Add an example rendering dioxus-native to a texture in a bevy app (#4427)
Co-authored-by: Jerome Caucat <jerome.caucat@smartshape.com>
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@@ -10644,6 +10644,26 @@ dependencies = [
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"wgpu",
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]
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[[package]]
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name = "native-headless-in-bevy"
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version = "0.0.0"
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dependencies = [
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"anyrender_vello",
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"async-std",
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"bevy",
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"blitz-dom",
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"blitz-paint",
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"blitz-traits",
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"crossbeam-channel",
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"dioxus",
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"dioxus-native-dom",
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"paste",
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"rustc-hash 1.1.0",
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"tracing-subscriber",
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"vello",
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"wgpu",
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]
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[[package]]
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name = "native-tls"
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version = "0.2.14"
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@@ -113,6 +113,7 @@ members = [
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"examples/fullstack-websockets",
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"examples/wgpu-texture",
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"examples/native-headless",
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"examples/native-headless-in-bevy",
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"examples/bevy",
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# Playwright tests
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@@ -0,0 +1,29 @@
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# Copyright © SixtyFPS GmbH <info@slint.dev>
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# SPDX-License-Identifier: MIT
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[package]
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name = "native-headless-in-bevy"
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version = "0.0.0"
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edition = "2021"
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license = "MIT"
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publish = false
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[features]
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tracing = ["dep:tracing-subscriber", "dioxus-native-dom/tracing"]
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[dependencies]
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anyrender_vello = "0.4.1"
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async-std = "1.13"
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bevy = { version = "0.16" }
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blitz-dom = { workspace = true, default-features = true }
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blitz-paint = { workspace = true, default-features = true }
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blitz-traits = { workspace = true, default-features = true }
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crossbeam-channel = "0.5"
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dioxus = { workspace = true }
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dioxus-native-dom = { path = "../../packages/native-dom" }
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paste = "1.0"
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rustc-hash = "1"
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tracing-subscriber = { workspace = true, optional = true }
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vello = "0.5"
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wgpu = { workspace = true }
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@@ -0,0 +1,11 @@
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Example: Integrating Dioxus into a Bevy application
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This example demonstrates rendering a Dioxus application onto a texture within a Bevy application.
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## Core Concepts
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- Render a headless Dioxus-native app to a texture.
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- Share and display the texture on a quad in the Bevy app.
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- Transmit mouse and keyboard events from Bevy to Dioxus.
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- Events are captured when hovering over elements with the `catch-events` class, ensuring only Dioxus receives them.
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- Manage application state through channel messages between Dioxus and Bevy.
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@@ -0,0 +1,183 @@
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use crate::ui::{UIMessage, UiState};
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use bevy::input::mouse::{MouseButton, MouseMotion};
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use bevy::prelude::*;
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use crossbeam_channel::{Receiver, Sender};
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#[derive(Component)]
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pub struct DynamicCube;
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#[derive(Component)]
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pub struct OrbitCamera {
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pub distance: f32,
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pub yaw: f32,
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pub pitch: f32,
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pub sensitivity: f32,
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}
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impl Default for OrbitCamera {
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fn default() -> Self {
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Self {
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distance: 3.0,
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yaw: 0.0,
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pitch: 0.0,
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sensitivity: 0.01,
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}
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}
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}
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#[derive(Resource, Deref)]
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struct UIMessageSender(Sender<UIMessage>);
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#[derive(Resource, Deref)]
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struct UIMessageReceiver(Receiver<UIMessage>);
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#[derive(Resource)]
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struct CubeTranslationSpeed(f32);
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impl Default for CubeTranslationSpeed {
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fn default() -> Self {
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Self(UiState::DEFAULT_CUBE_TRANSLATION_SPEED)
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}
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}
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#[derive(Resource)]
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struct CubeRotationSpeed(f32);
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impl Default for CubeRotationSpeed {
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fn default() -> Self {
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Self(UiState::DEFAULT_CUBE_ROTATION_SPEED)
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}
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}
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pub struct BevyScenePlugin {
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pub app_sender: Sender<UIMessage>,
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pub ui_receiver: Receiver<UIMessage>,
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}
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impl Plugin for BevyScenePlugin {
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fn build(&self, app: &mut App) {
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app.insert_resource(ClearColor(bevy::color::Color::srgba(0.0, 0.0, 0.0, 0.0)));
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app.insert_resource(UIMessageSender(self.app_sender.clone()));
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app.insert_resource(UIMessageReceiver(self.ui_receiver.clone()));
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app.insert_resource(CubeTranslationSpeed::default());
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app.insert_resource(CubeRotationSpeed::default());
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app.add_systems(Startup, setup);
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app.add_systems(Update, (sync_with_ui, animate, orbit_camera_system));
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}
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}
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fn setup(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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commands.spawn((
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Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
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MeshMaterial3d(materials.add(StandardMaterial {
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base_color: Color::Srgba(bevy::color::Srgba::from_f32_array(
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UiState::DEFAULT_CUBE_COLOR,
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)),
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metallic: 0.0,
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perceptual_roughness: 0.5,
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..default()
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})),
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Transform::from_xyz(0.0, 0.0, 0.0),
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DynamicCube,
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));
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commands.spawn((
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DirectionalLight {
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color: bevy::color::Color::WHITE,
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illuminance: 10000.0,
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shadows_enabled: false,
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..default()
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},
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Transform::from_xyz(1.0, 1.0, 1.0).looking_at(Vec3::ZERO, Vec3::Y),
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));
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commands.insert_resource(AmbientLight {
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color: bevy::color::Color::WHITE,
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brightness: 100.0,
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affects_lightmapped_meshes: true,
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});
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commands.spawn((
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Camera3d::default(),
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Transform::from_xyz(0.0, 0.0, 3.0).looking_at(Vec3::new(0.0, 0.0, 0.0), Vec3::Y),
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Name::new("MainCamera"),
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OrbitCamera::default(),
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));
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}
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fn sync_with_ui(
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sender: Res<UIMessageSender>,
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receiver: Res<UIMessageReceiver>,
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cube_query: Query<&MeshMaterial3d<StandardMaterial>, With<DynamicCube>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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mut translation_speed: ResMut<CubeTranslationSpeed>,
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mut rotation_speed: ResMut<CubeRotationSpeed>,
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time: Res<Time>,
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) {
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let fps = 1000.0 / time.delta().as_millis() as f32;
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sender.send(UIMessage::Fps(fps)).unwrap();
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while let Ok(message) = receiver.try_recv() {
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match message {
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UIMessage::CubeColor(c) => {
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for cube_material in cube_query.iter() {
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if let Some(material) = materials.get_mut(&cube_material.0) {
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material.base_color = Color::Srgba(bevy::color::Srgba::from_f32_array(c));
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}
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}
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}
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UIMessage::CubeTranslationSpeed(speed) => {
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translation_speed.0 = speed;
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}
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UIMessage::CubeRotationSpeed(speed) => {
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rotation_speed.0 = speed;
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}
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_ => {}
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}
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}
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}
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fn animate(
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time: Res<Time>,
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mut cube_query: Query<&mut Transform, With<DynamicCube>>,
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translation_speed: Res<CubeTranslationSpeed>,
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rotation_speed: Res<CubeRotationSpeed>,
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) {
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for mut transform in cube_query.iter_mut() {
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transform.rotation = Quat::from_rotation_y(time.elapsed_secs() * rotation_speed.0);
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transform.translation.x = (time.elapsed_secs() * translation_speed.0).sin() * 0.5;
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}
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}
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fn orbit_camera_system(
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mut camera_query: Query<(&mut Transform, &mut OrbitCamera), With<Camera3d>>,
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mut mouse_motion_events: EventReader<MouseMotion>,
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mouse_button_input: Res<ButtonInput<MouseButton>>,
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) {
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for (mut transform, mut orbit_camera) in camera_query.iter_mut() {
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// Handle mouse input for camera rotation
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if mouse_button_input.pressed(MouseButton::Left) {
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for mouse_motion in mouse_motion_events.read() {
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orbit_camera.yaw -= mouse_motion.delta.x * orbit_camera.sensitivity;
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orbit_camera.pitch -= mouse_motion.delta.y * orbit_camera.sensitivity;
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// Clamp pitch to prevent camera flipping
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orbit_camera.pitch = orbit_camera.pitch.clamp(-1.5, 1.5);
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}
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}
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// Calculate camera position based on spherical coordinates
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let yaw_quat = Quat::from_rotation_y(orbit_camera.yaw);
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let pitch_quat = Quat::from_rotation_x(orbit_camera.pitch);
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let rotation = yaw_quat * pitch_quat;
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let position = rotation * Vec3::new(0.0, 0.0, orbit_camera.distance);
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transform.translation = position;
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transform.look_at(Vec3::ZERO, Vec3::Y);
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}
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}
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File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,29 @@
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mod bevy_scene_plugin;
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mod dioxus_in_bevy_plugin;
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mod ui;
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use crate::bevy_scene_plugin::BevyScenePlugin;
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use crate::dioxus_in_bevy_plugin::DioxusInBevyPlugin;
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use crate::ui::{ui, UIProps};
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use bevy::prelude::*;
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fn main() {
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#[cfg(feature = "tracing")]
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tracing_subscriber::fmt::init();
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let (ui_sender, ui_receiver) = crossbeam_channel::unbounded();
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let (app_sender, app_receiver) = crossbeam_channel::unbounded();
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let props = UIProps {
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ui_sender,
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app_receiver,
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};
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App::new()
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.add_plugins(DefaultPlugins)
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.add_plugins(DioxusInBevyPlugin::<UIProps> { ui, props })
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.add_plugins(BevyScenePlugin {
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app_sender,
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ui_receiver,
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})
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.run();
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}
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@@ -0,0 +1,93 @@
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html, body, #main {
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color: white;
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font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
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height: 100%;
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width: 100%;
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overflow: hidden;
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margin: 0;
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}
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#panel {
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background-color: #C0C0C033;
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display: flex;
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flex-direction: column;
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height: 100%;
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width: 30%;
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justify-content: start;
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}
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#title {
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color: #FFFFFF;
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text-align: center;
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padding-top: 10px;
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border-bottom: 1px solid #a8a8a8;
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display: flex;
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flex-direction: row;
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justify-content: space-evenly;
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align-items: center;
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}
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#buttons {
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display: flex;
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flex-direction: row;
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justify-content: center;
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gap: 20px;
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padding-top: 20px;
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padding-bottom: 20px;
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}
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.color-button {
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width: 50px;
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height: 50px;
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border-radius: 3px;
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}
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.color-button:hover {
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box-shadow: 0px 0px 1px #c1c1c1;
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}
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.color-button:active {
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box-shadow: 0px 0px 5px #c1c1c1;
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}
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#button-red {
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background-color: red;
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}
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#button-green {
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background-color: green;
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}
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#button-blue {
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background-color: blue;
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}
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#translation-speed-control, #rotation-speed-control {
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display: flex;
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flex-direction: row;
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align-items: start;
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padding: 20px;
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gap: 10px;
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}
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input[type="number"] {
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width: 3em;
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height: 1.5em;
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line-height: 1.5em;
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background: #444;
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border: 2px solid #666;
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border-radius: 4px;
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color: #ffffff;
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font-size: 16px;
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font-weight: bold;
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text-align: center;
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padding: 0 10px;
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outline: none;
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margin-left: auto;
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}
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#footer {
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margin-top: auto;
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margin-left: 10px;
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}
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@@ -0,0 +1,172 @@
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use async_std::task::sleep;
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use crossbeam_channel::{Receiver, Sender};
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use dioxus::prelude::*;
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use paste::paste;
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macro_rules! define_ui_state {
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(
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$($field:ident : $type:ty = $default:expr),* $(,)?
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) => { paste! {
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#[allow(dead_code)]
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#[derive(Clone, Copy)]
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pub struct UiState {
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$($field: Signal<$type>,)*
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}
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#[allow(dead_code)]
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impl UiState {
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fn default() -> Self {
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Self {
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$($field: Signal::new($default),)*
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}
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}
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$(pub const [<DEFAULT_ $field:upper>]: $type = $default;)*
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}
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#[allow(dead_code)]
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pub enum UIMessage {
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$([<$field:camel>]($type),)*
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}
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}};
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}
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define_ui_state! {
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cube_color: [f32; 4] = [0.0, 0.0, 1.0, 1.0],
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cube_translation_speed: f32 = 2.0,
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cube_rotation_speed: f32 = 1.0,
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fps: f32 = 0.0,
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}
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#[derive(Clone)]
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pub struct UIProps {
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pub ui_sender: Sender<UIMessage>,
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pub app_receiver: Receiver<UIMessage>,
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}
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pub fn ui(props: UIProps) -> Element {
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let mut state = use_context_provider(UiState::default);
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use_effect({
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let ui_sender = props.ui_sender.clone();
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move || {
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println!("Color changed to {:?}", state.cube_color);
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ui_sender
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.send(UIMessage::CubeColor((state.cube_color)()))
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.unwrap();
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}
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});
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use_effect({
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let ui_sender = props.ui_sender.clone();
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move || {
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println!("Rotation speed changed to {:?}", state.cube_rotation_speed);
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ui_sender
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.send(UIMessage::CubeRotationSpeed((state.cube_rotation_speed)()))
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.unwrap();
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}
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});
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use_effect({
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let ui_sender = props.ui_sender.clone();
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move || {
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println!(
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"Translation speed changed to {:?}",
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state.cube_translation_speed
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);
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ui_sender
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.send(UIMessage::CubeTranslationSpeed((state
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.cube_translation_speed)(
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)))
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.unwrap();
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}
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});
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use_future(move || {
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let app_receiver = props.app_receiver.clone();
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async move {
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loop {
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// Update UI every 1s in this demo.
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sleep(std::time::Duration::from_millis(1000)).await;
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let mut fps = Option::<f32>::None;
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while let Ok(message) = app_receiver.try_recv() {
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if let UIMessage::Fps(v) = message {
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fps = Some(v)
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}
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}
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if let Some(fps) = fps {
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state.fps.set(fps);
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}
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}
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}
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});
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rsx! {
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style { {include_str!("./ui.css")} }
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div {
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id: "panel",
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class: "catch-events",
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div {
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id: "title",
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h1 { "Dioxus In Bevy Example" }
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}
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div {
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id: "buttons",
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button {
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id: "button-red",
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||||
class: "color-button",
|
||||
onclick: move |_| state.cube_color.set([1.0, 0.0, 0.0, 1.0]),
|
||||
}
|
||||
button {
|
||||
id: "button-green",
|
||||
class: "color-button",
|
||||
onclick: move |_| state.cube_color.set([0.0, 1.0, 0.0, 1.0]),
|
||||
}
|
||||
button {
|
||||
id: "button-blue",
|
||||
class: "color-button",
|
||||
onclick: move |_| state.cube_color.set([0.0, 0.0, 1.0, 1.0]),
|
||||
}
|
||||
}
|
||||
div {
|
||||
id: "translation-speed-control",
|
||||
label { "Translation Speed:" }
|
||||
input {
|
||||
r#type: "number",
|
||||
min: "0.0",
|
||||
max: "10.0",
|
||||
step: "0.1",
|
||||
value: "{state.cube_translation_speed}",
|
||||
oninput: move |event| {
|
||||
if let Ok(speed) = event.value().parse::<f32>() {
|
||||
state.cube_translation_speed.set(speed);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
div {
|
||||
id: "rotation-speed-control",
|
||||
label { "Rotation Speed:" }
|
||||
input {
|
||||
r#type: "number",
|
||||
min: "0.0",
|
||||
max: "10.0",
|
||||
step: "0.1",
|
||||
value: "{state.cube_rotation_speed}",
|
||||
oninput: move |event| {
|
||||
if let Ok(speed) = event.value().parse::<f32>() {
|
||||
state.cube_rotation_speed.set(speed);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
div {
|
||||
id: "footer",
|
||||
p { "Bevy framerate: {state.fps}" }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user