feat: full html support

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Jonathan Kelley committed 2021-10-19 22:39:27 -04:00
1 parent e86c1d8972
commit 79503f15c5
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@@ -182,17 +182,158 @@ pub fn derive_typed_builder(input: proc_macro::TokenStream) -> proc_macro::Token
/// ```
#[proc_macro]
pub fn rsx(s: TokenStream) -> TokenStream {
match syn::parse::<rsx::RsxBody<AS_RSX>>(s) {
match syn::parse::<rsx::CallBody<AS_RSX>>(s) {
Err(e) => e.to_compile_error().into(),
Ok(s) => s.to_token_stream().into(),
}
}
/// The html! macro makes it easy for developers to write jsx-style markup in their components.
/// We aim to keep functional parity with html templates.
///
/// ## Complete Reference Guide:
/// ```
/// const Example: FC<()> = |(cx, props)|{
/// let formatting = "formatting!";
/// let formatting_tuple = ("a", "b");
/// let lazy_fmt = format_args!("lazily formatted text");
/// cx.render(html! {
/// <div>
/// <div />
/// <div> </div>
/// <h1>"Some text"</h1>
/// <h1>"Some text with {formatting}"</h1>
/// <h1>"Formatting basic expressions {formatting_tuple.0} and {formatting_tuple.1}"</h1>
/// <h2>
/// "Multiple"
/// "Text"
/// "Blocks"
/// "Use comments as separators in html"
/// </h2>
/// <div>
/// <h1>"multiple"</h1>
/// <h2>"nested"</h2>
/// <h3>"elements"</h3>
/// </div>
/// <div class="my special div">
/// <h1>"Headers and attributes!"</h1>
/// </div>
/// <div class: lazy_fmt, id=format_args!("attributes can be passed lazily with std::fmt::Arguments")>
/// <div class: {
/// const WORD: &str = "expressions";
/// format_args!("Arguments can be passed in through curly braces for complex {}", WORD)
/// } />
/// </div>
/// {rsx!(p { "More templating!" })}
/// {html!(<p>"Even HTML templating!!"</p>)}
/// {(0..10).map(|i| html!(<li>"{i}"</li>))}
/// {{
/// let data = std::collections::HashMap::<&'static str, &'static str>::new();
/// // Iterators *should* have keys when you can provide them.
/// // Keys make your app run faster. Make sure your keys are stable, unique, and predictable.
/// // Using an "ID" associated with your data is a good idea.
/// data.into_iter().map(|(k, v)| rsx!(<li key="{k}"> "{v}" </li>))
/// }}
/// // Matching
/// // Matching will throw a Rust error about "no two closures are the same type"
/// // To fix this, call "render" method or use the "in" syntax to produce VNodes.
/// // There's nothing we can do about it, sorry :/ (unless you want *really* unhygenic macros)
/// {match true {
/// true => rsx!(cx, <h1>"Top text"</h1>),
/// false => rsx!(cx, <h1>"Bottom text"</h1>),
/// }}
///
/// // Conditional rendering
/// // Dioxus conditional rendering is based around None/Some. We have no special syntax for conditionals.
/// // You can convert a bool condition to rsx! with .then and .or
/// {true.then(|| html!(<div />))}
///
/// // True conditions need to be rendered (same reasons as matching)
/// {if true {
/// html!(cx, <h1>"Top text"</h1>)
/// } else {
/// html!(cx, <h1>"Bottom text"</h1>)
/// }}
///
/// // returning "None" is a bit noisy... but rare in practice
/// {None as Option<()>}
///
/// // Use the Dioxus type-alias for less noise
/// {NONE_ELEMENT}
///
/// // can also just use empty fragments
/// <Fragment />
///
/// // Fragments let you insert groups of nodes without a parent.
/// // This lets you make components that insert elements as siblings without a container.
/// <div> "A" </div>
/// <Fragment>
/// <div> "B" </div>
/// <div> "C" </div>
/// <Fragment>
/// "D"
/// <Fragment>
/// "heavily nested fragments is an antipattern"
/// "they cause Dioxus to do unnecessary work"
/// "don't use them carelessly if you can help it"
/// </Fragment>
/// </Fragment
/// </Fragment>
///
/// // Components
/// // Can accept any paths
/// // Notice how you still get syntax highlighting and IDE support :)
/// <Baller />
/// <baller::Baller />
/// <crate::baller::Baller />
///
/// // Can take properties
/// <Taller a="asd" />
///
/// // Can take optional properties
/// <Taller a="asd" />
///
/// // Can pass in props directly as an expression
/// {{
/// let props = TallerProps {a: "hello"};
/// html!(<Taller ..{props} />)
/// }}
///
/// // Spreading can also be overridden manually
/// <Taller {..TallerProps { a: "ballin!" }} a="not ballin!" />
///
/// // Can take children too!
/// <Taller a="asd">
/// <div> "hello world!" </div>
/// </Taller>
/// }
/// })
/// };
///
/// mod baller {
/// use super::*;
/// pub struct BallerProps {}
///
/// /// This component totally balls
/// pub fn Baller(cx: Context<()>) -> DomTree {
/// todo!()
/// }
/// }
///
/// #[derive(Debug, PartialEq, Props)]
/// pub struct TallerProps {
/// a: &'static str,
/// }
///
/// /// This component is taller than most :)
/// pub fn Taller(cx: Context<TallerProps>) -> DomTree {
/// let b = true;
/// todo!()
/// }
/// ```
#[proc_macro]
pub fn html(s: TokenStream) -> TokenStream {
match syn::parse::<rsx::RsxBody<AS_HTML>>(s) {
match syn::parse::<rsx::CallBody<AS_HTML>>(s) {
Err(e) => e.to_compile_error().into(),
Ok(s) => s.to_token_stream().into(),
}