add sync behind a feature flag
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@@ -339,12 +339,12 @@ impl<S: State> RealDom<S> {
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}
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/// Update the state of the dom, after appling some mutations. This will keep the nodes in the dom up to date with their VNode counterparts.
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pub fn update_state(
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pub fn update_state_single_threaded(
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&mut self,
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nodes_updated: DirtyNodeStates,
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ctx: SendAnyMap,
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) -> FxDashSet<RealNodeId> {
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S::update(nodes_updated, &mut self.tree, ctx)
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S::update_single_threaded(nodes_updated, &mut self.tree, ctx)
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}
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/// Find all nodes that are listening for an event, sorted by there height in the dom progressing starting at the bottom and progressing up.
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@@ -396,6 +396,21 @@ impl<S: State> RealDom<S> {
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}
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}
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impl<S: State + Sync> RealDom<S>
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where
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Tree<Node<S>>: Sync,
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{
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/// Update the state of the dom, after appling some mutations. This will keep the nodes in the dom up to date with their VNode counterparts.
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/// This will resolve the state in parallel
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pub fn update_state(
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&mut self,
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nodes_updated: DirtyNodeStates,
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ctx: SendAnyMap,
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) -> FxDashSet<RealNodeId> {
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S::update(nodes_updated, &mut self.tree, ctx)
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}
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}
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impl<S: State> Deref for RealDom<S> {
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type Target = Tree<Node<S>>;
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