Add an example rendering dioxus-native to a texture in a bevy app (#4427)

Co-authored-by: Jerome Caucat <jerome.caucat@smartshape.com>
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Jerome CaucatandJerome Caucat authored and GitHub committed 2025-07-22 13:33:52 +01:00
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# Copyright © SixtyFPS GmbH <info@slint.dev>
# SPDX-License-Identifier: MIT
[package]
name = "native-headless-in-bevy"
version = "0.0.0"
edition = "2021"
license = "MIT"
publish = false
[features]
tracing = ["dep:tracing-subscriber", "dioxus-native-dom/tracing"]
[dependencies]
anyrender_vello = "0.4.1"
async-std = "1.13"
bevy = { version = "0.16" }
blitz-dom = { workspace = true, default-features = true }
blitz-paint = { workspace = true, default-features = true }
blitz-traits = { workspace = true, default-features = true }
crossbeam-channel = "0.5"
dioxus = { workspace = true }
dioxus-native-dom = { path = "../../packages/native-dom" }
paste = "1.0"
rustc-hash = "1"
tracing-subscriber = { workspace = true, optional = true }
vello = "0.5"
wgpu = { workspace = true }