feat: allow android apps with any name, fix android + windows for aarch64 target (#3213)
* use llvm objcopy to rename syms * use handlebars * it works! * remove linker code * better docs internally about dev.dioxus.main * use bundle identifier * double check bundle identifier is proper
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@@ -47,19 +47,21 @@ pub fn root() {
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dioxus_desktop::launch::launch(app, vec![], Default::default());
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}
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/// Expose the `Java_dev_dioxus_main_WryActivity_create` function to the JNI layer.
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/// We hardcode these to have a single trampoline for host Java code to call into.
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///
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/// This saves us from having to plumb the top-level package name all the way down into
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/// this file. This is better for modularity (ie just call dioxus' main to run the app) as
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/// well as cache thrashing since this crate doesn't rely on external env vars.
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///
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/// The CLI is expecting to find `dev.dioxus.main` in the final library. If you find a need to
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/// change this, you'll need to change the CLI as well.
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#[cfg(target_os = "android")]
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#[no_mangle]
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#[inline(never)]
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pub extern "C" fn start_app() {
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tao::android_binding!(
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com_example,
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androidfinal,
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WryActivity,
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wry::android_setup,
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root,
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tao
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);
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wry::android_binding!(com_example, androidfinal, wry);
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tao::android_binding!(dev_dioxus, main, WryActivity, wry::android_setup, root, tao);
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wry::android_binding!(dev_dioxus, main, wry);
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}
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/// Call our `main` function to initialize the rust runtime and set the launch binding trampoline
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