crate::patch::*;
pub use crate::virtual_dom::*;
pub type FC<P> = fn(Context<P>) -> VNode;
+12
View File
@@ -494,10 +494,22 @@ where
/// .finish();
/// ```
pub fn iter_child(mut self, nodes: impl IntoIterator<Item = impl IntoVNode<'a>>) -> Self {
let len_before = self.children.len();
for item in nodes {
let child = item.into_vnode(&self.ctx);
self.children.push(child);
}
let len_after = self.children.len();
if len_after > len_before {
let last_child = self.children.last().unwrap();
if last_child.key().is_none() {
// TODO: Somehow get the name of the component when NodeCtx is being made
const ERR_MSG: &str = r#"Warning: Each child in an array or iterator should have a unique "key" prop.
Check the render method of XXXX.
See fb.me/react-warning-keys for more information. "#;
log::error!("{}", ERR_MSG);
}
}
self
}
}
+146 -97
View File
@@ -111,9 +111,29 @@ impl<'a> VNode<'a> {
}
}
fn get_child(&self, id: u32) -> Option<VNode<'a>> {
fn get_child(&self, id: u32) -> Option<&'a VNode<'a>> {
todo!()
}
pub fn is_real(&self) -> bool {
match self {
VNode::Element(_) => true,
VNode::Text(_) => true,
VNode::Fragment(_) => false,
VNode::Suspended => false,
VNode::Component(_) => false,
}
}
pub fn get_mounted_id(&self) -> Option<RealDomNode> {
match self {
VNode::Element(_) => todo!(),
VNode::Text(_) => todo!(),
VNode::Fragment(_) => todo!(),
VNode::Suspended => todo!(),
VNode::Component(_) => todo!(),
}
}
}
#[derive(Clone)]
@@ -257,88 +277,68 @@ pub struct VComponent<'src> {
}
impl<'a> VComponent<'a> {
// use the type parameter on props creation and move it into a portable context
// this lets us keep scope generic *and* downcast its props when we need to:
// - perform comparisons when diffing (memoization)
// TODO: lift the requirement that props need to be static
// we want them to borrow references... maybe force implementing a "to_static_unsafe" trait
/// When the rsx! macro is called, it will check if the CanMemo flag is set to true (from the Props impl)
/// If it is set to true, then this method will be called which implements automatic memoization.
///
/// If the CanMemo is `false`, then the macro will call the backup method which always defaults to "false"
pub fn new<P: Properties + 'a>(
// bump: &'a Bump,
ctx: &NodeCtx<'a>,
component: FC<P>,
// props: bumpalo::boxed::Box<'a, P>,
props: P,
key: Option<&'a str>,
children: &'a [VNode<'a>],
) -> Self {
// pub fn new<P: Properties + 'a>(component: FC<P>, props: P, key: Option<&'a str>) -> Self {
// let bad_props = unsafe { transmogrify(props) };
let bump = ctx.bump();
let caller_ref = component as *const ();
let props = bump.alloc(props);
let user_fc = component as *const ();
let props = bump.alloc(props);
let raw_props = props as *const P as *const ();
let comparator: Option<&dyn Fn(&VComponent) -> bool> = {
if P::CAN_BE_MEMOIZED {
Some(bump.alloc(move |other: &VComponent| {
// Safety:
// We are guaranteed that the props will be of the same type because
// there is no way to create a VComponent other than this `new` method.
//
// Therefore, if the render functions are identical (by address), then so will be
// props type paramter (because it is the same render function). Therefore, we can be
// sure
if caller_ref == other.user_fc {
// let g = other.raw_ctx.downcast_ref::<P>().unwrap();
let real_other = unsafe { &*(other.raw_props as *const _ as *const P) };
&props == &real_other
} else {
false
Some(bump.alloc(move |other: &VComponent| {
// Safety:
// ------
//
// Invariants:
// - Component function pointers are the same
// - Generic properties on the same function pointer are the same
// - Lifetime of P borrows from its parent
// - The parent scope still exists when method is called
// - Casting from T to *const () is portable
//
// Explanation:
// We are guaranteed that the props will be of the same type because
// there is no way to create a VComponent other than this `new` method.
//
// Therefore, if the render functions are identical (by address), then so will be
// props type paramter (because it is the same render function). Therefore, we can be
// sure that it is safe to interperet the previous props raw pointer as the same props
// type. From there, we can call the props' "memoize" method to see if we can
// avoid re-rendering the component.
if user_fc == other.user_fc {
let real_other = unsafe { &*(other.raw_props as *const _ as *const P) };
let props_memoized = unsafe { props.memoize(&real_other) };
match (props_memoized, children.len() == 0) {
(true, true) => true,
_ => false,
}
}))
} else {
None
}
} else {
false
}
}))
};
// let prref: &'a P = props.as_ref();
// let r = create_closure(component, raw_props);
// let caller: Rc<dyn for<'g> Fn(&'g Scope) -> VNode<'g>> = Rc::new(move |scope| {
// // r(scope);
// //
// // let props2 = bad_props;
// // props.as_ref();
// // let ctx = Context {
// // props: prref,
// // scope,
// // };
// // let ctx: Context<'g, P> = todo!();
// // todo!()
// // let r = component(ctx);
// todo!()
// });
let caller = create_closure(component, raw_props);
// let caller: Rc<dyn Fn(&Scope) -> VNode> = Rc::new(create_closure(component, raw_props));
let key = match key {
Some(key) => NodeKey::new(key),
None => NodeKey(None),
};
// raw_props: Box::new(props),
// comparator: Rc::new(props_comparator),
Self {
key,
ass_scope: RefCell::new(None),
user_fc: caller_ref,
user_fc,
comparator,
raw_props,
children,
caller,
ass_scope: RefCell::new(None),
key: match key {
Some(key) => NodeKey::new(key),
None => NodeKey(None),
},
caller: create_closure(component, raw_props),
mounted_root: Cell::new(RealDomNode::empty()),
}
}
@@ -346,7 +346,7 @@ impl<'a> VComponent<'a> {
type Captured<'a> = Rc<dyn for<'r> Fn(&'r Scope) -> VNode<'r> + 'a>;
fn create_closure<'a, P: Properties + 'a>(
fn create_closure<'a, P: 'a>(
component: FC<P>,
raw_props: *const (),
) -> Rc<dyn for<'r> Fn(&'r Scope) -> VNode<'r>> {
@@ -385,7 +385,9 @@ impl<'a> VFragment<'a> {
}
/// This method converts a list of nested real/virtual nodes into a stream of nodes that are definitely associated
/// with the real dom.
/// with the real dom. The only types of nodes that may be returned are text, elemets, and components.
///
/// Components *are* considered virtual, but this iterator can't necessarily handle them without the scope arena.
///
/// Why?
/// ---
@@ -401,47 +403,80 @@ pub fn iterate_real_nodes<'a>(nodes: &'a [VNode<'a>]) -> RealNodeIterator<'a> {
RealNodeIterator::new(nodes)
}
struct RealNodeIterator<'a> {
pub struct RealNodeIterator<'a> {
nodes: &'a [VNode<'a>],
// an idx for each level of nesting
// it's highly highly unlikely to hit 4 levels of nested fragments
// so... we just don't support it
nesting_idxs: [Option<u32>; 3],
// this node is always a "real" node
// the index is "what sibling # is it"
// IE in a list of children on a fragment, the node will be a text node that's the 5th sibling
node_stack: Vec<(&'a VNode<'a>, u32)>,
}
impl<'a> RealNodeIterator<'a> {
// We immediately descend to the first real node we can find
fn new(nodes: &'a [VNode<'a>]) -> Self {
Self {
nodes,
nesting_idxs: [None, None, None],
let mut node_stack = Vec::new();
if nodes.len() > 0 {
let mut cur_node = nodes.get(0).unwrap();
loop {
node_stack.push((cur_node, 0_u32));
if !cur_node.is_real() {
cur_node = cur_node.get_child(0).unwrap();
} else {
break;
}
}
}
Self { nodes, node_stack }
}
// advances the cursor to the next element, panicing if we're on the 3rd level and still finding fragments
fn advance_cursor(&mut self) {
match self.nesting_idxs {
[None, ..] => {}
// // advances the cursor to the next element, panicing if we're on the 3rd level and still finding fragments
// fn advance_cursor(&mut self) {
// let (mut cur_node, mut cur_id) = self.node_stack.last().unwrap();
// while !cur_node.is_real() {
// match cur_node {
// VNode::Element(_) | VNode::Text(_) => todo!(),
// VNode::Suspended => todo!(),
// VNode::Component(_) => todo!(),
// VNode::Fragment(frag) => {
// let p = frag.children;
// }
// }
// }
// }
fn next_node(&mut self) -> bool {
let (mut cur_node, cur_id) = self.node_stack.last_mut().unwrap();
match cur_node {
VNode::Fragment(frag) => {
//
if *cur_id + 1 > frag.children.len() as u32 {
self.node_stack.pop();
let next = self.node_stack.last_mut();
return false;
}
*cur_id += 1;
true
}
VNode::Element(_) => todo!(),
VNode::Text(_) => todo!(),
VNode::Suspended => todo!(),
VNode::Component(_) => todo!(),
}
}
fn get_current_node(&self) -> Option<&VNode<'a>> {
match self.nesting_idxs {
[None, None, None] => None,
[Some(a), None, None] => Some(&self.nodes[a as usize]),
[Some(a), Some(b), None] => {
//
*&self.nodes[a as usize].get_child(b).as_ref()
}
[Some(a), Some(b), Some(c)] => {
//
*&self.nodes[a as usize]
.get_child(b)
.unwrap()
.get_child(c)
.as_ref()
}
}
self.node_stack.last().map(|(node, id)| match node {
VNode::Element(_) => todo!(),
VNode::Text(_) => todo!(),
VNode::Fragment(_) => todo!(),
VNode::Suspended => todo!(),
VNode::Component(_) => todo!(),
})
}
}
@@ -485,12 +520,26 @@ impl<'a> Iterator for RealNodeIterator<'a> {
}
mod tests {
use crate::debug_renderer::DebugRenderer;
use crate::nodebuilder::LazyNodes;
use crate as dioxus;
use dioxus::prelude::*;
#[test]
fn iterate_nodes() {
// let t1 = LazyNodes::new(|b| {
// //
// });
let rs = rsx! {
Fragment {
Fragment {
Fragment {
Fragment {
h1 {"abc1"}
}
h2 {"abc2"}
}
h3 {"abc3"}
}
h4 {"abc4"}
}
};
}
}
-695
View File
@@ -1,695 +0,0 @@
//! Changelist
//! ----------
//!
//! This module exposes the "changelist" object which allows 3rd party implementors to handle diffs to the virtual dom.
//!
//! # Design
//! ---
//! In essence, the changelist object connects a diff of two vdoms to the actual edits required to update the output renderer.
//!
//! This abstraction relies on the assumption that the final renderer accepts a tree of elements. For most target platforms,
//! this is an appropriate abstraction .
//!
//! During the diff phase, the change list is built. Once the diff phase is over, the change list is finished and returned back
//! to the renderer. The renderer is responsible for propogating the updates to the final display.
//!
//! Because the change list references data internal to the vdom, it needs to be consumed by the renderer before the vdom
//! can continue to work. This means once a change list is generated, it should be consumed as fast as possible, otherwise the
//! dom will be blocked from progressing. This is enforced by lifetimes on the returend changelist object.
//!
//! # Known Issues
//! ----
//! - stack machine approach does not work when 3rd party extensions inject elements (breaking our view of the dom) - solvable by the renderer
use crate::innerlude::ScopeIdx;
pub type EditList<'src> = Vec<Edit<'src>>;
/// The `Edit` represents a single modifcation of the renderer tree.
/// todo @jon, go through and make certain fields static. tag names should be known at compile time
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
#[cfg_attr(feature = "serde", serde(tag = "type"))]
#[derive(Debug)]
pub enum Edit<'src_bump> {
// ========================================================
// Common Ops: The most common operation types
// ========================================================
SetText {
text: &'src_bump str,
},
SetClass {
class_name: &'src_bump str,
},
CreateTextNode {
text: &'src_bump str,
},
CreateElement {
// todo - make static?
tag_name: &'src_bump str,
},
CreateElementNs {
// todo - make static?
tag_name: &'src_bump str,
// todo - make static?
ns: &'src_bump str,
},
// ========================================================
// Attributes
// ========================================================
SetAttribute {
name: &'src_bump str,
value: &'src_bump str,
},
RemoveAttribute {
name: &'src_bump str,
},
RemoveChild {
n: u32,
},
// ============================================================
// Event Listeners: Event types and IDs used to update the VDOM
// ============================================================
NewListener {
// todo - make static?
event: &'src_bump str,
scope: ScopeIdx,
id: usize,
},
UpdateListener {
// todo - make static?
event: &'src_bump str,
scope: ScopeIdx,
id: usize,
},
RemoveListener {
// todo - make static?
event: &'src_bump str,
},
// ========================================================
// Cached Roots: The mount point for individual components
// Allows quick traversal to cached entrypoints
// ========================================================
// push a known node on to the stack
TraverseToKnown {
node: u32,
// node: ScopeIdx,
},
// Add the current top of the stack to the known nodes
MakeKnown {
node: u32,
// node: ScopeIdx,
},
// Remove the current top of the stack from the known nodes
RemoveKnown,
// ========================================================
// Stack OPs: Operations for manipulating the stack machine
// ========================================================
PushReverseChild {
n: u32,
},
PopPushChild {
n: u32,
},
Pop,
AppendChild,
RemoveSelfAndNextSiblings {},
ReplaceWith,
SaveChildrenToTemporaries {
temp: u32,
start: u32,
end: u32,
},
PushChild {
n: u32,
},
PushTemporary {
temp: u32,
},
InsertBefore,
PopPushReverseChild {
n: u32,
},
}
/// The edit machine represents a stream of differences between two component trees.
///
/// This struct is interesting in that it keeps track of differences by borrowing
/// from the source rather than writing to a new buffer. This means that the virtual dom
/// *cannot* be updated while this machine is in existence without "unsafe".
///
/// This unsafety is handled by methods on the virtual dom and is not exposed via lib code.
pub struct EditMachine<'lock> {
pub traversal: Traversal,
next_temporary: u32,
forcing_new_listeners: bool,
pub cur_height: u32,
// // if the current node is a "known" node
// // any actions that modify this node should update the mapping
// current_known: Option<u32>,
pub emitter: EditList<'lock>,
}
impl<'lock> EditMachine<'lock> {
pub fn new() -> Self {
Self {
// current_known: None,
traversal: Traversal::new(),
cur_height: 0,
next_temporary: 0,
forcing_new_listeners: false,
emitter: EditList::<'lock>::default(),
}
}
}
// ===================================
// Traversal Methods
// ===================================
impl<'src> EditMachine<'src> {
pub fn go_down(&mut self) {
self.traversal.down();
}
pub fn go_down_to_child(&mut self, index: usize) {
self.traversal.down();
self.traversal.sibling(index);
}
pub fn go_down_to_reverse_child(&mut self, index: usize) {
self.traversal.down();
self.traversal.reverse_sibling(index);
}
pub fn go_up(&mut self) {
self.traversal.up();
}
pub fn go_to_sibling(&mut self, index: usize) {
self.traversal.sibling(index);
}
pub fn go_to_temp_sibling(&mut self, temp: u32) {
self.traversal.up();
self.traversal.down_to_temp(temp);
}
pub fn go_down_to_temp_child(&mut self, temp: u32) {
self.traversal.down_to_temp(temp);
}
pub fn commit_traversal(&mut self) {
if self.traversal.is_committed() {
return;
}
for mv in self.traversal.commit() {
match mv {
MoveTo::Parent => self.emitter.push(Edit::Pop {}),
MoveTo::Child(n) => self.emitter.push(Edit::PushChild { n }),
MoveTo::ReverseChild(n) => self.emitter.push(Edit::PushReverseChild { n }),
MoveTo::Sibling(n) => self.emitter.push(Edit::PopPushChild { n }),
MoveTo::ReverseSibling(n) => self.emitter.push(Edit::PopPushReverseChild { n }),
MoveTo::TempChild(temp) => self.emitter.push(Edit::PushTemporary { temp }),
}
}
}
pub fn traversal_is_committed(&self) -> bool {
self.traversal.is_committed()
}
}
// ===================================
// Stack methods
// ===================================
impl<'a> EditMachine<'a> {
pub fn next_temporary(&self) -> u32 {
self.next_temporary
}
pub fn set_next_temporary(&mut self, next_temporary: u32) {
self.next_temporary = next_temporary;
}
pub fn save_children_to_temporaries(&mut self, start: usize, end: usize) -> u32 {
debug_assert!(self.traversal_is_committed());
debug_assert!(start < end);
let temp_base = self.next_temporary;
self.next_temporary = temp_base + (end - start) as u32;
self.emitter.push(Edit::SaveChildrenToTemporaries {
temp: temp_base,
start: start as u32,
end: end as u32,
});
temp_base
}
pub fn push_temporary(&mut self, temp: u32) {
debug_assert!(self.traversal_is_committed());
self.emitter.push(Edit::PushTemporary { temp });
}
pub fn remove_child(&mut self, child: usize) {
debug_assert!(self.traversal_is_committed());
self.emitter.push(Edit::RemoveChild { n: child as u32 })
}
pub fn insert_before(&mut self) {
debug_assert!(self.traversal_is_committed());
self.emitter.push(Edit::InsertBefore {})
}
pub fn set_text(&mut self, text: &'a str) {
debug_assert!(self.traversal_is_committed());
self.emitter.push(Edit::SetText { text });
}
pub fn remove_self_and_next_siblings(&mut self) {
debug_assert!(self.traversal_is_committed());
self.emitter.push(Edit::RemoveSelfAndNextSiblings {});
}
pub fn replace_with(&mut self) {
debug_assert!(self.traversal_is_committed());
// debug!("emit: replace_with()");
// if let Some(id) = self.current_known {
// // update mapping
// self.emitter.push(Edit::MakeKnown{node: id});
// self.current_known = None;
// }
// self.emitter.replace_with();
self.emitter.push(Edit::ReplaceWith {});
}
pub fn set_attribute(&mut self, name: &'a str, value: &'a str, is_namespaced: bool) {
debug_assert!(self.traversal_is_committed());
if name == "class" && !is_namespaced {
self.emitter.push(Edit::SetClass { class_name: value });
} else {
self.emitter.push(Edit::SetAttribute { name, value });
}
}
pub fn remove_attribute(&mut self, name: &'a str) {
self.emitter.push(Edit::RemoveAttribute { name });
}
pub fn append_child(&mut self) {
debug_assert!(self.traversal_is_committed());
self.emitter.push(Edit::AppendChild {});
}
pub fn create_text_node(&mut self, text: &'a str) {
debug_assert!(self.traversal_is_committed());
self.emitter.push(Edit::CreateTextNode { text });
}
pub fn create_element(&mut self, tag_name: &'a str) {
debug_assert!(self.traversal_is_committed());
self.emitter.push(Edit::CreateElement { tag_name });
}
pub fn create_element_ns(&mut self, tag_name: &'a str, ns: &'a str) {
debug_assert!(self.traversal_is_committed());
self.emitter.push(Edit::CreateElementNs { tag_name, ns });
}
pub fn push_force_new_listeners(&mut self) -> bool {
let old = self.forcing_new_listeners;
self.forcing_new_listeners = true;
old
}
pub fn pop_force_new_listeners(&mut self, previous: bool) {
debug_assert!(self.forcing_new_listeners);
self.forcing_new_listeners = previous;
}
pub fn new_event_listener(&mut self, event: &'a str, scope: ScopeIdx, id: usize) {
debug_assert!(self.traversal_is_committed());
self.emitter.push(Edit::NewListener { event, scope, id });
}
pub fn update_event_listener(&mut self, event: &'a str, scope: ScopeIdx, id: usize) {
debug_assert!(self.traversal_is_committed());
if self.forcing_new_listeners {
self.new_event_listener(event, scope, id);
return;
}
self.emitter.push(Edit::NewListener { event, scope, id });
}
pub fn remove_event_listener(&mut self, event: &'a str) {
debug_assert!(self.traversal_is_committed());
self.emitter.push(Edit::RemoveListener { event });
}
pub fn save_known_root(&mut self, id: u32) {
log::debug!("emit: save_known_root({:?})", id);
self.emitter.push(Edit::MakeKnown { node: id })
}
pub fn load_known_root(&mut self, id: u32) {
log::debug!("emit: TraverseToKnown({:?})", id);
self.emitter.push(Edit::TraverseToKnown { node: id })
}
}
// Keeps track of where we are moving in a DOM tree, and shortens traversal
// paths between mutations to their minimal number of operations.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum MoveTo {
/// Move from the current node up to its parent.
Parent,
/// Move to the current node's n^th child.
Child(u32),
/// Move to the current node's n^th from last child.
ReverseChild(u32),
/// Move to the n^th sibling. Not relative from the current
/// location. Absolute indexed within all of the current siblings.
Sibling(u32),
/// Move to the n^th from last sibling. Not relative from the current
/// location. Absolute indexed within all of the current siblings.
ReverseSibling(u32),
/// Move down to the given saved temporary child.
TempChild(u32),
}
#[derive(Debug)]
pub struct Traversal {
uncommitted: Vec<MoveTo>,
}
impl Traversal {
/// Construct a new `Traversal` with its internal storage backed by the
/// given bump arena.
pub fn new() -> Traversal {
Traversal {
uncommitted: Vec::with_capacity(32),
}
}
/// Move the traversal up in the tree.
pub fn up(&mut self) {
match self.uncommitted.last() {
Some(MoveTo::Sibling(_)) | Some(MoveTo::ReverseSibling(_)) => {
self.uncommitted.pop();
self.uncommitted.push(MoveTo::Parent);
}
Some(MoveTo::TempChild(_)) | Some(MoveTo::Child(_)) | Some(MoveTo::ReverseChild(_)) => {
self.uncommitted.pop();
// And we're back at the parent.
}
_ => {
self.uncommitted.push(MoveTo::Parent);
}
}
}
/// Move the traversal down in the tree to the first child of the current
/// node.
pub fn down(&mut self) {
if let Some(&MoveTo::Parent) = self.uncommitted.last() {
self.uncommitted.pop();
self.sibling(0);
} else {
self.uncommitted.push(MoveTo::Child(0));
}
}
/// Move the traversal to the n^th sibling.
pub fn sibling(&mut self, index: usize) {
let index = index as u32;
match self.uncommitted.last_mut() {
Some(MoveTo::Sibling(ref mut n)) | Some(MoveTo::Child(ref mut n)) => {
*n = index;
}
Some(MoveTo::ReverseSibling(_)) => {
self.uncommitted.pop();
self.uncommitted.push(MoveTo::Sibling(index));
}
Some(MoveTo::TempChild(_)) | Some(MoveTo::ReverseChild(_)) => {
self.uncommitted.pop();
self.uncommitted.push(MoveTo::Child(index))
}
_ => {
self.uncommitted.push(MoveTo::Sibling(index));
}
}
}
/// Move the the n^th from last sibling.
pub fn reverse_sibling(&mut self, index: usize) {
let index = index as u32;
match self.uncommitted.last_mut() {
Some(MoveTo::ReverseSibling(ref mut n)) | Some(MoveTo::ReverseChild(ref mut n)) => {
*n = index;
}
Some(MoveTo::Sibling(_)) => {
self.uncommitted.pop();
self.uncommitted.push(MoveTo::ReverseSibling(index));
}
Some(MoveTo::TempChild(_)) | Some(MoveTo::Child(_)) => {
self.uncommitted.pop();
self.uncommitted.push(MoveTo::ReverseChild(index))
}
_ => {
self.uncommitted.push(MoveTo::ReverseSibling(index));
}
}
}
/// Go to the given saved temporary.
pub fn down_to_temp(&mut self, temp: u32) {
match self.uncommitted.last() {
Some(MoveTo::Sibling(_)) | Some(MoveTo::ReverseSibling(_)) => {
self.uncommitted.pop();
}
Some(MoveTo::Parent)
| Some(MoveTo::TempChild(_))
| Some(MoveTo::Child(_))
| Some(MoveTo::ReverseChild(_))
| None => {
// Can't remove moves to parents since we rely on their stack
// pops.
}
}
self.uncommitted.push(MoveTo::TempChild(temp));
}
/// Are all the traversal's moves committed? That is, are there no moves
/// that have *not* been committed yet?
#[inline]
pub fn is_committed(&self) -> bool {
self.uncommitted.is_empty()
}
/// Commit this traversals moves and return the optimized path from the last
/// commit.
#[inline]
pub fn commit(&mut self) -> std::vec::Drain<'_, MoveTo> {
self.uncommitted.drain(..)
}
#[inline]
pub fn reset(&mut self) {
self.uncommitted.clear();
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_traversal() {
fn t<F>(f: F) -> Box<dyn FnMut(&mut Traversal)>
where
F: 'static + FnMut(&mut Traversal),
{
Box::new(f) as _
}
for (mut traverse, expected_moves) in vec![
(
t(|t| {
t.down();
}),
vec![MoveTo::Child(0)],
),
(
t(|t| {
t.up();
}),
vec![MoveTo::Parent],
),
(
t(|t| {
t.sibling(42);
}),
vec![MoveTo::Sibling(42)],
),
(
t(|t| {
t.down();
t.up();
}),
vec![],
),
(
t(|t| {
t.down();
t.sibling(2);
t.up();
}),
vec![],
),
(
t(|t| {
t.down();
t.sibling(3);
}),
vec![MoveTo::Child(3)],
),
(
t(|t| {
t.down();
t.sibling(4);
t.sibling(8);
}),
vec![MoveTo::Child(8)],
),
(
t(|t| {
t.sibling(1);
t.sibling(1);
}),
vec![MoveTo::Sibling(1)],
),
(
t(|t| {
t.reverse_sibling(3);
}),
vec![MoveTo::ReverseSibling(3)],
),
(
t(|t| {
t.down();
t.reverse_sibling(3);
}),
vec![MoveTo::ReverseChild(3)],
),
(
t(|t| {
t.down();
t.reverse_sibling(3);
t.up();
}),
vec![],
),
(
t(|t| {
t.down();
t.reverse_sibling(3);
t.reverse_sibling(6);
}),
vec![MoveTo::ReverseChild(6)],
),
(
t(|t| {
t.up();
t.reverse_sibling(3);
t.reverse_sibling(6);
}),
vec![MoveTo::Parent, MoveTo::ReverseSibling(6)],
),
(
t(|t| {
t.up();
t.sibling(3);
t.sibling(6);
}),
vec![MoveTo::Parent, MoveTo::Sibling(6)],
),
(
t(|t| {
t.sibling(3);
t.sibling(6);
t.up();
}),
vec![MoveTo::Parent],
),
(
t(|t| {
t.reverse_sibling(3);
t.reverse_sibling(6);
t.up();
}),
vec![MoveTo::Parent],
),
(
t(|t| {
t.down();
t.down_to_temp(3);
}),
vec![MoveTo::Child(0), MoveTo::TempChild(3)],
),
(
t(|t| {
t.down_to_temp(3);
t.sibling(5);
}),
vec![MoveTo::Child(5)],
),
(
t(|t| {
t.down_to_temp(3);
t.reverse_sibling(5);
}),
vec![MoveTo::ReverseChild(5)],
),
(
t(|t| {
t.down_to_temp(3);
t.up();
}),
vec![],
),
(
t(|t| {
t.sibling(2);
t.up();
t.down_to_temp(3);
}),
vec![MoveTo::Parent, MoveTo::TempChild(3)],
),
(
t(|t| {
t.up();
t.down_to_temp(3);
}),
vec![MoveTo::Parent, MoveTo::TempChild(3)],
),
] {
let mut traversal = Traversal::new();
traverse(&mut traversal);
let actual_moves: Vec<_> = traversal.commit().collect();
assert_eq!(actual_moves, expected_moves);
}
}
}
+8 -9
View File
@@ -64,8 +64,11 @@ pub struct VirtualDom {
}
#[derive(Clone, Copy)]
pub struct RealDomNode(u32);
pub struct RealDomNode(pub u32);
impl RealDomNode {
pub fn new(id: u32) -> Self {
Self(id)
}
pub fn empty() -> Self {
Self(u32::MIN)
}
@@ -318,7 +321,8 @@ impl VirtualDom {
cur_component.run_scope()?;
// diff_machine.change_list.load_known_root(1);
let (old, new) = cur_component.get_frames_mut();
let (old, new) = (cur_component.old_frame(), cur_component.next_frame());
// let (old, new) = cur_component.get_frames_mut();
diff_machine.diff_node(old, new);
// cur_height = cur_component.height;
@@ -527,7 +531,8 @@ impl Scope {
let EventTrigger {
listener_id, event, ..
} = trigger;
//
// todo: implement scanning for outdated events
unsafe {
// Convert the raw ptr into an actual object
// This operation is assumed to be safe
@@ -547,12 +552,6 @@ impl Scope {
Ok(())
}
fn get_frames_mut<'bump>(
&'bump mut self,
) -> (&'bump mut VNode<'bump>, &'bump mut VNode<'bump>) {
todo!()
}
pub fn next_frame<'bump>(&'bump self) -> &'bump VNode<'bump> {
self.frames.current_head_node()
}