feat(html): add scroll method to MountedData (#3722)
* feat(html): add `scroll` method to MountedData * feat(desktop): implement `scroll` method for DesktopElement * feat(liveview): implement `scroll` method for LiveviewElement * feat(web): implement `scroll` method for web_sys::Element * docs(examples): add new example for `scroll` method * fix(web): remove unncecessary f64 cast (clippy) * fix(interpreter): return missing boolean from js * docs(example): unwrap result instead of discarding its error * docs(examples): create scroll restoring example on routing * fix clippy --------- Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
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@@ -0,0 +1,73 @@
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use std::rc::Rc;
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use dioxus::html::geometry::PixelsVector2D;
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use dioxus::prelude::*;
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#[derive(Clone, Routable, Debug, PartialEq)]
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enum Route {
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#[route("/")]
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Home {},
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#[route("/blog/:id")]
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Blog { id: i32 },
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}
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fn main() {
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dioxus::launch(App);
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}
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#[component]
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fn App() -> Element {
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use_context_provider(|| Signal::new(Scroll::default()));
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rsx! {
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Router::<Route> {}
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}
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}
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#[component]
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fn Blog(id: i32) -> Element {
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rsx! {
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GoBackButton { "Go back" }
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div { "Blog post {id}" }
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}
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}
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type Scroll = Option<PixelsVector2D>;
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#[component]
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fn Home() -> Element {
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let mut element: Signal<Option<Rc<MountedData>>> = use_signal(|| None);
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let mut scroll = use_context::<Signal<Scroll>>();
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_ = use_resource(move || async move {
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if let (Some(element), Some(scroll)) = (element.read().as_ref(), *scroll.peek()) {
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element
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.scroll(scroll, ScrollBehavior::Instant)
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.await
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.unwrap();
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}
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});
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rsx! {
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div {
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height: "300px",
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overflow_y: "auto",
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border: "1px solid black",
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onmounted: move |event| element.set(Some(event.data())),
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onscroll: move |_| async move {
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if let Some(element) = element.cloned() {
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scroll.set(Some(element.get_scroll_offset().await.unwrap()))
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}
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},
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for i in 0..100 {
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div { height: "20px",
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Link { to: Route::Blog { id: i }, "Blog {i}" }
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}
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}
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}
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}
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}
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@@ -0,0 +1,59 @@
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//! Scroll elements using their MountedData
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//!
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//! Dioxus exposes a few helpful APIs around elements (mimicking the DOM APIs) to allow you to interact with elements
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//! across the renderers. This includes scrolling, reading dimensions, and more.
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//!
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//! In this example we demonstrate how to scroll to a given y offset of the scrollable parent using the `scroll` method on the `MountedData`
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use dioxus::html::geometry::PixelsVector2D;
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use dioxus::prelude::*;
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fn main() {
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dioxus::launch(app);
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}
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fn app() -> Element {
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rsx! {
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ScrollToCoordinates {}
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ScrollToCoordinates {}
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}
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}
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#[component]
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fn ScrollToCoordinates() -> Element {
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let mut element = use_signal(|| None);
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rsx! {
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div { border: "1px solid black", position: "relative",
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div {
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height: "300px",
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overflow_y: "auto",
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onmounted: move |event| element.set(Some(event.data())),
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for i in 0..100 {
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div { height: "20px", "Item {i}" }
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}
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}
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div { position: "absolute", top: 0, right: 0,
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input {
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r#type: "number",
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min: "0",
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max: "99",
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oninput: move |event| async move {
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if let Some(ul) = element.cloned() {
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let data = event.data();
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if let Ok(value) = data.parsed::<f64>() {
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ul.scroll(PixelsVector2D::new(0.0, 20.0 * value), ScrollBehavior::Smooth)
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.await
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.unwrap();
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}
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}
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},
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}
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}
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}
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}
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}
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