Rename module input to avoid naming conflict with element of the same name
Not sure if this was supposed to be allowed, but it was causing https://github.com/rust-lang/rust/issues/96934
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@@ -1,7 +1,7 @@
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use dioxus::events::WheelEvent;
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use dioxus::prelude::*;
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use dioxus_html::geometry::ScreenPoint;
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use dioxus_html::input::MouseButtonSet;
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use dioxus_html::input_data::MouseButtonSet;
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use dioxus_html::on::{KeyboardEvent, MouseEvent};
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use dioxus_html::KeyCode;
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