wip: start to refactor out hot reloading from packages
Also implement alternative simpler template system
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use dioxus_core::*;
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// /// ## Mutations
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// ///
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// /// This method returns "mutations" - IE the necessary changes to get the RealDOM to match the VirtualDOM. It also
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// /// includes a list of NodeRefs that need to be applied and effects that need to be triggered after the RealDOM has
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// /// applied the edits.
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// ///
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// /// Mutations are the only link between the RealDOM and the VirtualDOM.
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// pub struct Mutations<'a> {
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// /// The list of edits that need to be applied for the RealDOM to match the VirtualDOM.
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// pub edits: Vec<DomEdit<'a>>,
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// /// The list of Scopes that were diffed, created, and removed during the Diff process.
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// pub dirty_scopes: FxHashSet<ScopeId>,
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// /// The list of nodes to connect to the RealDOM.
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// pub refs: Vec<NodeRefMutation<'a>>,
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// }
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// impl Debug for Mutations<'_> {
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// fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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// f.debug_struct("Mutations")
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// .field("edits", &self.edits)
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// .field("noderefs", &self.refs)
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// .finish()
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// }
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// }
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// /// A `DomEdit` represents a serialized form of the VirtualDom's trait-based API. This allows streaming edits across the
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// /// network or through FFI boundaries.
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// #[derive(Debug, PartialEq)]
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// #[cfg_attr(
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// feature = "serialize",
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// derive(serde::Serialize, serde::Deserialize),
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// serde(tag = "type")
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// )]
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// pub enum DomEdit<'bump> {
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// /// Push the given root node onto our stack.
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// PushRoot {
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// /// The ID of the root node to push.
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// root: ElementId,
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// },
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// /// Pop the topmost node from our stack and append them to the node
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// /// at the top of the stack.
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// AppendChildren {
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// /// How many nodes should be popped from the stack.
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// /// The node remaining on the stack will be the target for the append.
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// many: u32,
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// },
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// /// Replace a given (single) node with a handful of nodes currently on the stack.
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// ReplaceWith {
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// /// The ID of the node to be replaced.
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// root: ElementId,
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// /// How many nodes should be popped from the stack to replace the target node.
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// m: u32,
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// },
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// /// Insert a number of nodes after a given node.
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// InsertAfter {
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// /// The ID of the node to insert after.
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// root: ElementId,
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// /// How many nodes should be popped from the stack to insert after the target node.
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// n: u32,
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// },
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// /// Insert a number of nodes before a given node.
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// InsertBefore {
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// /// The ID of the node to insert before.
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// root: ElementId,
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// /// How many nodes should be popped from the stack to insert before the target node.
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// n: u32,
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// },
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// /// Remove a particular node from the DOM
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// Remove {
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// /// The ID of the node to remove.
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// root: ElementId,
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// },
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// /// Create a new purely-text node
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// CreateTextNode {
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// /// The ID the new node should have.
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// root: ElementId,
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// /// The textcontent of the node
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// text: &'bump str,
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// },
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// /// Create a new purely-element node
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// CreateElement {
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// /// The ID the new node should have.
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// root: ElementId,
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// /// The tagname of the node
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// tag: &'bump str,
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// },
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// /// Create a new purely-comment node with a given namespace
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// CreateElementNs {
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// /// The ID the new node should have.
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// root: ElementId,
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// /// The namespace of the node
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// tag: &'bump str,
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// /// The namespace of the node (like `SVG`)
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// ns: &'static str,
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// },
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// /// Create a new placeholder node.
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// /// In most implementations, this will either be a hidden div or a comment node.
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// CreatePlaceholder {
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// /// The ID the new node should have.
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// root: ElementId,
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// },
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// /// Create a new Event Listener.
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// NewEventListener {
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// /// The name of the event to listen for.
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// event_name: &'static str,
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// /// The ID of the node to attach the listener to.
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// scope: ScopeId,
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// /// The ID of the node to attach the listener to.
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// root: ElementId,
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// },
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// /// Remove an existing Event Listener.
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// RemoveEventListener {
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// /// The ID of the node to remove.
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// root: ElementId,
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// /// The name of the event to remove.
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// event: &'static str,
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// },
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// /// Set the textcontent of a node.
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// SetText {
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// /// The ID of the node to set the textcontent of.
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// root: ElementId,
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// /// The textcontent of the node
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// text: &'bump str,
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// },
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// /// Set the value of a node's attribute.
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// SetAttribute {
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// /// The ID of the node to set the attribute of.
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// root: ElementId,
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// /// The name of the attribute to set.
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// field: &'static str,
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// /// The value of the attribute.
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// value: AttributeValue<'bump>,
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// // value: &'bump str,
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// /// The (optional) namespace of the attribute.
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// /// For instance, "style" is in the "style" namespace.
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// ns: Option<&'bump str>,
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// },
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// /// Remove an attribute from a node.
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// RemoveAttribute {
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// /// The ID of the node to remove.
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// root: ElementId,
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// /// The name of the attribute to remove.
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// name: &'static str,
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// /// The namespace of the attribute.
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// ns: Option<&'bump str>,
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// },
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// /// Manually pop a root node from the stack.
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// PopRoot {
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// /// The amount of nodes to pop
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// count: u32,
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// },
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// /// Remove all the children of an element
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// RemoveChildren {
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// /// The root
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// root: ElementId,
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// },
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// /// Create a template using the nodes on the stack
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// StoreTemplate {
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// /// The ID of the template
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// name: &'static str,
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// /// The amount of nodes to pop from the stack into the template
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// num_children: u32,
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// /// Indicies for the nodes to pop from the stack into the template
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// dynamic_nodes: &'static [&'static [u32]],
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// },
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// /// Load the template onto the stack
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// LoadTemplate {
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// /// The ID of the template
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// name: &'static str,
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// /// The index of the template body
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// index: u32,
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// /// Give the node a new ID to remove it later
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// root: ElementId,
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// },
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// /// Load n nodes into the kth dynamic node of the template
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// ///
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// /// Assumes that the template is already on the stack
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// MergeTemplate {
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// /// The index of the dynamic node to merge into
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// index: u32,
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// /// The amount of nodes to pop from the stack into the template
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// num_children: u32,
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// },
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// }
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// use DomEdit::*;
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// impl<'a> Mutations<'a> {
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// pub(crate) fn new() -> Self {
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// Self {
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// edits: Vec::new(),
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// refs: Vec::new(),
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// dirty_scopes: Default::default(),
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// }
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// }
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// // Navigation
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// pub(crate) fn push_root(&mut self, root: ElementId) {
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// self.edits.push(PushRoot { root });
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// }
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// // Navigation
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// pub(crate) fn pop_root(&mut self) {
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// self.edits.push(PopRoot { count: 1 });
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// }
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// pub(crate) fn replace_with(&mut self, root: ElementId, m: u32) {
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// self.edits.push(ReplaceWith { m, root });
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// }
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// pub(crate) fn insert_after(&mut self, root: ElementId, n: u32) {
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// self.edits.push(InsertAfter { n, root });
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// }
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// pub(crate) fn insert_before(&mut self, root: ElementId, n: u32) {
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// self.edits.push(InsertBefore { n, root });
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// }
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// pub(crate) fn append_children(&mut self, n: u32) {
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// self.edits.push(AppendChildren { many: n });
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// }
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// // Remove Nodes from the dom
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// pub(crate) fn remove(&mut self, root: ElementId) {
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// self.edits.push(Remove { root });
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// }
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// // Create
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// pub(crate) fn create_text_node(&mut self, text: &'a str, root: ElementId) {
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// self.edits.push(CreateTextNode { text, root });
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// }
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// pub(crate) fn create_element(
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// &mut self,
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// tag: &'static str,
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// ns: Option<&'static str>,
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// id: ElementId,
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// ) {
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// match ns {
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// Some(ns) => self.edits.push(CreateElementNs { root: id, ns, tag }),
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// None => self.edits.push(CreateElement { root: id, tag }),
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// }
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// }
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// // placeholders are nodes that don't get rendered but still exist as an "anchor" in the real dom
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// pub(crate) fn create_placeholder(&mut self, id: ElementId) {
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// self.edits.push(CreatePlaceholder { root: id });
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// }
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// // events
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// pub(crate) fn new_event_listener(&mut self, listener: &Listener, scope: ScopeId) {
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// let Listener {
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// event,
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// mounted_node,
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// ..
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// } = listener;
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// let element_id = mounted_node.get().unwrap();
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// self.edits.push(NewEventListener {
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// scope,
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// event_name: event,
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// root: element_id,
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// });
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// }
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// pub(crate) fn remove_event_listener(&mut self, event: &'static str, root: ElementId) {
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// self.edits.push(RemoveEventListener { event, root });
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// }
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// // modify
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// pub(crate) fn set_text(&mut self, text: &'a str, root: ElementId) {
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// self.edits.push(SetText { text, root });
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// }
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// pub(crate) fn set_attribute(&mut self, attribute: &'a Attribute<'a>, root: ElementId) {
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// let Attribute {
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// name,
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// value,
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// namespace,
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// ..
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// } = attribute;
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// self.edits.push(SetAttribute {
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// field: name,
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// value: value.clone(),
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// ns: *namespace,
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// root,
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// });
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// }
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// pub(crate) fn remove_attribute(&mut self, attribute: &Attribute, root: ElementId) {
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// let Attribute {
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// name, namespace, ..
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// } = attribute;
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// self.edits.push(RemoveAttribute {
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// name,
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// ns: *namespace,
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// root,
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// });
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// }
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// pub(crate) fn mark_dirty_scope(&mut self, scope: ScopeId) {
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// self.dirty_scopes.insert(scope);
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// }
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// }
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// // refs are only assigned once
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// pub struct NodeRefMutation<'a> {
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// pub element: &'a mut Option<once_cell::sync::OnceCell<Box<dyn Any>>>,
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// pub element_id: ElementId,
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// }
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// impl<'a> std::fmt::Debug for NodeRefMutation<'a> {
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// fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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// f.debug_struct("NodeRefMutation")
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// .field("element_id", &self.element_id)
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// .finish()
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// }
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// }
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// impl<'a> NodeRefMutation<'a> {
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// pub fn downcast_ref<T: 'static>(&self) -> Option<&T> {
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// self.element
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// .as_ref()
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// .and_then(|f| f.get())
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// .and_then(|f| f.downcast_ref::<T>())
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// }
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// pub fn downcast_mut<T: 'static>(&mut self) -> Option<&mut T> {
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// self.element
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// .as_mut()
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// .and_then(|f| f.get_mut())
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// .and_then(|f| f.downcast_mut::<T>())
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// }
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// }
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