wip: some project refactor
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+17
-51
@@ -1,5 +1,5 @@
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use crate::hooklist::HookList;
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use crate::{arena::ScopeArena, innerlude::*};
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use crate::{arena::SharedArena, innerlude::*};
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use appendlist::AppendList;
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use bumpalo::Bump;
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use futures::FutureExt;
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@@ -17,6 +17,11 @@ use std::{
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rc::{Rc, Weak},
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};
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// We need to pin the hook so it doesn't move as we initialize the list of hooks
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type Hook = Box<dyn std::any::Any>;
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type EventChannel = Rc<dyn Fn()>;
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pub type WrappedCaller = dyn for<'b> Fn(&'b Scope) -> VNode<'b>;
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/// Every component in Dioxus is represented by a `Scope`.
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///
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/// Scopes contain the state for hooks, the component's props, and other lifecycle information.
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@@ -35,7 +40,7 @@ pub struct Scope {
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// A reference to the list of components.
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// This lets us traverse the component list whenever we need to access our parent or children.
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pub arena_link: ScopeArena,
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pub arena_link: SharedArena,
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pub shared_contexts: RefCell<HashMap<TypeId, Rc<dyn Any>>>,
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@@ -46,7 +51,7 @@ pub struct Scope {
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pub event_channel: Rc<dyn Fn() + 'static>,
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pub caller: Weak<OpaqueComponent>,
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pub caller: Weak<WrappedCaller>,
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// ==========================
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// slightly unsafe stuff
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@@ -71,10 +76,6 @@ pub struct Scope {
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pub(crate) suspended_tasks: Vec<*mut Pin<Box<dyn Future<Output = VNode<'static>>>>>,
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}
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// We need to pin the hook so it doesn't move as we initialize the list of hooks
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type Hook = Box<dyn std::any::Any>;
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type EventChannel = Rc<dyn Fn()>;
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impl Scope {
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// we are being created in the scope of an existing component (where the creator_node lifetime comes into play)
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// we are going to break this lifetime by force in order to save it on ourselves.
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@@ -84,12 +85,12 @@ impl Scope {
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// Scopes cannot be made anywhere else except for this file
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// Therefore, their lifetimes are connected exclusively to the virtual dom
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pub fn new<'creator_node>(
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caller: Weak<OpaqueComponent>,
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caller: Weak<WrappedCaller>,
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arena_idx: ScopeIdx,
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parent: Option<ScopeIdx>,
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height: u32,
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event_channel: EventChannel,
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arena_link: ScopeArena,
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arena_link: SharedArena,
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child_nodes: &'creator_node [VNode<'creator_node>],
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) -> Self {
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log::debug!(
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@@ -98,25 +99,6 @@ impl Scope {
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arena_idx
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);
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// The function to run this scope is actually located in the parent's bump arena.
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// Every time the parent is updated, that function is invalidated via double-buffering wiping the old frame.
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// If children try to run this invalid caller, it *will* result in UB.
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//
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// During the lifecycle progression process, this caller will need to be updated. Right now,
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// until formal safety abstractions are implemented, we will just use unsafe to "detach" the caller
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// lifetime from the bump arena, exposing ourselves to this potential for invalidation. Truthfully,
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// this is a bit of a hack, but will remain this way until we've figured out a cleaner solution.
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//
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// Not the best solution, so TODO on removing this in favor of a dedicated resource abstraction.
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let caller = unsafe {
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std::mem::transmute::<
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Weak<OpaqueComponent>,
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Weak<OpaqueComponent>,
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// Weak<OpaqueComponent<'creator_node>>,
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// Weak<OpaqueComponent<'static>>,
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>(caller)
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};
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let child_nodes = unsafe { std::mem::transmute(child_nodes) };
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Self {
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@@ -137,18 +119,8 @@ impl Scope {
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}
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}
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pub fn update_caller<'creator_node>(&mut self, caller: Weak<OpaqueComponent>) {
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// pub fn update_caller<'creator_node>(&mut self, caller: Weak<OpaqueComponent<'creator_node>>) {
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let broken_caller = unsafe {
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std::mem::transmute::<
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Weak<OpaqueComponent>,
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Weak<OpaqueComponent>,
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// Weak<OpaqueComponent<'creator_node>>,
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// Weak<OpaqueComponent<'static>>,
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>(caller)
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};
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self.caller = broken_caller;
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pub fn update_caller<'creator_node>(&mut self, caller: Weak<WrappedCaller>) {
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self.caller = caller;
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}
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pub fn update_children<'creator_node>(
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@@ -159,10 +131,6 @@ impl Scope {
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self.child_nodes = child_nodes;
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}
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/// Create a new context and run the component with references from the Virtual Dom
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/// This function downcasts the function pointer based on the stored props_type
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///
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/// Props is ?Sized because we borrow the props and don't need to know the size. P (sized) is used as a marker (unsized)
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pub fn run_scope<'sel>(&'sel mut self) -> Result<()> {
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// Cycle to the next frame and then reset it
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// This breaks any latent references, invalidating every pointer referencing into it.
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@@ -180,19 +148,17 @@ impl Scope {
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.ok_or(Error::FatalInternal("Failed to get caller"))?;
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// Cast the caller ptr from static to one with our own reference
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let c2: &OpaqueComponent = caller.as_ref();
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let c3: &OpaqueComponent = unsafe { std::mem::transmute(c2) };
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let c3: &WrappedCaller = caller.as_ref();
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self.frames.cur_frame_mut().head_node = unsafe { self.own_vnodes(c3) };
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self.frames.cur_frame_mut().head_node = unsafe { self.call_user_component(c3) };
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Ok(())
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}
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// this is its own function so we can preciesly control how lifetimes flow
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unsafe fn own_vnodes<'a>(&'a self, f: &OpaqueComponent) -> VNode<'static> {
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let new_head: VNode<'a> = f(self);
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let out: VNode<'static> = std::mem::transmute(new_head);
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out
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unsafe fn call_user_component<'a>(&'a self, caller: &WrappedCaller) -> VNode<'static> {
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let new_head: VNode<'a> = caller(self);
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std::mem::transmute(new_head)
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}
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// A safe wrapper around calling listeners
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