Use futures_util mutex instead of flume for sending flush lock wakeups
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+100
-43
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@@ -202,7 +202,6 @@ pub struct VirtualDom {
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pub(crate) suspended_scopes: FxHashSet<ScopeId>,
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rx: futures_channel::mpsc::UnboundedReceiver<SchedulerMsg>,
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flush_tx: flume::Sender<()>,
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}
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impl VirtualDom {
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@@ -306,12 +305,10 @@ impl VirtualDom {
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/// ```
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pub(crate) fn new_with_component(root: impl AnyProps + 'static) -> Self {
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let (tx, rx) = futures_channel::mpsc::unbounded();
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let (flush_tx, flush_rx) = flume::unbounded(); // I don't think this needs to be unbounded
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let mut dom = Self {
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rx,
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flush_tx,
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runtime: Runtime::new(tx, flush_rx),
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runtime: Runtime::new(tx),
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scopes: Default::default(),
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dirty_scopes: Default::default(),
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templates: Default::default(),
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@@ -430,12 +427,13 @@ impl VirtualDom {
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self.poll_tasks().await;
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}
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/// Poll futures without progressing any futures from the flush table
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///
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async fn poll_tasks(&mut self) {
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loop {
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// Send the flush signal to the runtime, waking up tasks
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_ = self.flush_tx.try_send(());
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// Release the flush lock
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// This will cause all the flush wakers to immediately spring to life, which we will off with process_events
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self.runtime.release_flush_lock();
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loop {
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// Process all events - Scopes are marked dirty, etc
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// Sometimes when wakers fire we get a slew of updates at once, so its important that we drain this completely
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self.process_events();
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@@ -448,6 +446,10 @@ impl VirtualDom {
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// Make sure we set the runtime since we're running user code
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let _runtime = RuntimeGuard::new(self.runtime.clone());
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// Hold a lock to the flush sync to prevent tasks from running in the event we get an immediate
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// When we're doing awaiting the rx, the lock will be dropped and tasks waiting on the lock will get waked
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self.runtime.acquire_flush_lock();
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match self.rx.next().await.expect("channel should never close") {
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SchedulerMsg::Immediate(id) => self.mark_dirty(id),
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SchedulerMsg::TaskNotified(id) => self.runtime.handle_task_wakeup(id),
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@@ -546,6 +548,7 @@ impl VirtualDom {
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// Process any events that might be pending in the queue
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// Signals marked with .write() need a chance to be handled by the effect driver
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// This also processes futures which might progress into immediates
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self.process_events();
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// Next, diff any dirty scopes
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