feat: props memoization is more powerful

This commit solves the memoization , properly memoizing properties that don't have any generic parameters. This is a rough heuristic to prevent non-static lifetimes from creeping into props and breaking our minual lifetime management.

Props that have a generic parameter are opted-out of the `partialeq` requirement and props *without* lifetimes must implement partialeq. We're going to leave manual disabling of memoization for future work.
This commit is contained in:
Jonathan Kelley committed 2021-06-22 17:20:54 -04:00
1 parent 7102fe5f98
commit 73047fe956
37 files changed
+877 -977

No files matched your search

+48 -40
View File
@@ -63,62 +63,70 @@ impl WebsysRenderer {
}
pub async fn run(&mut self) -> dioxus_core::error::Result<()> {
let (sender, mut receiver) = async_channel::unbounded::<EventTrigger>();
// let (sender, mut receiver) = async_channel::unbounded::<EventTrigger>();
let body_element = prepare_websys_dom();
let mut patch_machine = interpreter::PatchMachine::new(body_element.clone(), move |ev| {
log::debug!("Event trigger! {:#?}", ev);
let mut c = sender.clone();
wasm_bindgen_futures::spawn_local(async move {
c.send(ev).await.unwrap();
});
});
// let mut patch_machine = interpreter::PatchMachine::new(body_element.clone(), move |ev| {
// log::debug!("Event trigger! {:#?}", ev);
// let mut c = sender.clone();
// wasm_bindgen_futures::spawn_local(async move {
// c.send(ev).await.unwrap();
// });
// });
let root_node = body_element.first_child().unwrap();
patch_machine.stack.push(root_node.clone());
let mut websys_dom = crate::new::WebsysDom::new(body_element);
websys_dom.stack.push(root_node);
// patch_machine.stack.push(root_node.clone());
// todo: initialize the event registry properly on the root
let edits = self.internal_dom.rebuild()?;
log::debug!("Received edits: {:#?}", edits);
edits.iter().for_each(|edit| {
log::debug!("patching with {:?}", edit);
patch_machine.handle_edit(edit);
});
self.internal_dom.rebuild(&mut websys_dom)?;
// let edits = self.internal_dom.rebuild()?;
// log::debug!("Received edits: {:#?}", edits);
// edits.iter().for_each(|edit| {
// log::debug!("patching with {:?}", edit);
// patch_machine.handle_edit(edit);
// });
patch_machine.reset();
let root_node = body_element.first_child().unwrap();
patch_machine.stack.push(root_node.clone());
// patch_machine.reset();
// let root_node = body_element.first_child().unwrap();
// patch_machine.stack.push(root_node.clone());
// log::debug!("patch stack size {:?}", patch_machine.stack);
// Event loop waits for the receiver to finish up
// TODO! Connect the sender to the virtual dom's suspense system
// Suspense is basically an external event that can force renders to specific nodes
while let Ok(event) = receiver.recv().await {
log::debug!("Stack before entrance {:#?}", patch_machine.stack.top());
// log::debug!("patch stack size before {:#?}", patch_machine.stack);
// patch_machine.reset();
// patch_machine.stack.push(root_node.clone());
let edits = self.internal_dom.progress_with_event(event)?;
log::debug!("Received edits: {:#?}", edits);
// while let Ok(event) = receiver.recv().await {
// log::debug!("Stack before entrance {:#?}", patch_machine.stack.top());
// log::debug!("patch stack size before {:#?}", patch_machine.stack);
// patch_machine.reset();
// patch_machine.stack.push(root_node.clone());
// self.internal_dom
// .progress_with_event(&mut websys_dom, event)?;
// let edits = self.internal_dom.progress_with_event(event)?;
// log::debug!("Received edits: {:#?}", edits);
for edit in &edits {
// log::debug!("edit stream {:?}", edit);
// log::debug!("Stream stack {:#?}", patch_machine.stack.top());
patch_machine.handle_edit(edit);
}
// for edit in &edits {
// // log::debug!("edit stream {:?}", edit);
// // log::debug!("Stream stack {:#?}", patch_machine.stack.top());
// patch_machine.handle_edit(edit);
// }
// log::debug!("patch stack size after {:#?}", patch_machine.stack);
patch_machine.reset();
// our root node reference gets invalidated
// not sure why
// for now, just select the first child again.
// eventually, we'll just make our own root element instead of using body
// or just use body directly IDEK
let root_node = body_element.first_child().unwrap();
patch_machine.stack.push(root_node.clone());
}
// log::debug!("patch stack size after {:#?}", patch_machine.stack);
// patch_machine.reset();
// our root node reference gets invalidated
// not sure why
// for now, just select the first child again.
// eventually, we'll just make our own root element instead of using body
// or just use body directly IDEK
// let root_node = body_element.first_child().unwrap();
// patch_machine.stack.push(root_node.clone());
// }
Ok(()) // should actually never return from this, should be an error, rustc just cant see it
}