wip: start to refactor out hot reloading from packages
Also implement alternative simpler template system
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@@ -0,0 +1,150 @@
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use crate::{innerlude::AttributeValue, AnyEvent, ElementId, VNode};
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use bumpalo::boxed::Box as BumpBox;
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use std::{
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cell::{Cell, RefCell},
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fmt::{Debug, Formatter},
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};
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/// An element like a "div" with children, listeners, and attributes.
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pub struct VElement<'a> {
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/// The [`ElementId`] of the VText.
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pub id: Cell<Option<ElementId>>,
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/// The key of the element to be used during keyed diffing.
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pub key: Option<&'a str>,
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/// The tag name of the element.
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///
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/// IE "div"
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pub tag: &'static str,
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/// The namespace of the VElement
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///
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/// IE "svg"
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pub namespace: Option<&'static str>,
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/// The parent of the Element (if any).
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///
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/// Used when bubbling events
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pub parent: Cell<Option<ElementId>>,
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/// The Listeners of the VElement.
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pub listeners: &'a [Listener<'a>],
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/// The attributes of the VElement.
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pub attributes: &'a [Attribute<'a>],
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/// The children of the VElement.
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pub children: &'a [VNode<'a>],
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}
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impl Debug for VElement<'_> {
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fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("VElement")
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.field("tag_name", &self.tag)
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.field("namespace", &self.namespace)
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.field("key", &self.key)
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.field("id", &self.id)
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.field("parent", &self.parent)
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.field("listeners", &self.listeners.len())
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.field("attributes", &self.attributes)
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.field("children", &self.children)
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.finish()
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}
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}
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/// An attribute on a DOM node, such as `id="my-thing"` or
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/// `href="https://example.com"`.
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#[derive(Clone, Debug)]
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pub struct Attribute<'a> {
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/// The name of the attribute.
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pub name: &'static str,
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/// The namespace of the attribute.
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///
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/// Doesn't exist in the html spec.
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/// Used in Dioxus to denote "style" tags and other attribute groups.
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pub namespace: Option<&'static str>,
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/// An indication of we should always try and set the attribute.
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/// Used in controlled components to ensure changes are propagated.
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pub volatile: bool,
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/// The value of the attribute.
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pub value: AttributeValue<'a>,
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}
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/// An event listener.
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/// IE onclick, onkeydown, etc
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pub struct Listener<'bump> {
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/// The ID of the node that this listener is mounted to
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/// Used to generate the event listener's ID on the DOM
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pub mounted_node: Cell<Option<ElementId>>,
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/// The type of event to listen for.
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///
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/// IE "click" - whatever the renderer needs to attach the listener by name.
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pub event: &'static str,
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/// The actual callback that the user specified
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pub(crate) callback: InternalHandler<'bump>,
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}
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pub type InternalHandler<'bump> = &'bump RefCell<Option<InternalListenerCallback<'bump>>>;
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type InternalListenerCallback<'bump> = BumpBox<'bump, dyn FnMut(AnyEvent) + 'bump>;
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type ExternalListenerCallback<'bump, T> = BumpBox<'bump, dyn FnMut(T) + 'bump>;
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/// The callback type generated by the `rsx!` macro when an `on` field is specified for components.
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///
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/// This makes it possible to pass `move |evt| {}` style closures into components as property fields.
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///
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///
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/// # Example
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///
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/// ```rust, ignore
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///
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/// rsx!{
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/// MyComponent { onclick: move |evt| log::info!("clicked"), }
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/// }
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///
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/// #[derive(Props)]
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/// struct MyProps<'a> {
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/// onclick: EventHandler<'a, MouseEvent>,
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/// }
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///
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/// fn MyComponent(cx: Scope<'a, MyProps<'a>>) -> Element {
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/// cx.render(rsx!{
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/// button {
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/// onclick: move |evt| cx.props.onclick.call(evt),
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/// }
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/// })
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/// }
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///
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/// ```
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pub struct EventHandler<'bump, T = ()> {
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/// The (optional) callback that the user specified
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/// Uses a `RefCell` to allow for interior mutability, and FnMut closures.
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pub callback: RefCell<Option<ExternalListenerCallback<'bump, T>>>,
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}
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impl<'a, T> Default for EventHandler<'a, T> {
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fn default() -> Self {
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Self {
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callback: RefCell::new(None),
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}
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}
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}
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impl<T> EventHandler<'_, T> {
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/// Call this event handler with the appropriate event type
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pub fn call(&self, event: T) {
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if let Some(callback) = self.callback.borrow_mut().as_mut() {
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callback(event);
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}
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}
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/// Forcibly drop the internal handler callback, releasing memory
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pub fn release(&self) {
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self.callback.replace(None);
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}
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}
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