feat: rip out mutations for templates

This commit is contained in:
Jonathan Kelley committed 2022-12-01 00:46:15 -05:00
1 parent 3b166c9edd
commit 85657d3906
33 files changed
+270 -314

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+5 -79
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@@ -7,7 +7,7 @@ use crate::mutations::Mutation::*;
use crate::nodes::VNode;
use crate::nodes::{DynamicNode, TemplateNode};
use crate::virtual_dom::VirtualDom;
use crate::{AttributeValue, ElementId, ScopeId, SuspenseContext, TemplateAttribute};
use crate::{AttributeValue, ElementId, ScopeId, SuspenseContext};
impl<'b> VirtualDom {
/// Create a new template [`VNode`] and write it to the [`Mutations`] buffer.
@@ -224,81 +224,7 @@ impl<'b> VirtualDom {
return;
}
for node in template.template.roots {
self.create_static_node(node);
}
self.mutations.template_edits.push(SaveTemplate {
name: template.template.id,
m: template.template.roots.len(),
});
}
// todo: we shouldn't have any of instructions for building templates - renderers should be able to work with the
// template type directly, right?
pub(crate) fn create_static_node(&mut self, node: &'b TemplateNode<'static>) {
match *node {
// Todo: create the children's template
TemplateNode::Dynamic(_) => self
.mutations
.template_edits
.push(CreateStaticPlaceholder {}),
TemplateNode::Text(value) => self
.mutations
.template_edits
.push(CreateStaticText { value }),
TemplateNode::DynamicText { .. } => {
self.mutations.template_edits.push(CreateTextPlaceholder)
}
TemplateNode::Element {
attrs,
children,
namespace,
tag,
..
} => {
match namespace {
Some(namespace) => self.mutations.template_edits.push(CreateElementNamespace {
name: tag,
namespace,
}),
None => self
.mutations
.template_edits
.push(CreateElement { name: tag }),
}
self.mutations
.template_edits
.extend(attrs.iter().filter_map(|attr| match attr {
TemplateAttribute::Static {
name,
value,
namespace,
..
} => Some(SetStaticAttribute {
name,
value,
ns: *namespace,
}),
_ => None,
}));
if children.is_empty() {
return;
}
children
.iter()
.for_each(|child| self.create_static_node(child));
self.mutations
.template_edits
.push(AppendChildren { m: children.len() })
}
}
self.mutations.templates.push(template.template);
}
pub(crate) fn create_dynamic_node(
@@ -404,7 +330,7 @@ impl<'b> VirtualDom {
) -> usize {
// Keep track of how many mutations are in the buffer in case we need to split them out if a suspense boundary
// is encountered
let mutations_to_this_point = self.mutations.dom_edits.len();
let mutations_to_this_point = self.mutations.edits.len();
// Create the component's root element
let created = self.create_scope(scope, new);
@@ -430,10 +356,10 @@ impl<'b> VirtualDom {
// Note that we break off dynamic mutations only - since static mutations aren't rendered immediately
let split_off = unsafe {
std::mem::transmute::<Vec<Mutation>, Vec<Mutation>>(
self.mutations.dom_edits.split_off(mutations_to_this_point),
self.mutations.edits.split_off(mutations_to_this_point),
)
};
boundary.mutations.borrow_mut().dom_edits.extend(split_off);
boundary.mutations.borrow_mut().edits.extend(split_off);
boundary.created_on_stack.set(created);
boundary
.waiting_on
+17 -56
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@@ -1,6 +1,6 @@
use fxhash::FxHashSet;
use crate::{arena::ElementId, ScopeId};
use crate::{arena::ElementId, ScopeId, Template};
/// A container for all the relevant steps to modify the Real DOM
///
@@ -18,11 +18,13 @@ pub struct Mutations<'a> {
/// The list of Scopes that were diffed, created, and removed during the Diff process.
pub dirty_scopes: FxHashSet<ScopeId>,
/// Any mutations required to build the templates using [`Mutations`]
pub template_edits: Vec<Mutation<'a>>,
/// Any templates encountered while diffing the DOM.
///
/// These must be loaded into a cache before applying the edits
pub templates: Vec<Template<'a>>,
/// Any mutations required to patch the renderer to match the layout of the VirtualDom
pub dom_edits: Vec<Mutation<'a>>,
pub edits: Vec<Mutation<'a>>,
}
impl<'a> Mutations<'a> {
@@ -30,21 +32,22 @@ impl<'a> Mutations<'a> {
///
/// Used really only for testing
pub fn santize(mut self) -> Self {
self.template_edits
.iter_mut()
.chain(self.dom_edits.iter_mut())
.for_each(|edit| match edit {
Mutation::LoadTemplate { name, .. } => *name = "template",
Mutation::SaveTemplate { name, .. } => *name = "template",
_ => {}
});
todo!()
// self.templates
// .iter_mut()
// .chain(self.dom_edits.iter_mut())
// .for_each(|edit| match edit {
// Mutation::LoadTemplate { name, .. } => *name = "template",
// Mutation::SaveTemplate { name, .. } => *name = "template",
// _ => {}
// });
self
// self
}
/// Push a new mutation into the dom_edits list
pub(crate) fn push(&mut self, mutation: Mutation<'static>) {
self.dom_edits.push(mutation)
self.edits.push(mutation)
}
}
@@ -59,34 +62,14 @@ each subtree has its own numbering scheme
)]
#[derive(Debug, PartialEq, Eq)]
pub enum Mutation<'a> {
/// Pop the topmost node from our stack and append them to the node
/// at the top of the stack.
AppendChildren {
/// How many nodes should be popped from the stack.
/// The node remaining on the stack will be the target for the append.
m: usize,
},
AssignId {
path: &'static [u8],
id: ElementId,
},
CreateElement {
name: &'a str,
},
CreateElementNamespace {
name: &'a str,
namespace: &'a str,
},
CreatePlaceholder {
id: ElementId,
},
CreateStaticPlaceholder,
CreateTextPlaceholder,
CreateStaticText {
value: &'a str,
},
CreateTextNode {
value: &'a str,
id: ElementId,
@@ -131,15 +114,6 @@ pub enum Mutation<'a> {
m: usize,
},
/// Save the top m nodes as a placeholder
SaveTemplate {
/// The name of the template that we're saving
name: &'static str,
/// How many nodes are being saved into this template
m: usize,
},
/// Set the value of a node's attribute.
SetAttribute {
/// The name of the attribute to set.
@@ -155,19 +129,6 @@ pub enum Mutation<'a> {
ns: Option<&'a str>,
},
/// Set the value of a node's attribute.
SetStaticAttribute {
/// The name of the attribute to set.
name: &'a str,
/// The value of the attribute.
value: &'a str,
/// The (optional) namespace of the attribute.
/// For instance, "style" is in the "style" namespace.
ns: Option<&'a str>,
},
/// Set the value of a node's attribute.
SetBoolAttribute {
/// The name of the attribute to set.
+5 -2
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@@ -62,6 +62,7 @@ impl<'a> VNode<'a> {
}
}
#[cfg_attr(feature = "serialize", derive(serde::Serialize))]
#[derive(Debug, Clone, Copy)]
pub struct Template<'a> {
pub id: &'a str,
@@ -71,6 +72,7 @@ pub struct Template<'a> {
}
#[derive(Debug, Clone, Copy)]
#[cfg_attr(feature = "serialize", derive(serde::Serialize))]
pub enum TemplateNode<'a> {
Element {
tag: &'a str,
@@ -126,11 +128,12 @@ pub struct VText<'a> {
}
#[derive(Debug)]
#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
pub enum TemplateAttribute<'a> {
Static {
name: &'static str,
name: &'a str,
value: &'a str,
namespace: Option<&'static str>,
namespace: Option<&'a str>,
volatile: bool,
},
Dynamic(usize),
+8 -8
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@@ -490,7 +490,7 @@ impl VirtualDom {
// Rebuilding implies we append the created elements to the root
RenderReturn::Sync(Ok(node)) => {
let m = self.create_scope(ScopeId(0), node);
self.mutations.push(Mutation::AppendChildren { m });
// self.mutations.push(Mutation::AppendChildren { m });
}
// If an error occurs, we should try to render the default error component and context where the error occured
RenderReturn::Sync(Err(e)) => panic!("Cannot catch errors during rebuild {:?}", e),
@@ -534,12 +534,12 @@ impl VirtualDom {
let context = scope.has_context::<SuspenseContext>().unwrap();
self.mutations
.template_edits
.extend(context.mutations.borrow_mut().template_edits.drain(..));
.templates
.extend(context.mutations.borrow_mut().templates.drain(..));
self.mutations
.dom_edits
.extend(context.mutations.borrow_mut().dom_edits.drain(..));
.edits
.extend(context.mutations.borrow_mut().edits.drain(..));
// TODO: count how many nodes are on the stack?
self.mutations.push(Mutation::ReplaceWith {
@@ -559,7 +559,7 @@ impl VirtualDom {
}
// Save the current mutations length so we can split them into boundary
let mutations_to_this_point = self.mutations.dom_edits.len();
let mutations_to_this_point = self.mutations.edits.len();
// Run the scope and get the mutations
self.run_scope(dirty.id);
@@ -578,8 +578,8 @@ impl VirtualDom {
boundary_mut
.mutations
.borrow_mut()
.dom_edits
.extend(self.mutations.dom_edits.split_off(mutations_to_this_point));
.edits
.extend(self.mutations.edits.split_off(mutations_to_this_point));
// Attach suspended leaves
boundary