Add an example rendering dioxus-native to a texture in a bevy app (#4427)
Co-authored-by: Jerome Caucat <jerome.caucat@smartshape.com>
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# Copyright © SixtyFPS GmbH <info@slint.dev>
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# SPDX-License-Identifier: MIT
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[package]
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name = "native-headless-in-bevy"
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version = "0.0.0"
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edition = "2021"
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license = "MIT"
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publish = false
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[features]
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tracing = ["dep:tracing-subscriber", "dioxus-native-dom/tracing"]
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[dependencies]
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anyrender_vello = "0.4.1"
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async-std = "1.13"
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bevy = { version = "0.16" }
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blitz-dom = { workspace = true, default-features = true }
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blitz-paint = { workspace = true, default-features = true }
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blitz-traits = { workspace = true, default-features = true }
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crossbeam-channel = "0.5"
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dioxus = { workspace = true }
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dioxus-native-dom = { path = "../../packages/native-dom" }
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paste = "1.0"
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rustc-hash = "1"
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tracing-subscriber = { workspace = true, optional = true }
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vello = "0.5"
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wgpu = { workspace = true }
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