Implement effects using reactivecontext
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@@ -372,11 +372,15 @@ impl VirtualDom {
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///
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/// Whenever the Runtime "works", it will re-render this scope
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pub fn mark_dirty(&mut self, id: ScopeId) {
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if let Some(context) = self.runtime.get_state(id) {
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let height = context.height();
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tracing::trace!("Marking scope {:?} ({}) as dirty", id, context.name);
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self.dirty_scopes.insert(DirtyScope { height, id });
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}
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let Some(scope) = self.runtime.get_state(id) else {
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return;
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};
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tracing::trace!("Marking scope {:?} ({}) as dirty", id, scope.name);
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self.dirty_scopes.insert(DirtyScope {
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height: scope.height(),
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id,
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});
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}
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/// Call a listener inside the VirtualDom with data from outside the VirtualDom. **The ElementId passed in must be the id of an element with a listener, not a static node or a text node.**
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@@ -422,9 +426,6 @@ impl VirtualDom {
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/// let dom = VirtualDom::new(app);
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/// ```
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pub async fn wait_for_work(&mut self) {
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// Send the flush signal to the runtime
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_ = self.flush_tx.try_send(());
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// And then poll the futures
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self.poll_tasks().await;
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}
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@@ -432,6 +433,9 @@ impl VirtualDom {
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/// Poll futures without progressing any futures from the flush table
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async fn poll_tasks(&mut self) {
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loop {
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// Send the flush signal to the runtime, waking up tasks
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_ = self.flush_tx.try_send(());
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// Process all events - Scopes are marked dirty, etc
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// Sometimes when wakers fire we get a slew of updates at once, so its important that we drain this completely
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self.process_events();
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