wip: some project refactor
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/*
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a form of use_state explicitly for map-style collections (BTreeMap, HashMap, etc).
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Why?
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---
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Traditionally, it's possible to use the "use_state" hook for collections in the React world.
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Adding a new entry would look something similar to:
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```js
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let (map, set_map) = useState({});
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set_map({ ...map, [key]: value });
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```
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The new value then causes the appropriate update when passed into children.
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This is moderately efficient because the fields of the map are moved, but the data itself is not cloned.
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However, if you used similar approach with Dioxus:
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```rust
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let (map, set_map) = use_state(cx, || HashMap::new());
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set_map({
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let mut newmap = map.clone();
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newmap.set(key, value);
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newmap
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})
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```
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Unfortunately, you'd be cloning the entire state every time a value is changed. The obvious solution is to
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wrap every element in the HashMap with an Rc. That way, cloning the HashMap is on par with its JS equivalent.
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Fortunately, we can make this operation even more efficient in Dioxus, leveraging the borrow rules of Rust.
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This hook provides a memoized collection, memoized setters, and memoized getters. This particular hook is
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extremely powerful for implementing lists and supporting core state management needs for small apps.
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If you need something even more powerful, check out the dedicated atomic state management Dioxus Dataflow, which
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uses the same memoization on top of the use_context API.
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Here's a fully-functional todo app using the use_map API:
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```rust
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static TodoList: FC<()> = |cx| {
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let todos = use_map(cx, || HashMap::new());
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let input = use_ref(|| None);
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cx.render(rsx!{
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div {
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button {
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"Add todo"
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onclick: move |_| {
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let new_todo = TodoItem::new(input.contents());
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todos.insert(new_todo.id.clone(), new_todo);
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input.clear();
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}
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}
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button {
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"Clear todos"
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onclick: move |_| todos.clear()
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}
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input {
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placeholder: "What needs to be done?"
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ref: input
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}
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ul {
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{todos.iter().map(|todo| rsx!(
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li {
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key: todo.id
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span { "{todo.content}" }
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button {"x", onclick: move |_| todos.remove(todo.key.clone())}
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}
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))}
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}
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}
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})
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}
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```
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*/
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