create onmounted event
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@@ -39,6 +39,11 @@ features = [
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"FocusEvent",
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"FocusEvent",
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"CompositionEvent",
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"CompositionEvent",
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"ClipboardEvent",
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"ClipboardEvent",
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"Element",
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"DomRect",
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"ScrollIntoViewOptions",
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"ScrollLogicalPosition",
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"ScrollBehavior",
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]
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]
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[dev-dependencies]
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[dev-dependencies]
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@@ -33,6 +33,7 @@ mod form;
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mod image;
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mod image;
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mod keyboard;
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mod keyboard;
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mod media;
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mod media;
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mod mounted;
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mod mouse;
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mod mouse;
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mod pointer;
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mod pointer;
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mod scroll;
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mod scroll;
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@@ -51,6 +52,7 @@ pub use form::*;
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pub use image::*;
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pub use image::*;
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pub use keyboard::*;
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pub use keyboard::*;
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pub use media::*;
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pub use media::*;
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pub use mounted::*;
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pub use mouse::*;
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pub use mouse::*;
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pub use pointer::*;
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pub use pointer::*;
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pub use scroll::*;
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pub use scroll::*;
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@@ -144,6 +146,7 @@ pub fn event_bubbles(evt: &str) -> bool {
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"animationiteration" => true,
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"animationiteration" => true,
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"transitionend" => true,
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"transitionend" => true,
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"toggle" => true,
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"toggle" => true,
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"mounted" => false,
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_ => true,
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_ => true,
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}
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}
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}
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}
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@@ -0,0 +1,85 @@
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//! Handles quering data from the renderer
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use euclid::Rect;
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use std::{any::Any, rc::Rc};
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/// An Element that has been rendered and allows reading and modifying information about it.
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///
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/// Different platforms will have different implementations and different levels of support for this trait. Renderers that do not support specific features will return `None` for those queries.
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pub trait RenderedElementBacking {
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/// Get the renderer specific element for the given id
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fn get_raw_element(&self) -> Option<&dyn Any> {
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None
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}
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/// Get the bounding rectangle of the element relative to the viewport (this does not include the scroll position)
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fn get_client_rect(&self) -> Option<Rect<f64, f64>> {
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None
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}
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/// Scroll to make the element visible
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fn scroll_to(&self, _behavior: ScrollBehavior) -> Option<()> {
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None
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}
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/// Set the focus on the element
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fn set_focus(&self, _focus: bool) -> Option<()> {
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None
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}
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}
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/// The way that scrolling should be performed
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pub enum ScrollBehavior {
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/// Scroll to the element immediately
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Instant,
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/// Scroll to the element smoothly
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Smooth,
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}
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/// An Element that has been rendered and allows reading and modifying information about it.
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///
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/// Different platforms will have different implementations and different levels of support for this trait. Renderers that do not support specific features will return `None` for those queries.
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pub struct MountedData {
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inner: Rc<dyn RenderedElementBacking>,
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}
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impl MountedData {
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/// Create a new MountedData
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pub fn new(registry: impl RenderedElementBacking + 'static) -> Self {
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Self {
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inner: Rc::new(registry),
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}
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}
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/// Get the renderer specific element for the given id
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pub fn get_raw_element(&self) -> Option<&dyn Any> {
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self.inner.get_raw_element()
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}
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/// Get the bounding rectangle of the element relative to the viewport (this does not include the scroll position)
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pub fn get_client_rect(&self) -> Option<Rect<f64, f64>> {
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self.inner.get_client_rect()
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}
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/// Scroll to make the element visible
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pub fn scroll_to(&self, behavior: ScrollBehavior) -> Option<()> {
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self.inner.scroll_to(behavior)
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}
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/// Set the focus on the element
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pub fn set_focus(&self, focus: bool) -> Option<()> {
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self.inner.set_focus(focus)
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}
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}
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use dioxus_core::Event;
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pub type MountedEvent = Event<MountedData>;
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impl_event! [
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MountedData;
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/// mounted
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onmounted
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];
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@@ -4,14 +4,14 @@ use crate::events::{
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};
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};
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use crate::geometry::{ClientPoint, Coordinates, ElementPoint, PagePoint, ScreenPoint};
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use crate::geometry::{ClientPoint, Coordinates, ElementPoint, PagePoint, ScreenPoint};
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use crate::input_data::{decode_key_location, decode_mouse_button_set, MouseButton};
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use crate::input_data::{decode_key_location, decode_mouse_button_set, MouseButton};
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use crate::DragData;
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use crate::{DragData, MountedData, RenderedElementBacking, ScrollBehavior};
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use keyboard_types::{Code, Key, Modifiers};
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use keyboard_types::{Code, Key, Modifiers};
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use std::convert::TryInto;
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use std::convert::TryInto;
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use std::str::FromStr;
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use std::str::FromStr;
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use wasm_bindgen::JsCast;
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use wasm_bindgen::JsCast;
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use web_sys::{
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use web_sys::{
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AnimationEvent, CompositionEvent, Event, KeyboardEvent, MouseEvent, PointerEvent, TouchEvent,
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AnimationEvent, CompositionEvent, Event, KeyboardEvent, MouseEvent, PointerEvent,
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TransitionEvent, WheelEvent,
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ScrollIntoViewOptions, TouchEvent, TransitionEvent, WheelEvent,
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};
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};
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macro_rules! uncheck_convert {
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macro_rules! uncheck_convert {
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@@ -193,3 +193,46 @@ impl From<&TransitionEvent> for TransitionData {
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}
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}
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}
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}
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}
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}
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impl From<&web_sys::Element> for MountedData {
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fn from(e: &web_sys::Element) -> Self {
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MountedData::new(e.clone())
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}
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}
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impl RenderedElementBacking for web_sys::Element {
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fn get_client_rect(&self) -> Option<euclid::Rect<f64, f64>> {
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let rect = self.get_bounding_client_rect();
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Some(euclid::Rect::new(
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euclid::Point2D::new(rect.left(), rect.top()),
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euclid::Size2D::new(rect.width(), rect.height()),
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))
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}
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fn get_raw_element(&self) -> Option<&dyn std::any::Any> {
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Some(self)
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}
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fn scroll_to(&self, behavior: ScrollBehavior) -> Option<()> {
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match behavior {
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ScrollBehavior::Instant => self.scroll_into_view_with_scroll_into_view_options(
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ScrollIntoViewOptions::new().behavior(web_sys::ScrollBehavior::Instant),
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),
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ScrollBehavior::Smooth => self.scroll_into_view_with_scroll_into_view_options(
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ScrollIntoViewOptions::new().behavior(web_sys::ScrollBehavior::Smooth),
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),
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}
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Some(())
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}
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fn set_focus(&self, focus: bool) -> Option<()> {
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self.dyn_ref::<web_sys::HtmlElement>().and_then(|e| {
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if focus {
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e.focus().ok()
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} else {
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e.blur().ok()
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}
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})
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}
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}
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